vinsensual said: There's already a thread for gambit and if you've admitted to only having impressions of him you've read here then I don't think you can qualify your post as an "easy" fix because you aren't playing him or playing as him.I find it suspect that you've made several well-stated manifesto type posts about people enjoying the game and the journey it takes to get there, then making another long post where you want to nerf a character that isn't in your level of play.
BlackBoltRocks said: When Gambit is downed, reduce friendly Red and Purple AP by 2 each.
BlackBoltRocks said: (Passive) Gambit finds an advantage for himself at any cost. At the start of the turn, gain 1 Purple AP. Gambit's allies cannot fire abilities the same colour as Gambit's active skills, unless Gambit is Stunned or Airborne.
Melac said: Here's a simple solution to stacked deck that makes it do the same intended thing (IE: Fuel his powers while preventing you from using him as a battery) Change it to "Reduce Gambit's purple and red power costs by[amount] and [amount], whenever you use one of gambit's active powers, return them to their original cost"The only problem is that 0/0/1 gambits (Such as my own) become UTTERLY useless.
Jarvind said: BlackBoltRocks said: (Passive) Gambit finds an advantage for himself at any cost. At the start of the turn, gain 1 Purple AP. Gambit's allies cannot fire abilities the same colour as Gambit's active skills, unless Gambit is Stunned or Airborne. Correct me if I'm wrong but I think this is already the case. Stunning or airborning a character disables any passives they have - if you stun Peggy at full health, your power costs go back to normal until she snaps out of it.