Dormammu said: I don't like him. He's too inconsistent and I don't like inconsistent. Yeah, he could create a cascade at the beginning of the match and down an opponent with Grocket, or he could just destroy a bunch of your strike tiles. Yeah, he could create 5 crit tiles and down an opponent, or he could create 5 crit tiles and leave 4 on the board for your opponent to use against you. His yellow is a roll of the roulette wheel too.In other words, Hulk could help you, or he could be a complete liability. I like characters I can count on. I rely on consistency from my characters to win consistently.
TPF Alexis said: jamesh said: TPF Alexis said: SPECIAL TILE CREATORS HATE HIM! This one simple trick, discovered by an arena fighter, will start taking care of your Rocket & Groot problem before the match even properly starts! Has anyone verified that he actually helps against an enemy Rocket & Groot though? Or does your Hulk destroy the tiles before the enemy R&G places his strikes?I assume it still works for Hulk on defence. I just tried it out. Grocket spawned their Strikes first, and then Hulk shattered a handful of tiles, including one of the Strikes.
jamesh said: TPF Alexis said: SPECIAL TILE CREATORS HATE HIM! This one simple trick, discovered by an arena fighter, will start taking care of your Rocket & Groot problem before the match even properly starts! Has anyone verified that he actually helps against an enemy Rocket & Groot though? Or does your Hulk destroy the tiles before the enemy R&G places his strikes?I assume it still works for Hulk on defence.
TPF Alexis said: SPECIAL TILE CREATORS HATE HIM! This one simple trick, discovered by an arena fighter, will start taking care of your Rocket & Groot problem before the match even properly starts!
TPF Alexis said: This ... will start taking care of your Rocket & Groot problem before the match even properly starts!
Anon said: Hulk might save you, or he might doom you.Sounds like the Hulk to me.
OJSP said: Grand Entrance is too random. It can help gathering AP on our first turn, but it could also give the opponent the same opportunity. Any AP denial tactic from our first turn is useless. It destroys our own special tiles, so don't bring our own Rocket. Its random swap(s) from the following turns could also be useless against an opponent Rocket. It might make a matchable strike tile unmatchable. Case in point: this match I just had, I collected a grand total of 3 AP because my Grand Entrance prevented me making a matched 5 and didn’t make any matches from the cascades. The opponent received 21 AP after their 1st turn. No matter how clever I made that first match to deny them any matches, they would’ve got something random.
Grand Entrance is too random. It can help gathering AP on our first turn, but it could also give the opponent the same opportunity. Any AP denial tactic from our first turn is useless. It destroys our own special tiles, so don't bring our own Rocket. Its random swap(s) from the following turns could also be useless against an opponent Rocket. It might make a matchable strike tile unmatchable.
Case in point: this match I just had, I collected a grand total of 3 AP because my Grand Entrance prevented me making a matched 5 and didn’t make any matches from the cascades. The opponent received 21 AP after their 1st turn. No matter how clever I made that first match to deny them any matches, they would’ve got something random.
mexus said: Yepyep said: TPF Alexis said: This ... will start taking care of your Rocket & Groot problem before the match even properly starts! This, for sure... They’re who I might max out green for. I'd like to correct what TPF Alexis wrote though:It's not a reliable method for getting the strike tiles out of the way. Most often when I use Hulk against them this does nothing to the strike tiles at all. The Thing is a better character to counter Rocket & Groot + Gamora.
Yepyep said: TPF Alexis said: This ... will start taking care of your Rocket & Groot problem before the match even properly starts! This, for sure... They’re who I might max out green for.
OJSP said: I never mentioned anything about how I think the character will fit in in a specific team.
OJSP said: ...It destroys our own special tiles, so don't bring our own Rocket. ...
...
It destroys our own special tiles, so don't bring our own Rocket.
TPF Alexis said: I was going for clickbait-style hyperbole there, in case that wasn't obvious enough. I still maintain that, when used with a team that minimizes the impact of his randomness, and against one that suffers from a bunch of random board shake, he'll be good. Won't know for sure until people start getting him Champed, but I've got a good feeling, just from the loaners in Webbed Wonder and his PvP.
