**** Nico Minoru (Runaways) ****

Nico Minoru (Runaways)
4 Star Rarity (Legendary)
At Max Level: HP: 15641 74/85/65/3.0x/11/12/13/43When Blood is Shed - 0 Blue AP
(PASSIVE) "...Let the Staff of One emerge!" When Nico takes damage, if one does not exist, create a 7-turn Blue Countdown tile which replaces Nico's powers with a new powers while it's on the board.
- Level 2: Countdown tile lasts 8 turns.
- Level 3: No change
- Level 4: Countdown tile lasts 9 turns.
- Level 5: Countdown tile lasts 10 turns.
- Max Level:
- Level 3: Countdown tile lasts 8 turns.
- Level 4: Countdown tile lasts 9 turns.
- Level 5: Countdown tile lasts 10 turns.
Changes after the When Blood is Shed Countdown tile appears and costs Blue 9 AP:
Nico stops her enemies in their tracks! Removes an enemy Countdown tile and stuns the target for 1 turn.
*Name of power changes to: Freeze, Don't Move!, Halt!, Stop it!, Cease and Desist!, Take Five!, Defuse!, Could You Not!, Not So Fast!, Give It a Rest!
- Level 2: Stuns the target an extra turn for each Countdown tile removed.
- Level 3: Removes up to 2 enemy Countdown tiles.
- Level 4: Stuns the target for 2 turns.
- Level 5: Stuns the target for 3 turns.
- Max Level:
- Level 3: Removes 2 enemy Countdown tiles and stuns the target for 1 turn.
- Level 4: Stuns target for 2 turns.
- Level 5: Stuns the target for 3 turns.
Nico supports her team with an encouraging rallying cry! Create 2 strength 40 Protect tiles.
(PASSIVE): Friendly Protect tiles' strength is increased by 15%, but they have no effect on Nico.
- Level 2: Creates Protect tiles of strength 47.
- Level 3: Creates 3 tiles. Friendly Protect tiles' strength is increased by 20%.
- Level 4: Creates 3 tiles of strength 64. Friendly Protect tiles' strength si increased by 30%.
- Level 5: Creates 4 tiles. Friendly Protect tiles' strength is increased by 50%.
- Max Level:
- Level 3: Creates 3 strength 91 Protect tiles. Friendly Protect tiles strength is increased by 20%.
- Level 4: Creates tiles of strength 125. Friendly Protect tiles' strength is increased by 30%.
- Level 5: Creates 4 tiles. Friendly Protect tiles' strength is increased by 50%.
Nico conjures a healing spell with her Staff of One! Create 2 strength 40 Protect tiles, then restore 185 health for each
friendly Protect tile on the board (max. 6 tiles).
(PASSIVE) Friendly Protect tiles of strength 47. Restores 206 health for each friendly Protect tile.
*Name of this power changes to one of the following: Heal, Kaifuku!, ¡Curar!, Revitalize!, Shore Up!, Curatio!, First Aid!, Chicken soup!, Caduceus!, Get Well Soon!
- Level 2: Creates tiles of strength 39 and increases tiles' strength by 12.
- Level 3: Creates 3 tiles. Friendly Protect tiles' strength is increased by 20%.
- Level 4: Creates tiles of strength 64. Restores 278 health per Protect tile. Protect tiles' strength is increased by 30%.
- Level 5: Creates 4 tiles. Restores 361 health per Protect tile. Protect tiles' strength is increased by 50%.
- Max Level:
- Level 3: Create 3 strength 91 Protect tiles, then restore 401 health per Protect tile. Protect tiles' strength is increased by 30%.
- Level 4: Creates tiles of strength 125. Restores 542 health per Protect tile. Protect tiles' strength is increased by 30%.
- Level 5: Creates 4 tiles. Restores 704 health per Protect tile. Protect tiles strength is increased by 50%.
(PASSIVE) A natural affinity for magic runs through Nico's blood, even without her Staff of One. At the start of the turn, if you have more Attack, Strike, or Protect tiles than the enemy, increase the strength of those tiles by 8.
- Level 2: Increases tiles' strength by 12.
- Level 3: Increases tiles' strength by 14.
- Level 4: Increases tiles' strength by 20.
- Level 5: Increases tiles' strength by 34.
- Max Level:
- Level 3: Increases tiles' strength by 28.
- Level 4: Increases tiles' strength by 41.
- Level 5: Increases tiles' strength by 68.
Nico casts a spell to boost her team's strength! Create a Strike, Protect and Attack tile of strength 28.
(PASSIVE) At the start of turn, if you have more Attack, Strike, or Protect tiles than the enemy, increase the strength of
those tiles by 8.
*Name of this power changes to one of the following: Trifecta, Triple Trouble, The Power of Three, Hat Trick, Three's a Crowd, Three to Get Ready, Three Course Meal, Three for Three, Triple Play!, Easy As 1, 2, 3!
