Power Gem Season Updates (3/5/18)
Comments
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This is really disappointing. I hope either something new and cool comes out soon or at least some info about cool and new stuff.
Lack of info makes me wonder why I check the forums...2 -
While I can understand there might be something new coming, it isn’t a shock since the biggest movie ever for MCU is in 7 weeks. HOLY MOLY!!! 7 weeks to Infinity war!!! I would fully expect a massive roll out like we never seen before tied to this. So yes I get that this takes time, but how long does it take to really rebalance a character?
Wow. PHX has the lowest match damage of all 5*. She powers look great but match damage sucks. Maybe we should increase this?
Hmm....Dr Strange is a marshmallow when it comes to all 5* for Health. What if we would increase this. At least it would give some type of counter to Gambit.
Banner wow you have been a train wreak since we released you. So many ways to fix this one and yes it would take time.
So yes, there are easy ones you don’t have to change the world for.2 -
To be fair even if there were plans to shut down the game soon I doubt D3 or anyone from Demi would announce it on here in advance of an official announcement by Disney. Not that Brigby or others would want to keep us in the dark but that the people that work for a developer tend to be some of the last to know themselves.
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shardwick said:To be fair even if there were plans to shut down the game soon I doubt D3 or anyone from Demi would announce it on here in advance of an official announcement by Disney. Not that Brigby or others would want to keep us in the dark but that the people that work for a developer tend to be some of the last to know themselves.0
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Brigby said:LifeofAgony said:
Hot topic issue like tapping that’s now been on the table for a year? This is classic no information acknowledgment we come to expect. “Yes we know you’re not happy. Yes, we’re aware, no we have nothing report. Move along”
-snip-
Update: The team is working on scheduling trial runs for some changes to Story Events that intend to address the issue of "Tapping." Once we have more information on these trial runs, we'll be sure to communicate this to players.
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I’m all for new content, but I can put my vote in as someone who would rather time be spent addressing exists fires before rolling out another project.0 -
Brigby said:LifeofAgony said:
Hot topic issue like tapping that’s now been on the table for a year? This is classic no information acknowledgment we come to expect. “Yes we know you’re not happy. Yes, we’re aware, no we have nothing report. Move along”
-snip-
Update: The team is working on scheduling trial runs for some changes to Story Events that intend to address the issue of "Tapping." Once we have more information on these trial runs, we'll be sure to communicate this to players.
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Spudgutter said:Brigby said:LifeofAgony said:
Hot topic issue like tapping that’s now been on the table for a year? This is classic no information acknowledgment we come to expect. “Yes we know you’re not happy. Yes, we’re aware, no we have nothing report. Move along”
-snip-
Update: The team is working on scheduling trial runs for some changes to Story Events that intend to address the issue of "Tapping." Once we have more information on these trial runs, we'll be sure to communicate this to players.
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You are talking about the difference between 4 and 6 clears, right? How much time would this save you? Those last three clears are the hardest under current pve set-up. The initial three nodes were also made extremely easy compared to what they used to be. So how much extra time has really been adding compared to before?
What is a workable solution for you? Go back to old rewards? So that everyone loses out on rewards but progression players still get that feeling of completion? Keep current rewards but move everything up sooner? Besides the fact I don’t devs doing so, it upsets placement players. Being that guy at #11 who just misses the 4* reward put in an extra two days of work for nothing.
Once again, not trying to be rude. I think it’s a valid opinion but I don’t see how it can be improved. If anything progression needs more rewards, imo. I finish progression usually after a few matches after starting the last day.0 -
sirwookieechris said:Not to be rude, but why? Is pve progression as is too time consuming for you? As is some of us are doing 7-8 clears daily to play for placement. They numbers were increased because they added more rewards to progression. It didn’t effect us playing for placement so I’m ignorant on how much it affects those only playing for max progression.
You are talking about the difference between 4 and 6 clears, right? How much time would this save you? Those last three clears are the hardest under current pve set-up. The initial three nodes were also made extremely easy compared to what they used to be. So how much extra time has really been adding compared to before?
What is a workable solution for you? Go back to old rewards? So that everyone loses out on rewards but progression players still get that feeling of completion? Keep current rewards but move everything up sooner? Besides the fact I don’t devs doing so, it upsets placement players. Being that guy at #11 who just misses the 4* reward put in an extra two days of work for nothing.
