IceIX wrote: Ghast wrote: Any plans to let us share rewards with Alliance members instead of/in addition to Facebook friends? Nothing planned for near term, no. That's one of my personal crusades as well. Not everyone has or wants to use Facebook after all.
Ghast wrote: Any plans to let us share rewards with Alliance members instead of/in addition to Facebook friends?
magickdonut wrote: This is not Hello Kitty Island Adventure. Competition is what drives me in this game.
paralistalon wrote: I like the idea of events where your success depends on the total points of your alliance. However, as I have experienced in other mobile rpgs like Blood Brothers, there's a lot of frustration that happens when one of your alliance mates doesn't contribute and leeches. Also, unless the scoring controls for this, the only alliances that will be competitive will be the ones that have expanded the alliance to its full size, leaving small groups of friends in a bad place. Anyways, I'm excited to see how this feature plays out!
Sasquatchkid wrote: What if you could get Alliance-boosts that means you could be able to do a Team-Up with an allied roster? That means you could use a single character from the roster of a team in your alliance for an event/tournament with their level/powers.
Teke184 wrote: Any chance of sharing unused covers in rewards with other alliance members? It could be a way to progress some members of the alliance along, as I can send my extra Amazing X-Men Wolverine or Modern Cap covers to a newer member who could use them when I finish in the ** area of a tournament rather than just cashing them in for a miniscule amount of ISO.
abuelo wrote: If 6 months from now we aren't in a situation where you're either in an alliance or a second class citizen I'll be amazed. Games just cannot resist adding this ****.
darkmagearcanis wrote: abuelo wrote: If 6 months from now we aren't in a situation where you're either in an alliance or a second class citizen I'll be amazed. Games just cannot resist adding this ****. This.
Moon 17 wrote: magickdonut wrote: This is not Hello Kitty Island Adventure. Competition is what drives me in this game. That's important. You are, after all, the only person playing this game. This is not a necessarily competitive game. People who pick it up and play the prologue extensively might get the impression that it has an entire, well-crafted, solo-play experience built into it. They'll find out pretty soon that they're wrong, but there's still a large contingent of players who would like a game that they can play in a non-competitive fashion. It would be nice if at least something were done to satisfy those players--Alliance goals that are cooperative rather than overtly competitive could be that something.