Mechanism
Koolmind
Posts: 39 Just Dropped In
Old mechanisms in the game are very interesting so why you don t create new cards with them, the board will be more clear and the game will not have a lot of bugs, madnesss delirium conversion ingestion overload fabrication etc so many possibilities for developping new cards with the evolution of the paper mtg. Don t be afraid to the simplicity, a lot of mechanisms will be complicate for new players and less attrative.
0
Comments
-
I always wanted to see a return of Regenerate.0
-
i am still waiting for the day i can make a fully viable madness deck.0
-
I'd'like to see madness and delirium back too. I dont think it would hurt the themes of the sets to sprinkles these effects in here and there.0
-
Koolmind wrote:Old mechanisms in the game are very interesting so why you don t create new cards with them, the board will be more clear and the game will not have a lot of bugs, madnesss delirium conversion ingestion overload fabrication etc so many possibilities for developping new cards with the evolution of the paper mtg. Don t be afraid to the simplicity, a lot of mechanisms will be complicate for new players and less attrative.
MTGPQ is a license to reproduce/represent specific cards into a PQ format. While there's definitely some room for interpretation in each set, I'd consider it a virtual impossibility that WotC would get on board with taking mechanics from previous sets and implementing them into current cards that do not have them.
It would be nice, however, if they would translate all of the specific-mechanic cards in a given set, instead of just some.0 -
Is Regenerate specific to Origins?0
-
Mainloop25 wrote:Is Regenerate specific to Origins?0
-
I agree with madness. I don't feel that I ever really got to play it to it's potential because the cards were lacking.0
-
Mainloop25 wrote:Is Regenerate specific to Origins?0
-
Certain abilities are evergreen; they appear in multiple sets and can appear in any of them. You can see a list of these abilities here:
http://mtgsalvation.gamepedia.com/Evergreen
Regenerate was an evergreen ability, until Oath of the Gatewatch. It was then removed from the evergreen list.
Wizards usually introduces 4-6 new abilities in each block, and some of them carry over from set to set.
In paper, Shadows over Innistrad brought Delirium, Investigate, Skulk, Transform, and Madness. Eldritch Moon kept half of those (Delirium, Madness, Transform) but added Emerge and Meld.
For this block, Kaladesh brought Crew and Fabricate, which came over to Aether Revolt as well as energy, which MTGPQ represents via energize and overload.
Aether Revolt continued Crew, but disposed of Fabricate in order to introduce Improvise and Revolt. Note that MTGPQ disposed of the latter two entirely.0 -
madwren wrote:Certain abilities are evergreen; they appear in multiple sets and can appear in any of them. You can see a list of these abilities here:
http://mtgsalvation.gamepedia.com/Evergreen
Regenerate was an evergreen ability, until Oath of the Gatewatch. It was then removed from the evergreen list.
Wizards usually introduces 4-6 new abilities in each block, and some of them carry over from set to set.
In paper, Shadows over Innistrad brought Delirium, Investigate, Skulk, Transform, and Madness. Eldritch Moon kept half of those (Delirium, Madness, Transform) but added Emerge and Meld.
For this block, Kaladesh brought Crew and Fabricate, which came over to Aether Revolt as well as energy, which MTGPQ represents via energize and overload.
Aether Revolt continued Crew, but disposed of Fabricate in order to introduce Improvise and Revolt. Note that MTGPQ disposed of the latter two entirely.
Madness was a returning ability from the Odessey block. It's unlikely, but possible to see any block mechanics repeated again later.
To the question regarding regenerate, it's a recurring keyword across MTG history, but it's very rarely used, so I wouldn't expect to see it too often.0 -
wereotter wrote:madwren wrote:Certain abilities are evergreen; they appear in multiple sets and can appear in any of them. You can see a list of these abilities here:
http://mtgsalvation.gamepedia.com/Evergreen
Regenerate was an evergreen ability, until Oath of the Gatewatch. It was then removed from the evergreen list.
Wizards usually introduces 4-6 new abilities in each block, and some of them carry over from set to set.
In paper, Shadows over Innistrad brought Delirium, Investigate, Skulk, Transform, and Madness. Eldritch Moon kept half of those (Delirium, Madness, Transform) but added Emerge and Meld.
For this block, Kaladesh brought Crew and Fabricate, which came over to Aether Revolt as well as energy, which MTGPQ represents via energize and overload.
Aether Revolt continued Crew, but disposed of Fabricate in order to introduce Improvise and Revolt. Note that MTGPQ disposed of the latter two entirely.
Madness was a returning ability from the Odessey block. It's unlikely, but possible to see any block mechanics repeated again later.
To the question regarding regenerate, it's a recurring keyword across MTG history, but it's very rarely used, so I wouldn't expect to see it too often.
Great catch about madness returning. I knew that, and completely forgot.0 -
Cool, thanks for the info about Regenerate0
Categories
- All Categories
- 44.8K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.2K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 503 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 421 MtGPQ Deck Strategy & Planeswalker Discussion
- 298 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.6K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements