The RIX Dragon Spirits Need a Buff
GrizzoMtGPQ
Posts: 776 Critical Contributor
These dragons are pathetic. They are not even close to masterpiece level creatures. I would propose the following changes:
- Reduced the cost to 10 or 12
- Remove the gem condition on the special effects
- Add a property that if it dies it immediately comes back to your hand (like Scarab God)
8
Comments
-
Dude, that would be so much fun. I play 2 of the dragons and I feel like they're in my decks just for the pretty art. I support this buff.
0 -
I support the idea of removing the gem conditions. It feels arbitrary and makes them less powerful. If you look at the paper versions the death condition is guaranteed.2
-
yeah and it's also the gems that you use to cast the dragon, meaning you almost have to pass up on good swaps in hopes of pulling their death conditions off.
0 -
Not to mention the AI has gotten very good at using all your mana1
-
I would love if they did this! That cost decrease might be a bit much if they also come back to your hand though. If they do all the changes, maybe more like 12-14? It's a small difference, but once you get a stack coming back to your hand, it'll matter more. That would only apply if they give it the God cards return to hand ability, the way OP wrote it, they'd die for real if your hand is full when they get hit.
0 -
*stands upon a mountainside, and raises hands in the air to the heavens above *
"Oh great @Brigby ! Please consider these humble players' requests and grant us the wish of making our masterpiece kamigawa dragons less weenies!!"
But seriously though, GrizzioMtGPQ's first post here has some great ideas, and the dragons in game aren't nearly as good as their cousins in the mtg card game. Please consider buffing them.
1 -
A 7/7 for 10 with flying is a bit too much, especially given how they already give usually a 2-for-1, but shaving 1-2 mana off might be OK.
The gem requirement needs to go; yes, I can get behind this! Would be a huge power boost to them. Or maybe have the requirement be; "if you have 8 or more green cards in your deck...", so they allow for an interesting choice in deckbuilding.
The gem thing is just too random and uninteresting.
Return to hand on death: NO! NO! NO!
They are not freaking gods, and even less zombies. Giving them a mechanic which is so synonymous with other creature types and has nothing to do with their card versions makes no sense at all!
Also, it would be a huge nerf to kukoshu
The scarab god and scorpion god are GODS, that is why they return to the hand.
Masterpieces should be potent, and unique, but balanced, and wanting to buff them purely based on rarity is just wrong IMO. Make them more unique and interesting, rather than more powerful.
In theory, rarity reflects complexity, not just power level. The dragons are largely fine, and not every masterpiece should be broken as omniscience.6 -
GrizzoMtGPQ said:I would propose the following changes:
- Reduced the cost to 10 or 12
- Remove the gem condition on the special effects
0 -
Removing the gem requirement is the only necessary change, in my opinion. But as the proud owner of choke and counterspell, I'm pretty used to sub-par masterpieces...0
-
Thuran said:A 7/7 for 10 with flying is a bit too much, especially given how they already give usually a 2-for-1, but shaving 1-2 mana off might be OK.
The gem requirement needs to go; yes, I can get behind this! Would be a huge power boost to them. Or maybe have the requirement be; "if you have 8 or more green cards in your deck...", so they allow for an interesting choice in deckbuilding.
The gem thing is just too random and uninteresting.
Return to hand on death: NO! NO! NO!
They are not freaking gods, and even less zombies. Giving them a mechanic which is so synonymous with other creature types and has nothing to do with their card versions makes no sense at all!
Also, it would be a huge nerf to kukoshu
The scarab god and scorpion god are GODS, that is why they return to the hand.
Masterpieces should be potent, and unique, but balanced, and wanting to buff them purely based on rarity is just wrong IMO. Make them more unique and interesting, rather than more powerful.
In theory, rarity reflects complexity, not just power level. The dragons are largely fine, and not every masterpiece should be broken as omniscience.
While they weren't technically Gods like O-Kagachi and the myojin (the only kami possessing the indestructible mechanic that is commonly related to "Gods" of mtg), you could debate (at least from the Kamigawa-lore) that they were closer to demigods, especially because they could extend their powers even beyond death and (in some cases) be resurrected.
Given that Bolas's Scorpion, Scarab, and Locus gods are the only gods in mtg that also do not possess indestructible since the introduction of the mechanic, yet can also be resurrected...I would see it as reasonable to put the Bolas Gods and the Great Kamigawa spirit dragons on a similar level.
0 -
Look, the main problem right now is just that they are _bugged_, fix them first before any other shenanigans...
Many many of the conditional effects on cards including these dragons and Test of Mettle and many others end up linked.
