After the very unpopular move to nerf oml, the explanation given was that the developers were trying to balance the game so that no one toon or combination of toons like oml+pnx and panthos would dominate pvp gameplay. While this was a noble pursuit, it appears as though you guys have given up on this cause as you follow up some of the worst and least competitive 5* new releases ever (im looking at you starlord and doc oc) with the single most OP 5* release in game yet with Gambit. Now as much as I’d love to just rule over any shard with a massive 5* Gambit that automatically feeds 3 AP to both of his damage powers every round, while also being able to wipeout all enemy CD and special tiles every other round or so, it just feels way out of balance from what a fair fight should be. It’s basically going to cause every node in pvp to be against a championed Gambit until enough players have been forced to chase him to catch up to everyone else, at which point, we can all expect him to get nerfed into oblivion like OML. Why not just create balanced 5s right off the bat to make them all desireable and effective in certain situations so that we can see a more diverse and more fun playing field? It’s almost like the designers have never played the game before and have no understanding of how it works.
It’s fine to release a popular character with cool, new, and effective powers but they should all be released this way so that people are allowed to have and use different favorite characters. I personally can’t stand Gambit and really was looking forward to having a playable doc oc but the way they are both designed has made it so I really will have no choice but to use the one I’d rather not play and will have no use at all for the other one I would. Please take another look at the recent new releases and go back to the drawing board as far as balancing powers and new toons (especially the heavily sought after 5*s) are concerned.
Thanks!
Is it just me, or does anyone else think that the concept of a toon automatically generating 3 AP each for its other 2 powers every turn is unbelievably ridiculous? As if actually matching tiles and collecting AP is just an afterthought or a bonus? This just seems like a lazy and inelegant way to create an OP toon to try and bait players into whaling him as far as I’m concerned. Why not incorporate some sort of element that requires playing and/or strategizing over in order to obtain this AP like everyone else in the game? This is just taking the concept of a passive power way too far in my opinion. Is there any other power in the game where absolutely zero conditions need to be met in order to gain AP? And as if it weren’t bad enough to automatically generate AP every turn for nothing based on zero playing or strategizing, the designers decided to have it occur at such a high quantity for not just one but 2 separate colors. What’s the next logical progression for this type of OP passive power? Just have someone that automatically downs an enemy target every round? Why even have the game be playable at all? Why not just create a new toon that automatically wins just by rostering them? As long as it creates damage on both sides that require health packs and money to be spent in order to keep playing them, the game designers should be happy right?
I get that character design is hard and that creating balanced and well thought out additions to this game is more of an art than an exact science but, to this point, I’d like to suggest that the designers slow down a bit and put some more thought and care into the product they’re selling and profiting from. At the very least, take the time to listen to the feedback from the loyal and passionate fan base that supports this game and prioritize making the adjustments needed for better balance sooner than later instead of just trying to bait us into chasing the next new shiny thing they’re selling. As the powers that be pointed out while nerfing oml, this balanced approach to toon creation is better for the long term health and sustainability of this game which is in everyone’s best interests. There’s only so many times that the designers will be able to get away with the bait and switch involved with releasing highly OP toons only to nerf them after a certain threshold of players that have already chased them and obtained them has been met. I think taking the time to make sure all of your existing releases are acceptable as far as a certain quality standard is concerned will go a long way towards establishing a firm foundation of trust with the game’s patrons and will inevitably lead to increased sales and profitability which is understandably the designer’s main goal with further game development. Currently, it just doesn’t seem a whole lot of thought is being put into these new toons either before they’re released nor after and I really think that needs to change.