A timer for battles
Rasalghul
Posts: 162 Tile Toppler
In PVE event where there is no enraged mode, a timer may be useful to limit the time spent for each battle. The loser is the one with the lowest life points.
Or we could have records for the fastest battle, the longest battle, fastest average time for a coalition... At the end of the event, we can give additional points or rewards.
Or we could have records for the fastest battle, the longest battle, fastest average time for a coalition... At the end of the event, we can give additional points or rewards.
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Comments
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A MTGPQ chess clock, an interesting idea. Would work well if live PvP is ever introduced.0
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Could be a new mode: after x turns, you start taking increasingly high fixed dmg per round.
Or just limit decks to 40 cards
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So instead of building faster, better decks you want a free win if you just run out the clock?0
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Thuran said:Could be a new mode: after x turns, you start taking increasingly high fixed dmg per round.
Or just limit decks to 40 cards0 -
TheDragonHermit said:Thuran said:Could be a new mode: after x turns, you start taking increasingly high fixed dmg per round.
Or just limit decks to 40 cards0 -
Sorry I meant mill auto correct got me0
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i support the idea of a limited deck size. This makes milling to win a workable strategy again, like the real paper mtg.1
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I've commented before in a previous thread suggesting limited deck sizes. This game is not designed to be played with a limited deck size.
Cards like Lost Legacy and recurring discarders like Dreamstealer and Neheb the Worthy will form the basis for many unpleasant troll decks.
There are fundamental differences that make this game work better with an unlimited deck. It's better to fix the problematic issues than to change the fundamentals of the game.0 -
The issue is that battles can take to long. Just add a feature that speeds up the game like we have for opening packs.
At one time they made the game fast! It was great but a few days later they slowed it down again.
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Add a button to: complete the fight using Ai on your deck. So ai against ai;). The drawback should be that if you autocomplete fight you don't get experience reward and do not master catrds.0
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It would be both hilarious and horrifying to see the AI pilot your deck while you helplessly watch it blow everything. Heh.2
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My initial idea was to add a time clock so that we can have time records :
- fastest battle in the event
- lowest aggregate battle time
- lowest aggregate battle time for a coalition
etc..
Just to add another leaderboard as in arcade game machine0 -
MtgPQ Pro said:The issue is that battles can take to long. Just add a feature that speeds up the game like we have for opening packs.
At one time they made the game fast! It was great but a few days later they slowed it down again.
I'd have thought that the recent introduction of the battlelog into the game would have sorted a lot of the problems people had back then.
Also, as far as I remember, most of the complaints were about the board collapsing too quickly, and not other, boring aspects of the game, like waiting for cards to draw, or creatures to buff, or tokens to spawn.
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shteev said:MtgPQ Pro said:The issue is that battles can take to long. Just add a feature that speeds up the game like we have for opening packs.
At one time they made the game fast! It was great but a few days later they slowed it down again.
I'd have thought that the recent introduction of the battlelog into the game would have sorted a lot of the problems people had back then.
Also, as far as I remember, most of the complaints were about the board collapsing too quickly, and not other, boring aspects of the game, like waiting for cards to draw, or creatures to buff, or tokens to spawn.Now.... take a look at max planeswalker health. Ajani with his whopping 130 max health, and compare that to Origins Chandea with her 82. So we've scaled back on creature power, but planeswalker health is still high, which will mean that PvP matches, on average, will be longer than matches we've seen previously.0 -
wereotter said:shteev said:MtgPQ Pro said:The issue is that battles can take to long. Just add a feature that speeds up the game like we have for opening packs.
At one time they made the game fast! It was great but a few days later they slowed it down again.
I'd have thought that the recent introduction of the battlelog into the game would have sorted a lot of the problems people had back then.
Also, as far as I remember, most of the complaints were about the board collapsing too quickly, and not other, boring aspects of the game, like waiting for cards to draw, or creatures to buff, or tokens to spawn.Now.... take a look at max planeswalker health. Ajani with his whopping 130 max health, and compare that to Origins Chandea with her 82. So we've scaled back on creature power, but planeswalker health is still high, which will mean that PvP matches, on average, will be longer than matches we've seen previously.
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ohh I must have misread what was meant. But if we are talking about how long it takes to complete a match in general, this will be a continuing factor.0
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There's already a timer. You let the AI get about 10 moves in and you'll lose half the time with all the cascades, random Mana gains and abilities activating that they don't even possess.0
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ElvaanStrider said:There's already a timer. You let the AI get about 10 moves in and you'll lose half the time with all the cascades, random Mana gains and abilities activating that they don't even possess.
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