There are 2 effects on the card, _1_ of which is meant to happen with a special condition but _both_ are tied behind the 2nd condition.
Most of the dragons only do their "on death" abilitiy if the gems condition is right as well, so they do both effects or neither but that's not what is meant to happen.
Test of mettle is the same, it doesn't apply 1st strike unless it hurts a non-dino, non-human, but that bit isn't meant to be behind the condition.
The Ruin land has something like that too.
Their actions don't match their wording which don't match their intent.
Fix the dragons _first_ and then think about other changes. a 7/7 flier for 16 is just fine with these extra effects _if_ they worked!2 -
Cost can remain the same.
Conditions maybe removed.
Maybe make the effects trigger when they leave the battlefield instead of just getting destroyed?
That would include exile and bounce.2 -
khurram said:Cost can remain the same.
Conditions maybe removed.
Maybe make the effects trigger when they leave the battlefield instead of just getting destroyed?
That would include exile and bounce.
Leave the conditions, just fix them, but the leave the battlefield idea is excellent, it'd be nice to have some things that work against bounce and exile, might make some of them too powerful though... Very interesting idea though,.0 -
I agree that they are a bit overcosted, not because they are elites, but given their size and the trigger-on-death. At least consider colors in that aspect... The flat cost seems a bit sloppy. If I were to recost them I would suggest:
- Kokusho - 16
- Keiga - 15
- Jugan - 16
- Ryusei - 12
- Yosei - 12
As for the conditional on-death, while it sounds cool from a development perspective, I also think it's quite random and not very practical. So I vote the removal of the gem count check.
I wouldn't return them back to hand though. You can draw multiple copies, and you don't just have to throw them all on the board at the same time. It's not in the spirit of the original cards, so I vote this off.
Finally, since they are dragons, I can't understand why they were not granted flying. If people will want to trigger their death, they will find ways to do it in their decks instead of slamming them into vigilance creatures. Other people might disagree of course, but it's part of respecting the original design too, and these dragons are definitely flying!0 -
Tilwin90 said:
Finally, since they are dragons, I can't understand why they were not granted flying. If people will want to trigger their death, they will find ways to do it in their decks instead of slamming them into vigilance creatures. Other people might disagree of course, but it's part of respecting the original design too, and these dragons are definitely flying!
0 -
Kinesia said:khurram said:Cost can remain the same.
Conditions maybe removed.
Maybe make the effects trigger when they leave the battlefield instead of just getting destroyed?
That would include exile and bounce.
Leave the conditions, just fix them, but the leave the battlefield idea is excellent, it'd be nice to have some things that work against bounce and exile, might make some of them too powerful though... Very interesting idea though,.
If the conditions are not removed I suggest making them trigger on 6 gems instead of 8 except for Jugan (who is green).0 -
Tilwin90 said:I agree that they are a bit overcosted, not because they are elites, but given their size and the trigger-on-death. At least consider colors in that aspect... The flat cost seems a bit sloppy. If I were to recost them I would suggest:
- Kokusho - 16
- Keiga - 15
- Jugan - 16
- Ryusei - 12
- Yosei - 12
As for the conditional on-death, while it sounds cool from a development perspective, I also think it's quite random and not very practical. So I vote the removal of the gem count check.
I wouldn't return them back to hand though. You can draw multiple copies, and you don't just have to throw them all on the board at the same time. It's not in the spirit of the original cards, so I vote this off.
Finally, since they are dragons, I can't understand why they were not granted flying. If people will want to trigger their death, they will find ways to do it in their decks instead of slamming them into vigilance creatures. Other people might disagree of course, but it's part of respecting the original design too, and these dragons are definitely flying!
Totally on board with the cost reduction btw.
@Kinesia I have both Kokusho and Ryusei and their secondaries (in the rare circumstances where I can actually meet the conditions) do work as they read, so I don't know what bug you're referring to unless you're referencing a different dragon lol
0 -
Oh sorry... I got confused with the red mythic dragon that does not have flying... Which indeed is accurate. Sorry for the mix up0
-
Tilwin90 said:Oh sorry... I got confused with the red mythic dragon that does not have flying... Which indeed is accurate. Sorry for the mix up
1 -
FindingHeart8 said:Tilwin90 said:Oh sorry... I got confused with the red mythic dragon that does not have flying... Which indeed is accurate. Sorry for the mix up
The way Etali and Nezahal look I always imagined they are dragons. Zetalpa is just as confusing but at least she has flying.
1
Categories
- All Categories
- 44.8K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.3K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 503 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 421 MtGPQ Deck Strategy & Planeswalker Discussion
- 298 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.6K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements