Jaedenkaal wrote: Commander Strike tiles strength ~130, Sniper damage ~1100 (plus tile damage I'd imagine), Spy ~550 team damage. Best Laid Plans ~1700 damage
Nonce Equitaur 2 wrote: Coulson works really well with Hawkguy and Starlord. Once the enemy team activates anything, the Full Quiver cost drops to 3 . Matching enemy tiles gives 2 . Each Arrow countdown is matched by one of Coulson's Super Secret Tech countdowns. Up to 2 random AP every time a countdown expires. Every time the enemy does anything, Starlord gets a countdown, and his power does damage based on the countdowns on the board. Wonderful pure chaos. Super fun.
Gmax101 wrote: do we have confirmed damage numbers for the various tiles in Yellow at different covers... ?
Jaedenkaal wrote: Gmax101 wrote: do we have confirmed damage numbers for the various tiles in Yellow at different covers... ? The damage of each tile doesn't change at different cover levels, you just get more or different tiles (similar to Maggia Pawns).
notamutant wrote: Jaedenkaal wrote: Gmax101 wrote: do we have confirmed damage numbers for the various tiles in Yellow at different covers... ? The damage of each tile doesn't change at different cover levels, you just get more or different tiles (similar to Maggia Pawns). That is incorrect. Check my video.https://youtu.be/e3Yyk2uCg3Y?t=3m35s 3 covers strike tile is 168. Sniper is 1100. Spy 541. 4 covers strike tile is 189, sniper is 1337, spy is 692. 5 covers strike tiles stay the same but you have two, sniper is 2480, spy is 1298.
Felonius wrote: About the only drawback to the team (besides missing active black and green powers), was the inability to save 10 Team-ups to get a boosted Combined Forces shot. However, the rapid succession of "low" power CF shots meant I didn't really miss it.
Piro_plock wrote: ...you should consider using SL's red instead of Cyke's? With 6 countdowns Quill hits for almost 10k damage for measly 6AP (and that's unboosted at 270!) - much better ratio than Combined Forces. You could then respec Cyclops to 3/5/5 for maximum red AP generation and SL to either 3/5/5 or 5/3/5, whichever you like more.