Dragon_Nexus said: It's because there't no number showing up to indicate damage.Honestly, the game used to be about as fast as that. Over a year ago something happened so that the only character who still makes the speedy matches is Storm.
heybub said: They really should put something in the options where game speed can be toggled. Some of these animations are so slow and unnecessary. If you're new, or running a new character, then taking time to see all the information makes sense, but if you're just trying down drones, and blade is taking a few seconds every turn to pump out strike tiles, it gets annoying. It would also help with SL and Carnage, to name a few.They did good with Strange, in that after the first time his passive yellow fires, it doesn't do the animation again. Also, Carol seems to buff strikes very quickly, and Coulson's passive doesn't lag in the game.
Dragon_Nexus said: The only sign the game was ever speeds before is in Kaecillius fight and in the character Storm. If you make a match with her tiles they're all a lot faster in resolving than any other tile. That's the speed the matches used to play at.
Sm0keyJ0e said: Pretty sure it's due to the fact that damage is not calculated. With well over 100 toons and unlimited combinations for creating and calculating damage, I think that's part of the normal slowness. Since Kaecilius takes no damage for regular matches, it probably skips over all those algorithms/methods in the code.
mpqr7 said: I love the passive powers of OML and Hood, but it drives me nuts that they take a very long time to implement per turn, due to the banners that flash every turn. I'd be happy if we could remove the banners, or the game didn't make me wait for the passive powers to activate before I could do my swipe.