shardwick said: To be fair even if there were plans to shut down the game soon I doubt D3 or anyone from Demi would announce it on here in advance of an official announcement by Disney. Not that Brigby or others would want to keep us in the dark but that the people that work for a developer tend to be some of the last to know themselves.
Brigby said: LifeofAgony said:Hot topic issue like tapping that’s now been on the table for a year? This is classic no information acknowledgment we come to expect. “Yes we know you’re not happy. Yes, we’re aware, no we have nothing report. Move along”-snip- "Tapping" also sits alongside Gambit (Classic) in the category of "Things the development team would like to work on addressing, were it not for this other thing currently being worked on." It is definitely something the team is looking into:Update: The team is working on scheduling trial runs for some changes to Story Events that intend to address the issue of "Tapping." Once we have more information on these trial runs, we'll be sure to communicate this to players.---------I’m all for new content, but I can put my vote in as someone who would rather time be spent addressing exists fires before rolling out another project.
LifeofAgony said:Hot topic issue like tapping that’s now been on the table for a year? This is classic no information acknowledgment we come to expect. “Yes we know you’re not happy. Yes, we’re aware, no we have nothing report. Move along”-snip-
Brigby said: LifeofAgony said:Hot topic issue like tapping that’s now been on the table for a year? This is classic no information acknowledgment we come to expect. “Yes we know you’re not happy. Yes, we’re aware, no we have nothing report. Move along”-snip- "Tapping" also sits alongside Gambit (Classic) in the category of "Things the development team would like to work on addressing, were it not for this other thing currently being worked on." It is definitely something the team is looking into:Update: The team is working on scheduling trial runs for some changes to Story Events that intend to address the issue of "Tapping." Once we have more information on these trial runs, we'll be sure to communicate this to players.---------
Spudgutter said: Brigby said: LifeofAgony said:Hot topic issue like tapping that’s now been on the table for a year? This is classic no information acknowledgment we come to expect. “Yes we know you’re not happy. Yes, we’re aware, no we have nothing report. Move along”-snip- "Tapping" also sits alongside Gambit (Classic) in the category of "Things the development team would like to work on addressing, were it not for this other thing currently being worked on." It is definitely something the team is looking into:Update: The team is working on scheduling trial runs for some changes to Story Events that intend to address the issue of "Tapping." Once we have more information on these trial runs, we'll be sure to communicate this to players.--------- Probably too late to make the change, but could we get the number of clears for Max progression back down to 4 (or even less)? It always seemed weird to me that on one hand you would tell us that we needed to play the game more, but then turn around and say you didn't want people to play so much.
sirwookieechris said: Not to be rude, but why? Is pve progression as is too time consuming for you? As is some of us are doing 7-8 clears daily to play for placement. They numbers were increased because they added more rewards to progression. It didn’t effect us playing for placement so I’m ignorant on how much it affects those only playing for max progression.You are talking about the difference between 4 and 6 clears, right? How much time would this save you? Those last three clears are the hardest under current pve set-up. The initial three nodes were also made extremely easy compared to what they used to be. So how much extra time has really been adding compared to before?What is a workable solution for you? Go back to old rewards? So that everyone loses out on rewards but progression players still get that feeling of completion? Keep current rewards but move everything up sooner? Besides the fact I don’t devs doing so, it upsets placement players. Being that guy at #11 who just misses the 4* reward put in an extra two days of work for nothing.Once again, not trying to be rude. I think it’s a valid opinion but I don’t see how it can be improved. If anything progression needs more rewards, imo. I finish progression usually after a few matches after starting the last day.
Brigby said:Update: The team is working on scheduling trial runs for some changes to Story Events that intend to address the issue of "Tapping." Once we have more information on these trial runs, we'll be sure to communicate this to players.
