MissMarvelBoobs wrote: her blue is too much . better to steal from all ap color equally than concentrate on 1 highest ap color. it seems not likely the enemy gather so much ap to be stolen. at that time they would already use it. not keep it till 19+ yup. mediocre char. except her 3 star limit. i prefer obw. not even compared to gsbw usefulness
pumkin wrote: I don't know what it is, but I love this character. I only placed top 50, so I only got 2 colors. I wish I had worked a bit to get her blue. Very few characters have I taken an immediate liking to. From first reading about her abilities, I'm thinking 5/3/5. A three-count timer leaves too much to chance. If the countdown timer decreases as it levels up, it might change to 5/4/4. But they also just increased the AP requirement for Bewilder. This is another character whose three abilities are almost equally cool. She's a combination of Black Widow, Wolvie and Doom. Maybe not the same damage levels. I don't know; I haven't done math. But she seems pretty damn awesome at first glance.
Phantron wrote: For those saying her blue is weak, I can guaranteed you OBW and The Hood will be nerfed in their AP stealing abilities at some point, if even Psylocke's relatively weak AP stealing ability got nerfed before it even went live (went from 8 blue to 10 blue). I don't know if that's enough to make you invest 5 into blue, but getting the countdown from 3 to 2 turns might be a big deal if Dormammu's Aid and Aggressive Recon gets nerfed, and they definitely will. It's probably best to not invest beyond 3 cover of any color until the fallout from the nerf to other AP stealing abilities is over. One thing I noticed is that the red strike tiles doesn't have to be created by Psylocke, so you can do Daken + Psylocke, match green to put 2 weak ones, and this drops your red to 6 and then you can put your first big one for 2 AP cheaper, and 6 versus 8 is the differnce between 2 matches or 3 matches, so that's a pretty big difference. I imagine that'd be a very good combo for PvE.
eidehua wrote: Phantron wrote: For those saying her blue is weak, I can guaranteed you OBW and The Hood will be nerfed in their AP stealing abilities at some point, if even Psylocke's relatively weak AP stealing ability got nerfed before it even went live (went from 8 blue to 10 blue). I don't know if that's enough to make you invest 5 into blue, but getting the countdown from 3 to 2 turns might be a big deal if Dormammu's Aid and Aggressive Recon gets nerfed, and they definitely will. It's probably best to not invest beyond 3 cover of any color until the fallout from the nerf to other AP stealing abilities is over. One thing I noticed is that the red strike tiles doesn't have to be created by Psylocke, so you can do Daken + Psylocke, match green to put 2 weak ones, and this drops your red to 6 and then you can put your first big one for 2 AP cheaper, and 6 versus 8 is the differnce between 2 matches or 3 matches, so that's a pretty big difference. I imagine that'd be a very good combo for PvE. Hard to judge how long that would take-- we are still not that far through our current "funbalance" list. I'd assume the respec would be in by then, so the downsides would be less sever.
Phantron wrote: if Dormammu's Aid and Aggressive Recon gets nerfed, and they definitely will.
Puritas wrote: Phantron wrote: if Dormammu's Aid and Aggressive Recon gets nerfed, and they definitely will. that's a pretty decisive statement considering Demiurge has never said anything along those lines, and Daredevil/Psylocke are a completely different class of character than hood/obw
Phantron wrote: Puritas wrote: Phantron wrote: if Dormammu's Aid and Aggressive Recon gets nerfed, and they definitely will. that's a pretty decisive statement considering Demiurge has never said anything along those lines, and Daredevil/Psylocke are a completely different class of character than hood/obw Psylocke's AP steal didn't even survive at the original 8 AP cost even though nobody would think it's overpowered compared to existing abilities. They're putting a rather tight limit on how powerful AP steal abilities can be. Unless there are two completely different design teams, it makes no sense you'd nerf Psylocke's blue from 8 AP to 10 AP, and yet completely ignore abilities that are, by a conservative estimate, at least twice as good. For example, compared to Aggressive Recon, AR uses less valuable assets (blue is more valuable than purple), steals up to 24 AP and has no defenses against it, while there are multiple ways to deal with Bewilder (destroy the tile, use up the AP before 2 turns, or even match another color), and is unlikely to ever steal more than about 12 AP unless it's a dead color (because if you have 12 AP of something you almost certainly can use an ability), and if it's a dead color then clearly the side losing those AP suffers no direct impact from losing the dead color.
Pwuz_ wrote: Can Hood's Intimidate cause count down timers to hit zero? That certainly could be used in some combos for characters like Magneto, Cap, & Ares. I was always under the impression that was Hood's primary role was to support someone who has a lot of countdown moves.
DaloneWolf wrote: Black: Psi Katana 5/5 Cost: 6 Deals 965 damage and leaves the enemy bleeding. Converting a black tile into a 231 attack tile that damages the current opponent each turn.