GrizzoMtGPQ said: I would propose the following changes:Reduced the cost to 10 or 12Remove the gem condition on the special effects
Thuran said: A 7/7 for 10 with flying is a bit too much, especially given how they already give usually a 2-for-1, but shaving 1-2 mana off might be OK.The gem requirement needs to go; yes, I can get behind this! Would be a huge power boost to them. Or maybe have the requirement be; "if you have 8 or more green cards in your deck...", so they allow for an interesting choice in deckbuilding.The gem thing is just too random and uninteresting.Return to hand on death: NO! NO! NO!They are not freaking gods, and even less zombies. Giving them a mechanic which is so synonymous with other creature types and has nothing to do with their card versions makes no sense at all!Also, it would be a huge nerf to kukoshu The scarab god and scorpion god are GODS, that is why they return to the hand.Masterpieces should be potent, and unique, but balanced, and wanting to buff them purely based on rarity is just wrong IMO. Make them more unique and interesting, rather than more powerful.In theory, rarity reflects complexity, not just power level. The dragons are largely fine, and not every masterpiece should be broken as omniscience.
khurram said: Cost can remain the same.Conditions maybe removed.Maybe make the effects trigger when they leave the battlefield instead of just getting destroyed?That would include exile and bounce.
Tilwin90 said: Finally, since they are dragons, I can't understand why they were not granted flying. If people will want to trigger their death, they will find ways to do it in their decks instead of slamming them into vigilance creatures. Other people might disagree of course, but it's part of respecting the original design too, and these dragons are definitely flying!
Kinesia said: khurram said: Cost can remain the same.Conditions maybe removed.Maybe make the effects trigger when they leave the battlefield instead of just getting destroyed?That would include exile and bounce. Leave the conditions, just fix them, but the leave the battlefield idea is excellent, it'd be nice to have some things that work against bounce and exile, might make some of them too powerful though... Very interesting idea though,.
Tilwin90 said: I agree that they are a bit overcosted, not because they are elites, but given their size and the trigger-on-death. At least consider colors in that aspect... The flat cost seems a bit sloppy. If I were to recost them I would suggest:- Kokusho - 16- Keiga - 15- Jugan - 16- Ryusei - 12- Yosei - 12As for the conditional on-death, while it sounds cool from a development perspective, I also think it's quite random and not very practical. So I vote the removal of the gem count check.I wouldn't return them back to hand though. You can draw multiple copies, and you don't just have to throw them all on the board at the same time. It's not in the spirit of the original cards, so I vote this off.Finally, since they are dragons, I can't understand why they were not granted flying. If people will want to trigger their death, they will find ways to do it in their decks instead of slamming them into vigilance creatures. Other people might disagree of course, but it's part of respecting the original design too, and these dragons are definitely flying!
Tilwin90 said: Oh sorry... I got confused with the red mythic dragon that does not have flying... Which indeed is accurate. Sorry for the mix up
FindingHeart8 said: Tilwin90 said: Oh sorry... I got confused with the red mythic dragon that does not have flying... Which indeed is accurate. Sorry for the mix up no worries man, except I think you might be referring to a dinosaur. I double checked and all dragons in mtgpq have flying, but there are red mythic dinosaurs that do not. Is that what you mean?