Warbringa said: :snip:I think this alone show how bad Sandman is and I hope they re-work him to at least make him better. His green needs more damage or significant AP reduction. His yellow power needs a complete rework. His purple may be ok if they make his yellow power good enough imo.
DesertTortoise said: Sandman's fine. I can't believe people with undercovered loaners haven't figured out to wait until after you've champed them and played them during a boost week to gauge their value given how important boosts are to 4-star rosters. Agent Venom went through this, Iron Fist went through this and now Sandman's going through this.
DesertTortoise said: Sandman's fine. I can't believe people with undercovered loaners haven't figured out to wait until after you've champed them and played them during a boost week to gauge their value given how important boosts are to 4-star rosters. Agent Venom went through this, Iron Fist went through this and now Sandman's going through this. He's not perfect but he performs okay boosted. His green is solid as is, his purple is a legit good at what it does and his yellow is a bit of a mess. He also has a massive healthpool which is probably a reason his damage isn't as efficient as some other characters. Here are the main questions 4-star characters should be held to:Are they more useful boosted than top tier characters are unboosted?Do they have a role or niche that can assist boosted characters when they are unboosted?Sandman can say yes to both of those. His green, when boosted, is great. His purple, boosted or not, is a solid yellow battery. His yellow is weird and could end up being okay with future additions to the tier, like if someone has a 3-star Luke Cage red passive power his yellow would deal damage every time it's fired. As is, he's a great green user when boosted and purple into yellow battery whether he's boosted or not. He's not fantastic but he's not even in the discussion of worst 4-star in the game. If, I had a boosted team that leaned on yellow and needed a green outlet, I wouldn't hesitate to plug 5/5/3 Sandman in there. Quick notes:304 Blade boosted to 405's green: 7,121 damage272 Sandman boosted to 377's green: 7,498 damageNo one complains about Blade's green, there's value in its conditional true heal but I don't think anyone will argue that a 2-turn stun doesn't have at least as much utility.
Straycat said: DesertTortoise said: Sandman's fine. I can't believe people with undercovered loaners haven't figured out to wait until after you've champed them and played them during a boost week to gauge their value given how important boosts are to 4-star rosters. Agent Venom went through this, Iron Fist went through this and now Sandman's going through this. He's not perfect but he performs okay boosted. His green is solid as is, his purple is a legit good at what it does and his yellow is a bit of a mess. He also has a massive healthpool which is probably a reason his damage isn't as efficient as some other characters. Here are the main questions 4-star characters should be held to:Are they more useful boosted than top tier characters are unboosted?Do they have a role or niche that can assist boosted characters when they are unboosted?Sandman can say yes to both of those. His green, when boosted, is great. His purple, boosted or not, is a solid yellow battery. His yellow is weird and could end up being okay with future additions to the tier, like if someone has a 3-star Luke Cage red passive power his yellow would deal damage every time it's fired. As is, he's a great green user when boosted and purple into yellow battery whether he's boosted or not. He's not fantastic but he's not even in the discussion of worst 4-star in the game. If, I had a boosted team that leaned on yellow and needed a green outlet, I wouldn't hesitate to plug 5/5/3 Sandman in there. Quick notes:304 Blade boosted to 405's green: 7,121 damage272 Sandman boosted to 377's green: 7,498 damageNo one complains about Blade's green, there's value in its conditional true heal but I don't think anyone will argue that a 2-turn stun doesn't have at least as much utility. Just to be a huge pedant; the pve loaners are covered. Sandman is 5/3/5 in the loaner node. Agent venom's big problem was that loaners in pve are 1/1/1 so his ap threshold is at its lowest. And Switch was boosted at the time, so AV was dumping purple ap before she could reality crush.For the most part, I agree that Sandman isn't that bad. People tend to really underrate characters if they have a "useless" power. Thats why Riri, Mordo and Spidergwen were so hated before their reworks. And Sandman is self accelerating towards his useless power, which highlights how bad it is. His yellow is not good on its own, and its pretty poorly designed. I think characters should have higher standards than "are they usable boosted?".The worst 4* in the game is still usable when they're 100 levels higher than everyone else. I haven't tried him champed, but for now he's a contender for the worst 4* on my rankings. People don't complain about Blades green because its his 2nd best power. It looks like Sandman is only useful for high health and his green, so it definitely feels underwhelming.
mexus said:14 AP for the, potentially, best nuke in the game - a nuke that can one-hit almost any unboosted character, is to be a fair deal.
Tiger Wong said: I've got teams I can wreck shop with and use perfectly with Sam. And Elektra. And Thing. And I've got ideas for Sandman. Ive got nothing with Fury. Or Spider-Woman.
Jarvind said: Flaptain used to play great with Ghost Rider since he'd buff the attack tiles and make red tick faster - it made two otherwise "eh" characters work really well. Dunno if that still works with the "repeater" tiles though - has anyone tested if he can make those tick down or if it still only works with "true" countdowns?