Thuran said: Could be a new mode: after x turns, you start taking increasingly high fixed dmg per round.Or just limit decks to 40 cards
TheDragonHermit said: Thuran said: Could be a new mode: after x turns, you start taking increasingly high fixed dmg per round.Or just limit decks to 40 cards That would actually be a good counter to cycling. Cycle too much, milk yourself to death
MtgPQ Pro said: The issue is that battles can take to long. Just add a feature that speeds up the game like we have for opening packs. At one time they made the game fast! It was great but a few days later they slowed it down again.
shteev said: MtgPQ Pro said: The issue is that battles can take to long. Just add a feature that speeds up the game like we have for opening packs. At one time they made the game fast! It was great but a few days later they slowed it down again. There were complaints that aspects of the game became too fast. I can't be bothered to go find the thread now, but it would be helpful if someone did so we could discuss it.I'd have thought that the recent introduction of the battlelog into the game would have sorted a lot of the problems people had back then.Also, as far as I remember, most of the complaints were about the board collapsing too quickly, and not other, boring aspects of the game, like waiting for cards to draw, or creatures to buff, or tokens to spawn.
wereotter said: shteev said: MtgPQ Pro said: The issue is that battles can take to long. Just add a feature that speeds up the game like we have for opening packs. At one time they made the game fast! It was great but a few days later they slowed it down again. There were complaints that aspects of the game became too fast. I can't be bothered to go find the thread now, but it would be helpful if someone did so we could discuss it.I'd have thought that the recent introduction of the battlelog into the game would have sorted a lot of the problems people had back then.Also, as far as I remember, most of the complaints were about the board collapsing too quickly, and not other, boring aspects of the game, like waiting for cards to draw, or creatures to buff, or tokens to spawn. I get the feeling that they're going to struggle going forward to find a balance for this. Look at the creatures in Hour of Devastation compared to creatures from the Innistrad and Kaladesh blocks, then compare the HOD creatures again to the creatures from Origins. You'll notice that they've scaled back the creature size. Gone are the creatures with 11-16 power. Now your largest ones are 7 or 8 power and many more at 6, which is where we were back in Origins.Now.... take a look at max planeswalker health. Ajani with his whopping 130 max health, and compare that to Origins Chandea with her 82. So we've scaled back on creature power, but planeswalker health is still high, which will mean that PvP matches, on average, will be longer than matches we've seen previously.
ElvaanStrider said: There's already a timer. You let the AI get about 10 moves in and you'll lose half the time with all the cascades, random Mana gains and abilities activating that they don't even possess.