Mockingbird (Bobbi Morse)
4 Star Rarity (Legendary)
At Max Level: HP: 13034 74/13/65/4.0/85/11/12/43
Opportunist 0 Yellow AP:
(PASSIVE) Mockingbird deflects attacks with her battle staves, providing tactical openings for her team. Whenever the enemy makes a match-4 or greater, if you have at least 9 AP in that color (including Team-Up), fire a random friendly power at no cost. If not, gain 1 AP in that color.
Secret Mission 8 Purple AP:
Mockingbird steals enemy intel to gain an advantage. Destroys up to 4 AP of the enemy’s strongest color and generates 3 AP in your strongest color. (This power’s cost can’t be reduced.)
(PASSIVE) As long as you have at least 8 AP in your strongest color, friendly matches deal 65 more damage.
Jaedenkaal said: @Cthulhu Can you explain how the red tiles work in practice? Since the power creates two, do they both "expire" at the same time for the improved effect, or does one get removed for the bigger damage and then the other expire "normally" (for lower damage plus self damage)?
Jaedenkaal said: Oh also, does the Secret Mission passive effect work like OBW's Espionage where it gets bonus damage from strike tiles? Or more like Heavy Density for everyone, where it just increases your match damage by a flat amount, before strike tiles?If it's the latter, can I pre-emptively submit a bug report regarding the Secret Mission damage not working when new enemies arrive in wave nodes or when a new wave begins? :P
Cthulhu said: Jaedenkaal said: @Cthulhu Can you explain how the red tiles work in practice? Since the power creates two, do they both "expire" at the same time for the improved effect, or does one get removed for the bigger damage and then the other expire "normally" (for lower damage plus self damage)? As long as their are two (edit) or more on the board, then the power causes the maximum damage. The reason it's written this way is if the player used Bombshell and decided to use the power again if one of the Countdown Tiles was removed, then they could have more then one still triggering the max damage.When the Countdown tile goes off all Bombshell tiles will be removed and the power will do max damage.
Dragon_Nexus said: Why did they have to use that cover? Mockingbird has so many awesome covers, why did they have to use the painfully awkward one?I mean...I don't buy into the "SJW" or "Anti SJW" nonsense, but I feel that cover was deliberately baiting.Why on Earth did you guys use this one? It is way more dynamic and fits the character better.
DrDevilDinosaur said: Have Devs forgotten their colour wheel again? Bombshell reads like a Black ability.Outside of that, looks like some interesting new passives. Looks like her Yellow is why Colossus got reworked.
Pylgrim said: DrDevilDinosaur said: Have Devs forgotten their colour wheel again? Bombshell reads like a Black ability.Outside of that, looks like some interesting new passives. Looks like her Yellow is why Colossus got reworked. How is a single-target, high-damage power not red? I guess an argument could be made for it being black due to the possibility of self-damage, but it doesn't mean that it is not red.
Red is generally attacks with condition to deal increased damage, cf. Rocket Punch, Dive Bomb, Combined Forces, etc.
Black is generally powerful attacks with some drawback, cf. Court Death, Goblin Glider, Overdrive , etc.
In particular, I would compare Bombshell to Kate Bishop's Looking For Trouble. The later deals its damage up front and then the player must remove their own CD or take damage. Bombshell creates two CD's but if one of those is removed, then the ability deals less damage to the enemy and also deals damage to Bobbi. That's a text book definition of high risk/high reward that is the hall mark of Black abilities.
DrDevilDinosaur said: Pylgrim said: DrDevilDinosaur said: Have Devs forgotten their colour wheel again? Bombshell reads like a Black ability.Outside of that, looks like some interesting new passives. Looks like her Yellow is why Colossus got reworked. How is a single-target, high-damage power not red? I guess an argument could be made for it being black due to the possibility of self-damage, but it doesn't mean that it is not red. Red is generally attacks with condition to deal increased damage, cf. Rocket Punch, Dive Bomb, Combined Forces, etc.Black is generally powerful attacks with some drawback, cf. Court Death, Goblin Glider, Overdrive , etc.In particular, I would compare Bombshell to Kate Bishop's Looking For Trouble. The later deals its damage up front and then the player must remove their own CD or take damage. Bombshell creates two CD's but if one of those is removed, then the ability deals less damage to the enemy and also deals damage to Bobbi. That's a text book definition of high risk/high reward that is the hall mark of Black abilities.
KGB said: That Yellow power is going to have the potential to create infinite loops.Imagine opposing teams both with MockingBird + someone with board shake (Juggs/Loki etc). One fired power can cause the 2 Mockingbirds to endlessly trigger the board shake skill that creates a match 4+.Obviously it's a long shot that it continues for more than an iteration or two but it's definitely possible.Also curious how this interacts with the Professor and Teen Jean's passive (ie which goes first) in cases of match 5's.KGBP.S. Now we have confirmation of why Colossus's power was changed.