- Level 2: Creates tiles of strength 39 and increases tiles' strength by 12.
- Level 3: Creates tiles of strength 50 and increases tiles' strength by 14.
- Level 4: Creates tiles of strength 73 and increases tiles' strength by 20.
- Level 5: Creates tiles of strength 118 and increases tiles' strength by 34.
- Max Level:
- Level 3: Creates 1 Strike, Protect, and Attack tile of strength 97 and increases the strength of those tiles by 28.
- Level 4: Creates tiles of strength 140 and increases tiles' strength by 41.
- Level 5: Creates tiles of strength 227 and increases tiles' strength by 68.
**** Nico Minoru (Runaways) **** 25 votes
1
Comments
Seconded.
If I am correct this is an interesting passive and makes bringing a tile remover or a countdown reducer as a partner very important, so you can spam her heal when necessary. I will also be interested to see if any of these passives cause Dr. Strange to fire. I would hope not but we will have to wait and see.
I guess if she pairs with 4Cage, who looks like a great partner healing will not be too necessary as long as she is not tanking, her not receiving benefit of the shields is another interesting twist to the character which is why I am a little surprised it is as difficult as it is to heal her. Or does she not receive benefits when it is in its initial form only can not tell from the text above.
I have high expectations for this character she looks like a great fit in the current meta, she is a kill first for sure, even though her buffs are relatively small they are happening every turn a strong tile team will be unbeatable very quickly. I kinda want to put her Carol and Wasp on a team and see how buffed you can get the tiles.
I just don't see the value of 5 into blue. While the staff is not on the board, 5 blue does nothing. With the staff out, it adds 2 turns of stun, which is nice, but not that impressive for two covers into a 9 Blue AP ability.
Whereas 3->5 in yellow gives more/stronger protect tiles, gives an additional 30% across the board increase to protect tiles, and more than doubles the true heal.
Not mention that active yellow are still pretty rare, whereas there are a ton of better active blues.
I feel like she's a "win more" character in that she doesn't really have anything that will help you turn the tables but if you're already ahead then she'll help bring things to a close.
Interesting that we have another CD that it would be beneficial for players to increase the timer (after MEHulk and Yondu), so I'm still hoping we get someone to bring that functionality to the 4* tier.
Nico's Clash of the Titans is probably going to be quite difficult.
I was thinking that her 7-10 turn CD was crazy high, but then I remembered that she cannot stun unless this CD is out. As mentioned this will be unfortunate vs non-tile-moving goons.
Don't forget, her passive of increasing the value of protect tiles by up to 50% is only occurring when she active in the battle - not when stunned or sent airborne (and doesn't protect herself anyway). When stunned, protect tiles will be current strength. I realize that her every-turn buffing could be more of a difference maker in most battles anyway.
Even with the color overlap, she will still play well with Coulson, as long as you have the other colors well represented with Blade as mentioned, or even maybe Ghost Rider? Gasp!
With her cheap powers, Coulson will be generating CD's, damage, and AP. I'd use her blue since it's rare to get great effect out of Coulson's blue. Sure that can happen, but that needs his yellow and I think you may want to use Nico's. Choice on purple, Maybe Coulson's once to build AP for other powers, then her purple afterward.
Wasp would be good to flip/buff all of these protects, but the overlap in yellow may be trouble. Plus you'll be wanting to spend blue instead of holding it for Wasp's CD.
I've never seen anyone complain about OBW either. She is full support and she's the best 2* that greatly helps you reach 3* land.
Boosted to 366 she should strengthen tiles you have the most of by 139 each, every turn (until your opponent has more, I suppose). It's not insane, but could combine well with characters that make tiles on most turns pretty well, like Blade or Cloak and Dagger. And the obligatory Cardusa reference, of course.
Sure. You still need someone else to actually make the Strike tiles, though.
Actually, there are plenty of Yellow actives. There just aren't many good Yellow actives. And I don't think this would make the list over Hero for Hire or Call the Cavalry or whatever. I'm also really wary of active abilities that (mostly) only heal. If you don't need the health, firing the power is pointless (sure, this one also makes some small-ish Protect tiles that she also buffs). When you need the health, you might not have the AP.
Mystical Affinity/Trifecta. By “if you have more A/S/P tiles, increase strength of those tiles”, it means if you have more attack, but enemy has more strike, your attack get increased, but enemy’s strike get increased, rather than taking the sum total of special tiles.
This is the fist character to benefit from being stunned before an attack. Say you have a big, heafty protect tile out there and she’s about to take a decent nuke. If she’s stunned first, her passive “doesn’t gain benefit of protect tiles” gets turned off. Was hit by a wind storm team up shortly after realizing this and smiled that she took the same damage as allies rather than more damage.