Koolmind wrote: Old mechanisms in the game are very interesting so why you don t create new cards with them, the board will be more clear and the game will not have a lot of bugs, madnesss delirium conversion ingestion overload fabrication etc so many possibilities for developping new cards with the evolution of the paper mtg. Don t be afraid to the simplicity, a lot of mechanisms will be complicate for new players and less attrative.
Mainloop25 wrote: Is Regenerate specific to Origins?
madwren wrote: Certain abilities are evergreen; they appear in multiple sets and can appear in any of them. You can see a list of these abilities here:http://mtgsalvation.gamepedia.com/Evergreen Regenerate was an evergreen ability, until Oath of the Gatewatch. It was then removed from the evergreen list. Wizards usually introduces 4-6 new abilities in each block, and some of them carry over from set to set. In paper, Shadows over Innistrad brought Delirium, Investigate, Skulk, Transform, and Madness. Eldritch Moon kept half of those (Delirium, Madness, Transform) but added Emerge and Meld. For this block, Kaladesh brought Crew and Fabricate, which came over to Aether Revolt as well as energy, which MTGPQ represents via energize and overload. Aether Revolt continued Crew, but disposed of Fabricate in order to introduce Improvise and Revolt. Note that MTGPQ disposed of the latter two entirely.
wereotter wrote: madwren wrote: Certain abilities are evergreen; they appear in multiple sets and can appear in any of them. You can see a list of these abilities here:http://mtgsalvation.gamepedia.com/Evergreen Regenerate was an evergreen ability, until Oath of the Gatewatch. It was then removed from the evergreen list. Wizards usually introduces 4-6 new abilities in each block, and some of them carry over from set to set. In paper, Shadows over Innistrad brought Delirium, Investigate, Skulk, Transform, and Madness. Eldritch Moon kept half of those (Delirium, Madness, Transform) but added Emerge and Meld. For this block, Kaladesh brought Crew and Fabricate, which came over to Aether Revolt as well as energy, which MTGPQ represents via energize and overload. Aether Revolt continued Crew, but disposed of Fabricate in order to introduce Improvise and Revolt. Note that MTGPQ disposed of the latter two entirely. Madness was a returning ability from the Odessey block. It's unlikely, but possible to see any block mechanics repeated again later. To the question regarding regenerate, it's a recurring keyword across MTG history, but it's very rarely used, so I wouldn't expect to see it too often.