Jaedenkaal said: TPF Alexis said: .... It was, and I loved it.I think he'll need a team that helps him get going. He generates AP in a roundabout way, but the 12 AP to do anything will hinder him. I'm thinking he'll be in Ant-Man territory, in the sense that he's a monster when he's running, but takes a little too long under most circumstances to get going.I think he might pair well with Rogue, and the reason I say that is because as far as I can tell she's the best bet in the 4* for accelerating Yellow AP without also having a Yellow and/or Purple active ability. (Coulson, Kingpin, Sandman, Mockingbird). Mockingbird might actually still work, since her Purple at least still has a passive component, and firing either of Hulk's actives for free will never be a bad thing (Vulture or Iron Fist for the rainbow, I guess)
TPF Alexis said: ....
Cthulhu said: Hulk (The Main Event) Grand Entrance - 0 Green AP:(PASSIVE) Hulk smashes his way into the arena. At the start of the battle, destroy 4 random tiles.At the start of the turn, swap 2 random tiles.Level 2: At the start of the battle, destroy 6 random tiles.Level 3: At the start of the battle, destroy 8 random tiles.Level 4: At the start of the turn, swap 4 random tiles.Level 5: At the start of the battle, destroy 10 random tiles.
Hulk (The Main Event)
Grand Entrance - 0 Green AP:
(PASSIVE) Hulk smashes his way into the arena. At the start of the battle, destroy 4 random tiles.
At the start of the turn, swap 2 random tiles.
At the start of the turn, swap 1 random pair of tiles.
OJSP said: Black Duke said:I´ve just noticed something odd about his green. I´ve found a guy in my Shield Training bracket with a level 270 ME Hulk and the in-game numbers are differing from the numbers in this thread: (PASSIVE) Hulk smashes his way into the arena. At the start of the battle, destroy 4 random tiles.At the start of the turn, swap 1 random pair of tiles.Level 2: At the start of the battle, destroy 5 random tiles.Level 3: At the start of the battle, destroy 6 random tiles.Level 4: At the start of the battle, destroy 7 random tiles.Level 5: At the start of the turn, swap 2 random pairs of tiles. It’s the same as my Hulk’s power descriptions. Maybe there was a stealth update
Black Duke said:I´ve just noticed something odd about his green. I´ve found a guy in my Shield Training bracket with a level 270 ME Hulk and the in-game numbers are differing from the numbers in this thread: (PASSIVE) Hulk smashes his way into the arena. At the start of the battle, destroy 4 random tiles.At the start of the turn, swap 1 random pair of tiles.Level 2: At the start of the battle, destroy 5 random tiles.Level 3: At the start of the battle, destroy 6 random tiles.Level 4: At the start of the battle, destroy 7 random tiles.Level 5: At the start of the turn, swap 2 random pairs of tiles.
Jaedenkaal said: TPF Alexis said: I was going for clickbait-style hyperbole there, in case that wasn't obvious enough. I still maintain that, when used with a team that minimizes the impact of his randomness, and against one that suffers from a bunch of random board shake, he'll be good. Won't know for sure until people start getting him Champed, but I've got a good feeling, just from the loaners in Webbed Wonder and his PvP. It was, and I loved it.I think he'll need a team that helps him get going. He generates AP in a roundabout way, but the 12 AP to do anything will hinder him. I'm thinking he'll be in Ant-Man territory, in the sense that he's a monster when he's running, but takes a little too long under most circumstances to get going.I think he might pair well with Rogue, and the reason I say that is because as far as I can tell she's the best bet in the 4* for accelerating Yellow AP without also having a Yellow and/or Purple active ability. (Coulson, Kingpin, Sandman, Mockingbird). Mockingbird g might actually still work, since her Purple at least still has a passive component, and firing either of Hulk's actives for free will never be a bad thing (Vulture or Iron Fist for the rainbow, I guess)
Anon said: I wonder what would happen if you team him up with Moon Knight. Does MK Purple assign a power first, or does Hulk make his entrance first?If the former, that could put you in a good position with a cascade.
zodiac339 said: Anon said: I wonder what would happen if you team him up with Moon Knight. Does MK Purple assign a power first, or does Hulk make his entrance first?If the former, that could put you in a good position with a cascade. Moon Knight would go first. His power, like Welcome to the Team, resolves at the beginning of the match. Grand Entrance resolves at the beginning of the first turn. Necessary so that the AI Grand Entrance can’t help you.