Fionsel said: See https://forums.d3go.com/discussion/66594/revised-riris-blue-does-not-attract-enemy-countdown-tiles#latestIt's either bugged or the description is wrong, but right now it just grabs random tiles.
Dayv said: I've seen it convert friendly special tiles, but not by moving them into the center directly. It moved other tiles in (which means the existing center tiles, including friendly specials already there, get swapped out of the center), then resolved any matches those tile swaps caused, making some different tiles fall down into the center, friendly specials among them, and then the center tiles were converted. I'm not convinced it's moving the wrong tiles, but if you're not watching it closely you may miss how your special tiles ended up without a chair after the music stopped playing.
Jaedenkaal said: Dayv said: I've seen it convert friendly special tiles, but not by moving them into the center directly. It moved other tiles in (which means the existing center tiles, including friendly specials already there, get swapped out of the center), then resolved any matches those tile swaps caused, making some different tiles fall down into the center, friendly specials among them, and then the center tiles were converted. I'm not convinced it's moving the wrong tiles, but if you're not watching it closely you may miss how your special tiles ended up without a chair after the music stopped playing. This is my experience as well. I've never seen a friendly special tile actually swapped into the center (although I've definitely seen them swapped out of the center), although I have seen friendly special tiles fall into the center after cascades, and then be converted to a charged tile.I think nearly all the time I'd rather have the Charged tile and the AP/additional cascade it represents, so I'm ok with losing the odd friendly tile to this particular boardshake.
DFiPL said: Jaedenkaal said: Dayv said: I've seen it convert friendly special tiles, but not by moving them into the center directly. It moved other tiles in (which means the existing center tiles, including friendly specials already there, get swapped out of the center), then resolved any matches those tile swaps caused, making some different tiles fall down into the center, friendly specials among them, and then the center tiles were converted. I'm not convinced it's moving the wrong tiles, but if you're not watching it closely you may miss how your special tiles ended up without a chair after the music stopped playing. This is my experience as well. I've never seen a friendly special tile actually swapped into the center (although I've definitely seen them swapped out of the center), although I have seen friendly special tiles fall into the center after cascades, and then be converted to a charged tile.I think nearly all the time I'd rather have the Charged tile and the AP/additional cascade it represents, so I'm ok with losing the odd friendly tile to this particular boardshake. I've seen both boardshake drop a tile for conversion and a friendly tile get swapped to the middle with Riri's blue. Hence this thread's existence.
DFiPL said: Jaedenkaal said:I think nearly all the time I'd rather have the Charged tile and the AP/additional cascade it represents, so I'm ok with losing the odd friendly tile to this particular boardshake. I've seen both boardshake drop a tile for conversion and a friendly tile get swapped to the middle with Riri's blue. Hence this thread's existence.
Jaedenkaal said:I think nearly all the time I'd rather have the Charged tile and the AP/additional cascade it represents, so I'm ok with losing the odd friendly tile to this particular boardshake.
Dayv said:And as far as preferring the charged tiles to friendly specials, that depends on just what tiles got overwritten. Imagine a meticulously managed Doc Ock green countdown with one turn to go, for example...
Jaedenkaal said: Dayv said:And as far as preferring the charged tiles to friendly specials, that depends on just what tiles got overwritten. Imagine a meticulously managed Doc Ock green countdown with one turn to go, for example... If it's only got 1 turn to go, why the heck did you fire MagReps at all for? You're gonna win next turn!!