Once again, not trying to be rude. I think it’s a valid opinion but I don’t see how it can be improved. If anything progression needs more rewards, imo. I finish progression usually after a few matches after starting the last day.
Give me back 4 clears anytime.
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Brigby said:
@Brigby If it's not already well known I'd like to make it clear that optimal PvE play requires 7 clears for each node. 4 Clears at the start of the sub and another 3 clears when it ends.
Update: The team is working on scheduling trial runs for some changes to Story Events that intend to address the issue of "Tapping." Once we have more information on these trial runs, we'll be sure to communicate this to players.
(Edit: Wave nodes require only 2 clears initially, then 3 at the end)
I bring this up because you can guarantee that a LOT of players will be upset if we learn that the new optimal way to play PvE will now require 8 or more clears with the proposed changes.
This is already a very grind heavy game and I can't stress enough how much people would appreciate REDUCING that grind if anything. For example if only 6 clears were needed to reduce nodes to 0 points where they would remain at 0 it would both line up with node rewards and make players very happy.
Please make this a positive change because we all know that if after 7 clears a node is at 1 point....that all people playing for top 10 alliance placement (hundreds of players) will now have to grind out that 8th clear for a measly 1 point because that will make or break the difference. I can assure you this will not feel satisfying or rewarding in any way.
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sirwookieechris said:Spudgutter said:Brigby said:LifeofAgony said:
Hot topic issue like tapping that’s now been on the table for a year? This is classic no information acknowledgment we come to expect. “Yes we know you’re not happy. Yes, we’re aware, no we have nothing report. Move along”
-snip-
Update: The team is working on scheduling trial runs for some changes to Story Events that intend to address the issue of "Tapping." Once we have more information on these trial runs, we'll be sure to communicate this to players.
---------
You are talking about the difference between 4 and 6 clears, right? How much time would this save you? Those last three clears are the hardest under current pve set-up. The initial three nodes were also made extremely easy compared to what they used to be. So how much extra time has really been adding compared to before?
What is a workable solution for you? Go back to old rewards? So that everyone loses out on rewards but progression players still get that feeling of completion? Keep current rewards but move everything up sooner? Besides the fact I don’t devs doing so, it upsets placement players. Being that guy at #11 who just misses the 4* reward put in an extra two days of work for nothing.
Once again, not trying to be rude. I think it’s a valid opinion but I don’t see how it can be improved. If anything progression needs more rewards, imo. I finish progression usually after a few matches after starting the last day.4 -
The positive side of this is if they haven't been working on chr rebalances for a couple months maybe their time has been spent on something big like a PVP fix that works for everyone or something of that sort.
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shardwick said:sirwookieechris said:Spudgutter said:Brigby said:LifeofAgony said:
Hot topic issue like tapping that’s now been on the table for a year? This is classic no information acknowledgment we come to expect. “Yes we know you’re not happy. Yes, we’re aware, no we have nothing report. Move along”
-snip-
Update: The team is working on scheduling trial runs for some changes to Story Events that intend to address the issue of "Tapping." Once we have more information on these trial runs, we'll be sure to communicate this to players.
---------
You are talking about the difference between 4 and 6 clears, right? How much time would this save you? Those last three clears are the hardest under current pve set-up. The initial three nodes were also made extremely easy compared to what they used to be. So how much extra time has really been adding compared to before?
What is a workable solution for you? Go back to old rewards? So that everyone loses out on rewards but progression players still get that feeling of completion? Keep current rewards but move everything up sooner? Besides the fact I don’t devs doing so, it upsets placement players. Being that guy at #11 who just misses the 4* reward put in an extra two days of work for nothing.
Once again, not trying to be rude. I think it’s a valid opinion but I don’t see how it can be improved. If anything progression needs more rewards, imo. I finish progression usually after a few matches after starting the last day.0 -
The rockett said:Banner wow you have been a train wreak since we released you. So many ways to fix this one and yes it would take time.
Not to get too deep into 5* rebalancing discussions, but the fact that Banner & Ock (and we can probably add Angel for the foreseeable future) have been left untouched since release is almost as bad as the Gambit situation.
