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What happened to the concept of balancing out the game?
After the very unpopular move to nerf oml, the explanation given was that the developers were trying to balance the game so that no one toon or combination of toons like oml+pnx and panthos would dominate pvp gameplay. While this was a noble pursuit, it appears as though you guys have given up on this cause as you follow up some of the worst and least competitive 5* new releases ever (im looking at you starlord and doc oc) with the single most OP 5* release in game yet with Gambit. Now as much as I’d love to just rule over any shard with a massive 5* Gambit that automatically feeds 3 AP to both of his damage powers every round, while also being able to wipeout all enemy CD and special tiles every other round or so, it just feels way out of balance from what a fair fight should be. It’s basically going to cause every node in pvp to be against a championed Gambit until enough players have been forced to chase him to catch up to everyone else, at which point, we can all expect him to get nerfed into oblivion like OML. Why not just create balanced 5s right off the bat to make them all desireable and effective in certain situations so that we can see a more diverse and more fun playing field? It’s almost like the designers have never played the game before and have no understanding of how it works.
It’s fine to release a popular character with cool, new, and effective powers but they should all be released this way so that people are allowed to have and use different favorite characters. I personally can’t stand Gambit and really was looking forward to having a playable doc oc but the way they are both designed has made it so I really will have no choice but to use the one I’d rather not play and will have no use at all for the other one I would. Please take another look at the recent new releases and go back to the drawing board as far as balancing powers and new toons (especially the heavily sought after 5*s) are concerned.