Infested said: Trials are looking to become a victim of the new model. You need walkers to play in events. You want to have more event decks. New cards have come out and you need the commons/uncommon. There are major reductions to weekly crystals. Something here has to be let go and I don't see the value in trials unless I get the others first.
Infested said: How does your math change for someone in gold? Same for top 50 and with rewards from TotP?
AngelForge said: But Trial of the Planes is not for newer players. If I remember correctly this was referred to players in gold tier.A normal "free-booster" is almost worthless, unless you are really lucky. So, I think a 3-card booster will not make Trial of the Planes worthwhile for gold tier players.
AngelForge said: But the chances to get a rare or a mythic out of a 3-card booster is significantly lower than with a normal one.Shouldn't that be considered withing the calculation?
span_argoman said: How does one value a 3-card pack in this. From this thread (http://forums.d3go.com/discussion/comment/657949#Comment_657949) we estimate that the drop rates are approximately half that of a 5-card pack. And with them giving lesser cards we can approximate 4 3-card packs to be the value of 1 5-card pack. However, bear in mind that the 3-card packs draw from the collection of all the non-exclusive cards in the game which dilutes the chances of a new card for players who are at the Intermediate/Incomplete category for the whole game but is great for newer players, which then makes this a possible option for newer players looking to build their collection but at the expense of time and at the risk of not hitting that many of the Progression reward tiers.
span_argoman said: @Brigby Thanks Brigby! Hopefully they can understand that although it looks like a lot of cards are being given out, it isn't really the case as the expectation is that most Bronze and Silver players to be able to win any Legendary node matches.If they are able to, chances are they will be ready to move into the next tier for better rewards. Players with cards for a dominating deck likely will not have much need for 3-card packs which leads to a natural progression to the next tier (or at least the player ceasing to participate in Trial of the Planes).Also please please get the developers to consider having a way to spend the Jewels that ensures no duplicates. This could be making the current Elite Packs give no duplicates or they could make a separate pack with mythics only that will assure a new card. It really makes a difference if this is supposed to be a premium currency. AngelForge said: But the chances to get a rare or a mythic out of a 3-card booster is significantly lower than with a normal one.Shouldn't that be considered withing the calculation? Right it is, which is why we valued it as per this paragraph in the original post: span_argoman said: How does one value a 3-card pack in this. From this thread (http://forums.d3go.com/discussion/comment/657949#Comment_657949) we estimate that the drop rates are approximately half that of a 5-card pack. And with them giving lesser cards we can approximate 4 3-card packs to be the value of 1 5-card pack. However, bear in mind that the 3-card packs draw from the collection of all the non-exclusive cards in the game which dilutes the chances of a new card for players who are at the Intermediate/Incomplete category for the whole game but is great for newer players, which then makes this a possible option for newer players looking to build their collection but at the expense of time and at the risk of not hitting that many of the Progression reward tiers. This valuation precedes the next paragraph explaining why we can't just throw in a 5-card pack which is much more valuable. AngelForge said: But Trial of the Planes is not for newer players. If I remember correctly this was referred to players in gold tier.A normal "free-booster" is almost worthless, unless you are really lucky. So, I think a 3-card booster will not make Trial of the Planes worthwhile for gold tier players. Right it won't for Gold, which is always why I mentioned that for Gold, at most it's a swap for the Rune progression tier in Gold to a 3-card pack since both will be of similar value or lack thereof. The part about 3-card packs was relating to my point that if there is a Bronze and Silver tier for Trial of the Planes event, we should make it a worthwhile option for them too rather than making it a literal waste of screen space. If we can do that then Trial of the Planes doesn't have to be an event just for veteran players.That's why I put out that classification of players into Fresh, Intermediate and Incomplete. 3-card packs help Fresh players the most and I would say most Bronze and Silver players fall into this tier.For Gold tier, I don't have any clear ideas how to make the event more attractive but while still meeting the developers' intentions of encouraging people to progress in Mastery tier.A possibility could be to make the Gold progression reward tiers in the same format as Platinum ie. no Rune tier and a Crystal rebate for a perfect score. So say something like this:Gold5 : KLD pack10: 1 Jewel20: 2 Jewels30: 3 Jewels40: 4 Jewels50: 5 Jewels60: 10 - 15 Crystals
Infested said: They have already created a great solution. Lets take the case where I am sandbagging in Gold. I am at 240 in red (250 to hit plat) and all the cards I am using are mastered and my deck stomps most players. In this case there is little chance that I will be forced to move to the next tier. I can keep sitting at this spot until I collect all the gems/rares that I want. If I have a hard time getting rewards then I will likely horde more until I feel that I have enough to move to the next level. If I was to get 400 crystals for my pack every week there is a large chance that I am coming across colorless cards that can make my lesser colors better; however I cannot use any of these cards as it will automatically put me into Plat with red as soon as I master it. Most of the masterpiece cards are colorless and an increased rate is likely to make it easier to move the people sandbagging. Another example is if I am unable to reliably hit some objectives (same basic scenario as above) and I pull that red mythic that I believe will get my deck there (i.e turn 5 win) I will be more willing to try that card. Without some cards, some players dont want to try to move up in ranks (deploy, G-heart). Luck there is a chance of getting these cards.Lastly the new expac will push more players with new cards; however if they feel that hording is greater than their current stock they will never leave. Rare cards are easily avoidable from some decks and may never get used, but most mythics and masterpieces are game changers for how people want to build their deck. Imagine the previous case and someone opened Olivia for the first time, how likely is it that they will not play her at all? Then how likely will it be if there is an objective that she would be perfect for (discard 2 cards and gain 20 life)?