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Until gambit is fixed and rebalanced along with many other 5* we are all praying become relevant again.... Can we address match damage in the 5* tier? The data shown earlier somewhere in the forum recently was staggering. Let’s see match dmg relatively even and consistent based on leveling, not age of the character. New and exciting powers are fine , but older 5s and esp phx match dmg being brought up to speed would be a good start before rolling out 5* Buffs and a big gambit fix. Just my two cents but disparity in match damage is silly.
older veterans and older whales with very high level but now weak and pathetic older 5s deserve to have a fair shot at competing against the new blood. Completely devaluing ppls rosters who have been playing for along time or spent a fair share of money over several years all to push out gambit on digital Day was pretty classless. Let’s see some balance and healthy upkeep across the board not just the shiny new moneymaker. Classics should be awesome still not a bargain bin of vintage junk0 -
Wasnt Gambit already nerfed?! Why do people keep saying “ Its too hard to beat Gambit! change it “. More importantly, why does D3 ALWAYS cater to these people?! What about those of us that have been playing the game since it came out and ACTUALLY played and worked to build up our rosters?! Those of us that have built up our rosters shouldnt be penalized EVERYTIME someone says that they cant beat a certain character. Stop discouraging the players that have supported you since inception!
//Removed Insults -Brigby2 -
Hoser said:Wasnt Gambit already nerfed?! Why do people keep saying “ Its too hard to beat Gambit! change it “. More importantly, why does D3 ALWAYS cater to these people?! What about those of us that have been playing the game since it came out and ACTUALLY played and worked to build up our rosters?! Those of us that have built up our rosters shouldnt be penalized EVERYTIME someone says that they cant beat a certain character. Stop discouraging the players that have supported you since inception!
//Removed Insults -Brigby
In any event, as the Developers have stated, they are looking to do something about Gambit, given his prevalence in almost all 5* PvP matches it seems, and the fact the main counter to him *is* to use Gambit yourself.3 -
shardwick said:To be fair even if there were plans to shut down the game soon I doubt D3 or anyone from Demi would announce it on here in advance of an official announcement by Disney. Not that Brigby or others would want to keep us in the dark but that the people that work for a developer tend to be some of the last to know themselves.
I don't think any of these things are true in MPQ, at least not presently. Go look at Future Fight ( ) and the writing on the wall has been flashing neon for months now.
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sirwookieechris said:Spudgutter said:Brigby said:LifeofAgony said:
Hot topic issue like tapping that’s now been on the table for a year? This is classic no information acknowledgment we come to expect. “Yes we know you’re not happy. Yes, we’re aware, no we have nothing report. Move along”
-snip-
Update: The team is working on scheduling trial runs for some changes to Story Events that intend to address the issue of "Tapping." Once we have more information on these trial runs, we'll be sure to communicate this to players.
---------
You are talking about the difference between 4 and 6 clears, right? How much time would this save you? Those last three clears are the hardest under current pve set-up. The initial three nodes were also made extremely easy compared to what they used to be. So how much extra time has really been adding compared to before?
What is a workable solution for you? Go back to old rewards? So that everyone loses out on rewards but progression players still get that feeling of completion? Keep current rewards but move everything up sooner? Besides the fact I don’t devs doing so, it upsets placement players. Being that guy at #11 who just misses the 4* reward put in an extra two days of work for nothing.
Once again, not trying to be rude. I think it’s a valid opinion but I don’t see how it can be improved. If anything progression needs more rewards, imo. I finish progression usually after a few matches after starting the last day.
Selfishly, I'll admit, i assume that if people only had to do 4 clears, they may be less like to push forward to that 6th clear, and make my competition a little easier. But, i also believe that easier rewards for less work will help the burn out that is ever present from vets across the whole spectrum.
Also, as has been pointed out by a couple others, when they increased the "rewards" they also increased the play time. It was, and still is, a bad decision imo.
Basically, after 1534 days of play, i have seen this game evolve several times. And typically, when they try to improve or "fix "something, it is unfortunately usually with one step forward and two steps back.
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Doc L said:Hoser said:Wasnt Gambit already nerfed?! Why do people keep saying “ Its too hard to beat Gambit! change it “. More importantly, why does D3 ALWAYS cater to these people?! What about those of us that have been playing the game since it came out and ACTUALLY played and worked to build up our rosters?! Those of us that have built up our rosters shouldnt be penalized EVERYTIME someone says that they cant beat a certain character. Stop discouraging the players that have supported you since inception!
//Removed Insults -Brigby
In any event, as the Developers have stated, they are looking to do something about Gambit, given his prevalence in almost all 5* PvP matches it seems, and the fact the main counter to him *is* to use Gambit yourself.0
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