sirwookieechris said: Spudgutter said: Brigby said: LifeofAgony said:Hot topic issue like tapping that’s now been on the table for a year? This is classic no information acknowledgment we come to expect. “Yes we know you’re not happy. Yes, we’re aware, no we have nothing report. Move along”-snip- "Tapping" also sits alongside Gambit (Classic) in the category of "Things the development team would like to work on addressing, were it not for this other thing currently being worked on." It is definitely something the team is looking into:Update: The team is working on scheduling trial runs for some changes to Story Events that intend to address the issue of "Tapping." Once we have more information on these trial runs, we'll be sure to communicate this to players.--------- Probably too late to make the change, but could we get the number of clears for Max progression back down to 4 (or even less)? It always seemed weird to me that on one hand you would tell us that we needed to play the game more, but then turn around and say you didn't want people to play so much. Not to be rude, but why? Is pve progression as is too time consuming for you? As is some of us are doing 7-8 clears daily to play for placement. They numbers were increased because they added more rewards to progression. It didn’t effect us playing for placement so I’m ignorant on how much it affects those only playing for max progression.You are talking about the difference between 4 and 6 clears, right? How much time would this save you? Those last three clears are the hardest under current pve set-up. The initial three nodes were also made extremely easy compared to what they used to be. So how much extra time has really been adding compared to before?What is a workable solution for you? Go back to old rewards? So that everyone loses out on rewards but progression players still get that feeling of completion? Keep current rewards but move everything up sooner? Besides the fact I don’t devs doing so, it upsets placement players. Being that guy at #11 who just misses the 4* reward put in an extra two days of work for nothing.Once again, not trying to be rude. I think it’s a valid opinion but I don’t see how it can be improved. If anything progression needs more rewards, imo. I finish progression usually after a few matches after starting the last day.
dave7099 said: Seriously, 50% of the 4*s are useless even boosted....
shardwick said: sirwookieechris said: Spudgutter said: Brigby said: LifeofAgony said:Hot topic issue like tapping that’s now been on the table for a year? This is classic no information acknowledgment we come to expect. “Yes we know you’re not happy. Yes, we’re aware, no we have nothing report. Move along”-snip- "Tapping" also sits alongside Gambit (Classic) in the category of "Things the development team would like to work on addressing, were it not for this other thing currently being worked on." It is definitely something the team is looking into:Update: The team is working on scheduling trial runs for some changes to Story Events that intend to address the issue of "Tapping." Once we have more information on these trial runs, we'll be sure to communicate this to players.--------- Probably too late to make the change, but could we get the number of clears for Max progression back down to 4 (or even less)? It always seemed weird to me that on one hand you would tell us that we needed to play the game more, but then turn around and say you didn't want people to play so much. Not to be rude, but why? Is pve progression as is too time consuming for you? As is some of us are doing 7-8 clears daily to play for placement. They numbers were increased because they added more rewards to progression. It didn’t effect us playing for placement so I’m ignorant on how much it affects those only playing for max progression.You are talking about the difference between 4 and 6 clears, right? How much time would this save you? Those last three clears are the hardest under current pve set-up. The initial three nodes were also made extremely easy compared to what they used to be. So how much extra time has really been adding compared to before?What is a workable solution for you? Go back to old rewards? So that everyone loses out on rewards but progression players still get that feeling of completion? Keep current rewards but move everything up sooner? Besides the fact I don’t devs doing so, it upsets placement players. Being that guy at #11 who just misses the 4* reward put in an extra two days of work for nothing.Once again, not trying to be rude. I think it’s a valid opinion but I don’t see how it can be improved. If anything progression needs more rewards, imo. I finish progression usually after a few matches after starting the last day. I think they screwed up in the implementation of adding better rewards. Instead of moving to five clears needed for max progression they should have kept it at 4 clears for the old cp prize and added more rewards for those of us that like doing more. More cp, covers, hp, iso, event tokens.
The rockett said: Banner wow you have been a train wreak since we released you. So many ways to fix this one and yes it would take time.
Hoser said: Wasnt Gambit already nerfed?! Why do people keep saying “ Its too hard to beat Gambit! change it “. More importantly, why does D3 ALWAYS cater to these people?! What about those of us that have been playing the game since it came out and ACTUALLY played and worked to build up our rosters?! Those of us that have built up our rosters shouldnt be penalized EVERYTIME someone says that they cant beat a certain character. Stop discouraging the players that have supported you since inception!//Removed Insults -Brigby
Doc L said: Hoser said: Wasnt Gambit already nerfed?! Why do people keep saying “ Its too hard to beat Gambit! change it “. More importantly, why does D3 ALWAYS cater to these people?! What about those of us that have been playing the game since it came out and ACTUALLY played and worked to build up our rosters?! Those of us that have built up our rosters shouldnt be penalized EVERYTIME someone says that they cant beat a certain character. Stop discouraging the players that have supported you since inception!//Removed Insults -Brigby I don't mind the criticism, but - I have also been playing since the day the game came out, and have multiple 5* maxed. However, thanks to the nature of the Latest Tokens, my Gambit only has 11/13, and other 5* have a lot more. I too have worked to build up my roster, but the random nature of 5* acquirement has meant I am behind the curve. Maybe I am in the minority, being such a long-time player but being without Gambit.In any event, as the Developers have stated, they are looking to do something about Gambit, given his prevalence in almost all 5* PvP matches it seems, and the fact the main counter to him *is* to use Gambit yourself.