mrixl2520 said: I totally second this. Loyalty points are a completely under utilized mechanic, but make the game very interesting. I think any card that has a proliferate type ability (Quarry Hauler, Winding Constrictor, Skyship Plunderer to name a few) could totally have given some amount of LP. Heck, even Heart of Kiran could have done something to that effect, maybe granting a large amount of LP. Another option is to switch out a mechanic. Scry is a evergreen mechanic in paper, but doesn't hardly exist in MTGPQ. There are only a couple of blue cards with Scry like effects, so it's totally possible but curiously ignored. Instead of Scrying we could get a LP bump.To your last point, I personally hate it when MTGPQ cards stray too far from their paper counterparts. I am totally in favor of making them work within MTGPQ, but complete rewritings bother me like nothing else. I think there is room for LP mechanics, but I don't want to see it slapped on cards arbitrarily.
mrixl2520 said: Gonna have to disagree with you there. I think the only way to implement this is to create a new mechanic in a future set. Ret-conning old cards to keep them relevant seems like a bad idea to me.I could see an event objective to gather loyalty though. Or even better, how about an event similar to "Enraged" where players gain bonus loyalty? Also, how where you playing against Allies in '96?!? Zendikar came out in 2009.