You can flag my post as offensive but you can't change the facts.A sample size of thousands that are systematically trained to use particular methodology and then shown to underperform the average is strong evidence against that methodology.Furthermore, Bogle, ****, Buffet and other billionaire investors are on record pointing out that 9 out of 10 funds run by MBAs underperform the market index in the long run.That's statistically strong evidence that MBAs are actively optimizing for the wrong things - even when it hurts themselves.
ErikInVegas said: Companies headed by people who failed to finish school have a higher total return than companies headed by MBAs yet boards still allow MBAs to ruin their companies with over-optimization.Go look it up. It's a very robust statistic. Across countries and across decades MBAs are destroyers of value.By contrast, companies headed by engineers tend to outperform the market index both across countries and across decades.
Kinesia said:My wife has planeswalkers around level 40 now and she can win some things with a bit of effort, but she has a LOT of fights against decks that are utterly full of mythics and masterpieces that she could not possibly win.The matching in events and Training Grounds can't just be against Level but also against "Amount of mythics in deck". Otherwise there will be NO new players sticking around beyond a week and the game will curl up and die.Even me, with no masterpieces but a fair few mythics, I have trouble against some 80% mythic 20% masterpiece decks... Unless we are playing the "pay to enter" elite events I would like it to be limited to 2 mythics per deck and 1 masterpiece.This isn't like the paper game. We can't pick who we play or the environment, so you need to level the playing field better to keep the new players.
Kinesia said: It's probably a combination of a lot of things. My wife has barely played paper magic at all and very few other similar games. While she have a lack of experience and technique and rares we still need a space for people lacking ALL those things to be encouraged to play.I'd be interested in you sharing your strategies for harder games with the different basic planewalkers especially regularly beating High Mythic Koth and things. Olivia is probably the single mythic that, coming out first/second turn is hard for newbies to beat without getting their own cascade.
Ohboy said: Kinesia said: It's probably a combination of a lot of things. My wife has barely played paper magic at all and very few other similar games. While she have a lack of experience and technique and rares we still need a space for people lacking ALL those things to be encouraged to play.I'd be interested in you sharing your strategies for harder games with the different basic planewalkers especially regularly beating High Mythic Koth and things. Olivia is probably the single mythic that, coming out first/second turn is hard for newbies to beat without getting their own cascade. I made the mistake of trying to write my experience on my phone and lost my first draft. I'll try again tonight. There are a few cards that you simply cannot win against without removal if they resolve. Off the top of my head, I can name 3.Olivia, ulrich and crush of tentacles.
bken1234 said: Ohboy said: Kinesia said: It's probably a combination of a lot of things. My wife has barely played paper magic at all and very few other similar games. While she have a lack of experience and technique and rares we still need a space for people lacking ALL those things to be encouraged to play.I'd be interested in you sharing your strategies for harder games with the different basic planewalkers especially regularly beating High Mythic Koth and things. Olivia is probably the single mythic that, coming out first/second turn is hard for newbies to beat without getting their own cascade. I made the mistake of trying to write my experience on my phone and lost my first draft. I'll try again tonight. There are a few cards that you simply cannot win against without removal if they resolve. Off the top of my head, I can name 3.Olivia, ulrich and crush of tentacles. You can beat all of these with disable -- (technicality, but true).
Ohboy said: bken1234 said: Ohboy said: Kinesia said: It's probably a combination of a lot of things. My wife has barely played paper magic at all and very few other similar games. While she have a lack of experience and technique and rares we still need a space for people lacking ALL those things to be encouraged to play.I'd be interested in you sharing your strategies for harder games with the different basic planewalkers especially regularly beating High Mythic Koth and things. Olivia is probably the single mythic that, coming out first/second turn is hard for newbies to beat without getting their own cascade. I made the mistake of trying to write my experience on my phone and lost my first draft. I'll try again tonight. There are a few cards that you simply cannot win against without removal if they resolve. Off the top of my head, I can name 3.Olivia, ulrich and crush of tentacles. You can beat all of these with disable -- (technicality, but true). And bounce of course. I just group everything that takes creatures out of the equation as removal.
If I could get back to the original post for a moment...
What a well written and excellent description of the player experience over the past year and a bit. If I was to add a single addition, it would be about the way the game currencies have evolved in that time.