Sure, she's the 60th 4-star. And to be fair, Reed doesn't really do actual damage either. And she does make and (potentially) boost both Attack and Strike tiles, so it's not like she literally does match-only damage.Boosted to 366 she should strengthen tiles you have the most of by 139 each, every turn (until your opponent has more, I suppose). It's not insane, but could combine well with characters that make tiles on most turns pretty well, like Blade or Cloak and Dagger. And the obligatory Cardusa reference, of course. Sandmaker said: I find it curious that 5/3/5 is the leading vote right now. I just don't see the value of 5 into blue. While the staff is not on the board, 5 blue does nothing. With the staff out, it adds 2 turns of stun, which is nice, but not that impressive for two covers into a 9 Blue AP ability. Whereas 3->5 in yellow gives more/stronger protect tiles, gives an additional 30% across the board increase to protect tiles, and more than doubles the true heal. Not mention that active yellow are still pretty rare, whereas there are a ton of better active blues. Actually, there are plenty of Yellow actives. There just aren't many good Yellow actives. And I don't think this would make the list over Hero for Hire or Call the Cavalry or whatever. I'm also really wary of active abilities that (mostly) only heal. If you don't need the health, firing the power is pointless (sure, this one also makes some small-ish Protect tiles that she also buffs). When you need the health, you might not have the AP.
Sandmaker said: I find it curious that 5/3/5 is the leading vote right now. I just don't see the value of 5 into blue. While the staff is not on the board, 5 blue does nothing. With the staff out, it adds 2 turns of stun, which is nice, but not that impressive for two covers into a 9 Blue AP ability. Whereas 3->5 in yellow gives more/stronger protect tiles, gives an additional 30% across the board increase to protect tiles, and more than doubles the true heal. Not mention that active yellow are still pretty rare, whereas there are a ton of better active blues.
Jaedenkaal said: notamutant said: This is going to be the first 4 star I will intentionally not spend any iso on since I ran out of iso for my five stars. Despite others positive comments about her, I can never see using her even when boosted. Other characters provide support better along with actual damage. I have every 4 star champed except Prof X, MEH, Devil Dino, and Howard. So she is going into the never champ bucket while I focus on 5 star catch up. 2 4 stars equals 1 5 star about for iso cost, so that 4 star better be worth it, and she doesn't seem like she is. Sure, she's the 60th 4-star. And to be fair, Reed doesn't really do actual damage either. And she does make and (potentially) boost both Attack and Strike tiles, so it's not like she literally does match-only damage.Boosted to 366 she should strengthen tiles you have the most of by 139 each, every turn (until your opponent has more, I suppose). It's not insane, but could combine well with characters that make tiles on most turns pretty well, like Blade or Cloak and Dagger. And the obligatory Cardusa reference, of course. vinsensual said: Punisher5784 said: I've never seen anyone complain about OBW either. She is full support and she's the best 2* that greatly helps you reach 3* land. Espionage allows you to double tap, it's very good offensive passive. Sure. You still need someone else to actually make the Strike tiles, though. Sandmaker said: I find it curious that 5/3/5 is the leading vote right now. I just don't see the value of 5 into blue. While the staff is not on the board, 5 blue does nothing. With the staff out, it adds 2 turns of stun, which is nice, but not that impressive for two covers into a 9 Blue AP ability. Whereas 3->5 in yellow gives more/stronger protect tiles, gives an additional 30% across the board increase to protect tiles, and more than doubles the true heal. Not mention that active yellow are still pretty rare, whereas there are a ton of better active blues. Actually, there are plenty of Yellow actives. There just aren't many good Yellow actives. And I don't think this would make the list over Hero for Hire or Call the Cavalry or whatever. I'm also really wary of active abilities that (mostly) only heal. If you don't need the health, firing the power is pointless (sure, this one also makes some small-ish Protect tiles that she also buffs). When you need the health, you might not have the AP.
notamutant said: This is going to be the first 4 star I will intentionally not spend any iso on since I ran out of iso for my five stars. Despite others positive comments about her, I can never see using her even when boosted. Other characters provide support better along with actual damage. I have every 4 star champed except Prof X, MEH, Devil Dino, and Howard. So she is going into the never champ bucket while I focus on 5 star catch up. 2 4 stars equals 1 5 star about for iso cost, so that 4 star better be worth it, and she doesn't seem like she is.
vinsensual said: Punisher5784 said: I've never seen anyone complain about OBW either. She is full support and she's the best 2* that greatly helps you reach 3* land. Espionage allows you to double tap, it's very good offensive passive.
Punisher5784 said: I've never seen anyone complain about OBW either. She is full support and she's the best 2* that greatly helps you reach 3* land.
fahq1977 said: zodiac339 said: Interesting notes:Mystical Affinity/Trifecta. By “if you have more A/S/P tiles, increase strength of those tiles”, it means if you have more attack, but enemy has more strike, your attack get increased, but enemy’s strike get increased, rather than taking the sum total of special tiles.This is the fist character to benefit from being stunned before an attack. Say you have a big, heafty protect tile out there and she’s about to take a decent nuke. If she’s stunned first, her passive “doesn’t gain benefit of protect tiles” gets turned off. Was hit by a wind storm team up shortly after realizing this and smiled that she took the same damage as allies rather than more damage. Fairly certain she does NOT increase enemy tiles at all, regardless of the count on the board.
zodiac339 said: Interesting notes:Mystical Affinity/Trifecta. By “if you have more A/S/P tiles, increase strength of those tiles”, it means if you have more attack, but enemy has more strike, your attack get increased, but enemy’s strike get increased, rather than taking the sum total of special tiles.This is the fist character to benefit from being stunned before an attack. Say you have a big, heafty protect tile out there and she’s about to take a decent nuke. If she’s stunned first, her passive “doesn’t gain benefit of protect tiles” gets turned off. Was hit by a wind storm team up shortly after realizing this and smiled that she took the same damage as allies rather than more damage.
zodiac339 said: That’s not the way I meant it. The only way I’ve played is the Nico PVP, so I was thinking of it in relation to that. Outside of the PVP, if you had Nico, and Enemy didn’t, if you have more strikes but less attack, only your strikes get boosted.
Tiger Wong said: Hmmm.... she might be one of the few characters that team decently with Kingpin as he’s presently constructed. All ahe she has to do is get hit, and her CD hits the field. KP can remove it for the damage. Who’s purple power to use depends on the situation but, both powers are different enough that I would have no problem having both of them with the overlap in that color. Not it sure on a 3rd though. Hmmmmm.....
broll said: Seems like she might pair well with 5* DD with a stun and some massive strike tile buffing abilities.
mexus said: Quebbster said: I have put my level 250 3/4/5 Nico to good use this week. With all the other special tile generators that are boosted (Bl4de, Cloak and Dagger, Carol Danvers) it's not hard to get her to start buffing tiles, and once she does she keeps going or quite some time. Each tile gets boosted by about 100 points - it adds up when you have a lot o them. (psst: rocket & groot)
Quebbster said: I have put my level 250 3/4/5 Nico to good use this week. With all the other special tile generators that are boosted (Bl4de, Cloak and Dagger, Carol Danvers) it's not hard to get her to start buffing tiles, and once she does she keeps going or quite some time. Each tile gets boosted by about 100 points - it adds up when you have a lot o them.