Daiches said: Fix Phx First!
dr tinykittylove said: Daiches said: Fix Phx First! But Phx is awesome?!?
fight4thedream said: Having thought it over a bit, I think if you are going to introduce an airborne mechanic it would make sense only if both Archangel and the target opponent were sent airborne. Although thematically speaking, I think Archangel's fighting style falls primarily into raining down his razor feathers, using his wings both offensively and defensively and swooping down to knock over opponents. Usually when he is carrying someone in the air, it's an ally. However, with that said, I was disappointed he didn't have an airborne ability a la Vulture's Circling Prey and I think there is a lot of interesting things they could have done with the character. A simple buffInclude Archangel goes airborne for three turns condition when he uses his black. Considering that Archangel should be the superior flight expert in comparison to Vulture, 3 turns will give the player a chance to collect the necessary black to keep him in the air. I, personally, would drop the AP cost down to 6 since he doesn't generate black AP, but that might be asking for much.This buff alone would add a significant level of strategy to using the character.Top tier buffOne of the major issues with archangel is the cost of his power set. If I were designing the character, I would mitigate this by having two modes for the character: Grounded and Airborne. Grounded would be archangel with his current stats and costs. In airborne mode, there would be a significant AP cost drop to demonstrate the increase of speed and advantage he has being in the air. Blue would be reduced to 6AP and Green down to 5AP. The blue would do a 3 turn stun at 5 covers, and the Green would see AP destroyed in 3 AP pools.OP buffIn addition to the suggested top tier buff, his black can target 2 AP colors and each CD does damage each turn active on the board.
Sm0keyJ0e said: Why was this heaping pile of tinykitty ever even released? He'd be bottom tier as a 4*. I can't recall one request for a 5* release to counter Vulture.Some times they are so out of touch with their own game... it's absolutely amazing. At least Banner has a gimmicky mechanic with green generation. AA offers nothing but a counter to Vulture, who I NEVER see in PVE/PVP. Even if I did, I wouldn't bring this garbage to fight it.EDIT: Hopefully the metrics show that once Gambit leaves, everyone will be hoarding because everyone will be skipping this useless toon.
aesthetocyst saidWe can all assure the devs that 5* players aren't worried about much of anything going airborne. What us worry, we gots the Gambits.
bigsmooth said: These are all the ways someone can go airborne in the game, right?(Ally) 3* Colossus black(Ally) 4* Gwenpool black (team)(Self) 4* Nightcrawler purple (passive, against AOE)(Self) 4* Riri green (contingent on opponent special tiles)(Self) 4* Vulture black(Opponent) 4* Nova red (contingent on black strike tiles)(Opponent) 4* Riri greenAdmittedly, a couple of these are very good powers, but that's a small list. Not only that, but the payoff is not as great as it should be given the difficulty involved in getting an opponent airborne. I know he has other powers that are lacking, but the passive feels particularly frustrating because it seems fun in theory but will most often do nothing in practice. As a 5*, it seems really odd that he was not given any way to send an opponent airborne himself.