Known Issue: Elektra's Ballet of Death

Hi Everyone,
Just wanted to let you know that the developers are aware of Elektra's Ballet of Death stealing AP each turn, instead of only when there is an active tile on the board.
There is an active bug report open, and QA is looking into it further.
Just wanted to let you know that the developers are aware of Elektra's Ballet of Death stealing AP each turn, instead of only when there is an active tile on the board.
There is an active bug report open, and QA is looking into it further.
Tagged:
0
Comments
Oh never mind...
@Brigby, thanks for the Elektra update.
Additionally, since R124's release yesterday, Story Nodes ground down six times no longer display a green checkmark. Can you please find out/comment on whether this is a bug, or intended and undocumented new "feature".
And finally, you had posted back in March that the Devs were aware Countdown Tiles are causing damage. That was two updates ago now, but it's still in the game, and that "Known Issues" thread was unstickied. Can you please add that to this Known Issues thread? Any update on when this will be resolved?
Thanks for all your communications!
Edit2: At the start of the game, before she uses Ballet of Death, she's neither stealing or generating any ap, so I'm wondering if you even properly identified the bug...
Hmm that's peculiar. Have you seen this behavior when you play Elektra yourself, or only when facing against her in the Crash of the Titans node?
Regarding Turing's post, she does generate black AP every time she Shadow Steps. That part is even in her tool tip. However, the tool tip also says that the Trap Tile is destroyed. That part does not happen. The trap gets removed, but the black tile remains in it's place and she gains 1 black AP without removing the black tile. I just confirmed this in testing under the 1st node of today's Prodigal Son.
As the power tip says "When Elektra would take damage...." this is clearly incorrect behaviour [as she wouldn't be taking damage].
(fair question)