Bowgentle wrote: remove the screen shake, I'm begging you.
Blahahah wrote: Bowgentle wrote: remove the screen shake, I'm begging you. Don't they have an setting to turn off animations?
stochasticism wrote: Seems like 5 in red is a given. What about the other two skills? I could see arguments for any of the */*/5 builds.
Cthulhu wrote: Buncha Fiddle-Faddle - 13 AP ...Max Level Level 3: Deals 3627 damage, or 5803 damage if there are no enemy Strike, Protect, or Attack Tiles. Level 4: Deals 5239 damage, or 8392 damage if there are no enemy Strike, Protect, or Attack Tiles. Level 5: Deals 8463 damage, or 13541 damage if there are no enemy Strike, Protect, or Attack Tiles.
richterbelmont10 wrote: How often are there no enemy Strike, Protect, or Attack Tiles on the board to get this big boost of damage? Less than half the time?
Tatercat wrote: For those on the verge of champing 4* Luke Cage and needing motivation, I champed him Tuesday and here’s his numbers for yellow and red at 5 covers while boosted (from lvl 271 to 376) in the event: Fortifies up to 3 friendly special tiles, then does 4439 damage for each fortified tile on the board. Iron Fist partner creates a 712 protect tile. Does 18997 damage, or 30395 if there are no enemy Strike, Protect, or Attack tiles on the board. I’ve been doing 5/3/5 so far and he’s been fun, though he’d be more effective in a pvp with lots of Goon nodes, to constantly be triggering his black to generate protect tiles, which in turn he could then fortify. But there’s barely any goon nodes in DP vs MPQ, so there’s been lots of times when I’ve got yellow ready but can’t fire it. (Bring a special spamming partner). But that red is a lot more impressive than I thought. Even if there are enemy special tiles out, 18997 damage at 13 red ap is actually more cost effective than a comparable level Hulkbuster at the same ap cost. Even my lvl 281 Hulkbuster (boosted to 379) came up short, with 1386 per red ap for a total 18018 damage for 13ap.