Phaserhawk wrote: What's the consensus? 3/5/5 or 4/5/4. I'm leaning towards 3/5/5, but not sure what to do. You need at least x/5/4 in order to make red decent, but is the trade off of making blue from a 2 to 3 turn counter and clear 8 more tiles better than paying the extra 2 red AP and clearing a 5 x 5 vs 3x3 (16 tile increase (sometimes))?
DayvBang wrote: Phaserhawk wrote: What's the consensus? 3/5/5 or 4/5/4. I'm leaning towards 3/5/5, but not sure what to do. You need at least x/5/4 in order to make red decent, but is the trade off of making blue from a 2 to 3 turn counter and clear 8 more tiles better than paying the extra 2 red AP and clearing a 5 x 5 vs 3x3 (16 tile increase (sometimes))? I advocate 4/5/4 (4/4/4 now, I think he's got the only 2* cover I'm missing) for minimal countdown timers. Still haven't really used him yet because he's never been featured and I'm not a fan of random countdown tiles in general.
nihilium wrote: Currently Im at 3/5/3 and got a 4th red cover, so... Also, is he worth spending ISO on? Most of the time Im running with wolverine and obw and whatever I can find for the last spot, so... ^^"""
TheHood wrote: He need a boost, If they'd reduce AP cost of his skills just a little, Magneto MN! could became one of the best 2-star of the game. Now his best build is 3/5/4 IMHO, but in the current situation he can't show his full potential.
Zhirrzh wrote: TheHood wrote: He need a boost, If they'd reduce AP cost of his skills just a little, Magneto MN! could became one of the best 2-star of the game. Now his best build is 3/5/4 IMHO, but in the current situation he can't show his full potential. I actually have him at 3/5/4 but I'll take the 5th cover when it comes along. I finally got him to a useable level in time for the Simulator event and it's just so much fun to be using a character who is not Wolvie or Thor and doesn't just do direct damage. And the combo with either Spiderman or with the boosted Classic Storm is just so much fun.
Toxicadam wrote: Magneto NOW's biggest downfall has always been his accessibility. It was always much easier to get Thor/Wolvy covers and once you are on that path (of building them up), you never look back. That still hasn't changed at all. I wouldn't call his red OP. You have to gain 14 AP, just to gain 11 more. Plus, breaking 25 tiles is going to destroy the board. Which can ruin any strike/web tiles you have set up in the meantime of building up that red 14 AP.
Bugpop wrote: I'd say it's overpowered when you can deal 2500 damage and obtain 25 AP for 14 AP (With 25 green AP in the bank, for 12 AP Classic Storm can get 25 AP for 12 AP, but that's only 25 AP + tile damage, How much is an extra 1855 damage worth?)
Phaserhawk wrote: Spidey loves Magneto Marvel NOW. I'll make protect tiles, you make me blue, I help you, you help me,