Power Gem Season Updates (3/5/18)
Comments
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optimus2861 said:Players can usually see the writing on the wall. Decreased frequency of updates and/or fewer content in the updates (less development time / resources); increased monetization practices in the game (trying to squeeze final purchases out of players); possibly increased advertisements for other games by the developer (steering you to more active / profitable games); significantly altered game mechanics / heavy character modifications to try & push major rebuild decisions to stay at the top of the curve (a big stick; this would be one of the last things you'd see).
I don't think any of these things are true in MPQ, at least not presently. Go look at Future Fight () and the writing on the wall has been flashing neon for months now.
Why spend all that ad money if you are shutting down the game?1 -
OML was immensely OP for a long time, and he created a haves-vs-have-nots situation even worse than Gambit does. The game caught up to him, and *then* he was nerfed, after almost everyone had at least a few of his covers, and literally everybody who was going to spend to get him champed had done so.
If you think they're going to do anything different with Gambit, yer nuts. We have already seen this play out; we know what their business model is. Gambit players will have a steadily increasing representation and a steadily decreasing advantage for the next year, and then he'll be nerfed. And everyone will hate the devs for it, but they will have already spent their money, and the players won't really care *that* much, because Gambit will be old hat by then anyway.0 -
sirwookieechris said:I can see that as a fix, but it creates a problem: do you add a second good “cap” at the end of the expanded progression like an extra cover or extra cp? Because then people will still be upset that they are being “forced” to play more. If you make the extra rewards lackluster like 100 iso it de-incentivizes you from chasing the stick.
For your comment about the cap it was always weird to me that max progression was set at four clears. Granted I know that not everyone has the time, health packs, and/or sanity to do six clears of every regular node but it just seems like a big missed opportunity to not have better rewards past the cp at four clears. CP at four clears then additional rewards past that. It just seems like a no-brainer to me.1 -
It's 4 clears in scl 8 if you have the 5* essential. That gets the cp on the last day easy enough.0
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babinro said:@Brigby If it's not already well known I'd like to make it clear that optimal PvE play requires 7 clears for each node. 4 Clears at the start of the sub and another 3 clears when it ends.
(Edit: Wave nodes require only 2 clears initially, then 3 at the end)
I bring this up because you can guarantee that a LOT of players will be upset if we learn that the new optimal way to play PvE will now require 8 or more clears with the proposed changes
However, I’d agree that a solution that requires more than 7 clears would be burdensome. The fewer the better! Straight race to 4 clears at the beginning and a game of chicken for the two clears in the back end would be nice.0 -
ZeroKarma said:Optimal clears hasn’t meant 7 clears in quite a long time. The current “meta” sometimes requires hours of tapping per sub for placement. For people tapping I’d guess 8 clears would be like a giant weight lifted off their shoulders.
However, I’d agree that a solution that requires more than 7 clears would be burdensome. The fewer the better! Straight race to 4 clears at the beginning and a game of chicken for the two clears in the back end would be nice.0 -
Brigby said:*Please keep all comments civil and constructive. Thank you!
It's certainly apparent to us that Gambit (Classic)'s strength is one that's a hot-topic issue for players, and I can understand why seeing these sparse season updates can be frustrating. While I don't have any details to provide just yet, what I can say though is that it's reasonable to assume that development time usually devoted to working on season updates (character buffs, system reboot, etc etc.) has been allocated towards a different aspect of the game. Thank you all for being so patient.
I'm just curious if this scoring change to PVE is what you were referring to when you mention resources being allocated to a different aspect of the game? While I'm grateful you all are looking into tapping, I'm hoping there is a bigger change to the game similar to champion levels coming around the corner. I don't want to get my hopes up though if this is what you were referring to.
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Daredevil217 said:Hey Brigby,
I'm just curious if this scoring change to PVE is what you were referring to when you mention resources being allocated to a different aspect of the game? While I'm grateful you all are looking into tapping, I'm hoping there is a bigger change to the game similar to champion levels coming around the corner. I don't want to get my hopes up though if this is what you were referring to.1
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