Rick OShay wrote: Need to consider spending 120CP to champ Quake, currently lvl 146 at 6/5/2. I recently got another green cover from a Heroic token Status -> I have no 4* champs yet, with all but the latest 3*'s champed. I have over 800K iso, and 150+CP at the moment so I'm ready to spend if necessary. Mostly a PvE player gaining above full progression and T50 placement. Recently been able to score 575 - 900+ in PvP due to HP being more plentiful and shields more afforded.
Rick OShay wrote: Need to consider spending 120CP to champ Quake, currently lvl 146 at 6/5/2. I recently got another green cover from a Heroic token Status -> I have no 4* champs yet, with all but the latest 3*'s champed. I have over 800K iso, and 150+CP at the moment so I'm ready to spend if necessary. Mostly a PvE player gaining above full progression and T50 placement. Recently been able to score 575 - 900+ in PvP due to HP being more plentiful and shields more afforded. The following are listed in priority order above Quake: 12 Covers: XFWolverine lvl 200 3/4/5 11 Covers: XFDeadpool lvl 200, 4/3/4 4*Cyclops lvl 200, 5/3/3 Hulkbuster lvl 146, 4/2/5 Star-Lord lvl 146, 5/1/5 Quake lvl 146, 6/5/2 (250K iso to reach lvl 250, how much more to champ if 13th cover acquired?) Hate to sell a 'good' character's cover, but it's a bit pricey to spend 120CP on a single 4* cover - which I see as the equivalent of six 4* draws or better. On the other hand, within my 4*'s I have 11 spots that hold 5 covers, meaning new draws have a growing chance of being near-term unusable. Now, I have 13 days to stumble upon a Quake blue cover so I'll try to wait as long as possible before expiration.
Rick OShay wrote: Need to consider spending 120CP to champ Quake, currently lvl 146 at 6/5/2.
mexus said: Quake is supposed to be my next champ as I have 13 + 2 covers. I'm just not feeling it. Will she make me happy at some point?
Rick OShay said: True, but you certainly use RF for the utility since the damage is negligible compared to most powers. I immediately thought that it was strange that even 1 cover in blue for Lockjaw did more damage for summoning Quake, than Quake deals herself for RF. Of course I'll take it on LJ, and I'm certainly a Daisy fan overall. Man she's fun with the X-force doods, DP & XFW.
D4Ni13 said: I'm close to championing Mockinbird, and I plan to prioritise Quake next. I'm thinking playing her as a third to Carol & Mockinbird, thus achieving rainbow coverage and a balanced good team (at least on paper). Has someone tried this team yet ? Does it perform as good as it sounds ?
I think @Rick OShay nailed it on the head when he said you play Quake based on who your opponents are, not so much who her teammates are. You see anyone on the opposing team with AoE, Quake's your woman.
For that team you mentioned, I'd prefer Iceman over Quake for a Blue-Green outlet, plus Iceman has a countdown tile for Carol to feed on. If you don't have Iceman champed, then Quake is a decent alternative for a Blue-Green user. Even then though, I'd rather go with Invisible Woman, especially as she adds an active Yellow which makes the team invisible.
If you want to put Quake on a rainbow team, try her with St4rlord and Carol. I used to use that trio in Big Enchilada; it was quite fun using Earthquake for 9AP, and being able to destroy tiles for 5AP
BlackBoltRocks said: D4Ni13 said: I'm close to championing Mockinbird, and I plan to prioritise Quake next. I'm thinking playing her as a third to Carol & Mockinbird, thus achieving rainbow coverage and a balanced good team (at least on paper). Has someone tried this team yet ? Does it perform as good as it sounds ? I think @Rick OShay nailed it on the head when he said you play Quake based on who your opponents are, not so much who her teammates are. You see anyone on the opposing team with AoE, Quake's your woman.For that team you mentioned, I'd prefer Iceman over Quake for a Blue-Green outlet, plus Iceman has a countdown tile for Carol to feed on. If you don't have Iceman champed, then Quake is a decent alternative for a Blue-Green user. Even then though, I'd rather go with Invisible Woman, especially as she adds an active Yellow which makes the team invisible.If you want to put Quake on a rainbow team, try her with St4rlord and Carol. I used to use that trio in Big Enchilada; it was quite fun using Earthquake for 9AP, and being able to destroy tiles for 5AP
D4Ni13 said: I have multiple choices for green blue outlet: Iceman, Riri, Bum Fist, Invis Woman. I was hoping for more utility, that's why I thought of Quake. Plus that she can nullify Carol's AoE in mirror matches. But I agree that she might be better against certain opponents and less ideal overall. Guess I can use whoever is boosted for the week/event & compensate. So far though, my 2/2/5 Quake doesn't seem so great in the team... I guess the issue is that somebody has to soak damage, and she isn't good for that. I thought of Iceman or Invis Woman as well, and Iceman does feel like a good partner, though he doesn't really managed to impress me so far since I champed him 1 month ago. He seems rather slow for some reason. I rather play with Rogue as 3rd, for tanking purposes and lose the active blue. Got to test more.
Jaedenkaal said:The problem, I suppose, would be if a random Resonance Frequency took out a Photonic Barrage or Bombshell tile. I don't know if that would happen enough to be actively bad.