1. The primary focus of the game to this point has been around translation of MTG cards into MTGPQ cards. There has been little to no focus on creating other kinds of content like different battle modes (e.g. enraged), different board layouts (always 7x7), new event structures, progressive story mode, etc. It has basically been the same game with tweaks to objectives since the game launched. This gets pretty boring even if the cards do get refreshed each set. Will this be a priority to Oktagon, creating new non-card related content for players?
2. Does Oktagon have any control over drop rates and if so will you consider tapping into the zealous "collect them all" mindset that makes MTG so successful? Based on current drop rates it would cost on average $200,000 to collect every card in the game. That seems a bit steep and can discourage spending.
3. Will you consider creating an ELO system to match players of similar skill levels rather than based on color mastery?
I am not sure if the question about event design was a pseudo-answer from #1 question, but I don't really think it was answered if it was.
Elspeth_Tirel said: 1) When can we expect to see Ixalan in Puzzle Quest?2) When can we expect booster crafting to arrive, and can you give us an idea of how it will work?3) Are you considering any aesthetic improvements to the game? I already created a thread about this, but I would suggest using actual card artwork for the Amonkhet planeswalkers rather than the art we have now, and getting rid of the solid-color backgrounds the planeswalkers have now in favor of the backgrounds from their art (along with some other indication of the planeswalker's color).4) Do you have any plans to release content outside of the most recent sets? I'd love to see some legacy content (older planeswalkers, etc.).
1) Can we expect Ixalan to be released before the end of the year? 2) Will Training Grounds receive a standard format so we can test our builds without legacy competition? 3) Rebalancing was mentioned to be in the works, will this include older PW? Some have parasitic abilities that are tied to sets that are legacy or will soon be legacy. Of that pool, those abilities affect or are affected/empowered by a small portion of cards.
4) Since Ixalan does not have masterpieces, what is Oktagon's plan for elite packs going forward?
thank you
Yirrixees said: One of the most important things that has yet to be covered is the prominence of duplicates with purple gems purchases (whatever they are called). I have gotten THREE duplicates for my last three masterpiece buys and i only have THREE cards of the entire options! I love this game, but if ANYTHING makes me want to quit it is that. I have only been here about four months and I am sick of it and so is the rest of the community from what I can tell. The thrill of the chase is one of the critical aspects that keeps this game alive, but it is the GRIND for those oh so precious purples so that you can expand your collection just a little bit more that directly validates the time and effort one puts into the game. It isn't a random rare or mythic you pull from a pack, it is a DIRECT relationship between your effort and hard won placement over multiple events over multiple days with the promise that it will be worth it... so getting constant duplicates just feels like a kick in the pants. So please, pretty pretty please, will you do something about masterpiece duplicates?
Mainloop25 said: Yirrixees said: One of the most important things that has yet to be covered is the prominence of duplicates with purple gems purchases (whatever they are called). I have gotten THREE duplicates for my last three masterpiece buys and i only have THREE cards of the entire options! I love this game, but if ANYTHING makes me want to quit it is that. I have only been here about four months and I am sick of it and so is the rest of the community from what I can tell. The thrill of the chase is one of the critical aspects that keeps this game alive, but it is the GRIND for those oh so precious purples so that you can expand your collection just a little bit more that directly validates the time and effort one puts into the game. It isn't a random rare or mythic you pull from a pack, it is a DIRECT relationship between your effort and hard won placement over multiple events over multiple days with the promise that it will be worth it... so getting constant duplicates just feels like a kick in the pants. So please, pretty pretty please, will you do something about masterpiece duplicates? In case you didn't know, if you get a duplicate, you can ask for a re-roll until you get a non-duplicate. You have to go through the whole customer service process. though.