pheregas wrote: Was this 5* Strange also 5/3/5?
Mitchjewitz wrote: 5*s still have a much better match damage than the rest of the star tiers. This is what truly separates 5*s from the rest of the characters.
Vhailorx wrote: Mitchjewitz wrote: 5*s still have a much better match damage than the rest of the star tiers. This is what truly separates 5*s from the rest of the characters. 4*s have more health and do more ability damage than 5*s at 550. That is worth trading some match damage.
aesthetocyst wrote: Poor Strang3 only removes "up to" (cause players love RNG) 2 tiles one time. Sad trombones. At least he gets some AP back, making add'l uses cheaper.
zodiac339 wrote: aesthetocyst wrote: Poor Strang3 only removes "up to" (cause players love RNG) 2 tiles one time. Sad trombones. At least he gets some AP back, making add'l uses cheaper. What's this "up to" bit? I've only ever seen him remove 1. Every. Time.
JHawkInc wrote: zodiac339 wrote: aesthetocyst wrote: Poor Strang3 only removes "up to" (cause players love RNG) 2 tiles one time. Sad trombones. At least he gets some AP back, making add'l uses cheaper. What's this "up to" bit? I've only ever seen him remove 1. Every. Time. I think it's supposed to be like 3* Bullseye's purple. Targets "up to 2", meaning it'll work if only 1 is on the board. It's not supposed to be RNG based where you "hope" it takes out more tiles. It's just bugged (seems to only take out 1 tile for everyone).
aesthetocyst wrote: Polares wrote: I was checking today how 5 Strange is compared to 3 Strange when both are 550 and I found out some interesting results. 5 Strange Hitpoints 77k 3 Strange Hitpoints 90k 5 Strange blue at 550 => 13.7 dmg 3 Strange blue at 550 => 15.1 dmg 5 Strange yellow at 550 => 12.5k dmg 3 Strange yellow at 550 => 14.7k dmg + 3k heal This is a bit... [ selective! ]... 5trange has double the match damage across the board. 5trange has the advantage on crits: 4.3x vs. 3.0x for Strang3. 5trange also has the advatage of typrically more sophiticated 5* powers:5 yellow has the option to fire offensively, don't have to wait to fire passively (remember, firing passively depends on the enemy firing first!*)For a one-time cost, 5 pink creates an unmatchable tile that removes enemy special tiles every turn. Poor Strang3 only removes "up to" (cause players love RNG) 2 tiles one time. Sad trombones. At least he gets some AP back, making add'l uses cheaper. ______________________ * That's right ... 5trange fired first!
Polares wrote: I was checking today how 5 Strange is compared to 3 Strange when both are 550 and I found out some interesting results. 5 Strange Hitpoints 77k 3 Strange Hitpoints 90k 5 Strange blue at 550 => 13.7 dmg 3 Strange blue at 550 => 15.1 dmg 5 Strange yellow at 550 => 12.5k dmg 3 Strange yellow at 550 => 14.7k dmg + 3k heal This is a bit... [ selective! ]...
aesthetocyst wrote: Remember before champs, before 5*s, back when BoP ran at the then 4* max, lvl 270? That was also before the lower rarities scaling at high levels was blunted. Result? Certain 1*s and 2*s ran wild all over the 3*s and the very limited array of 4*s that existed then. After the 4thor XFW nerfs, BoP was a complete Juggs fest. Had they not turned down the volume on the scaling of lower-tier abilities when they rolled out championing (the so-called "3* nerf" Forumice like to complain about (what, no tears for the 1*s or 2*s...?)), we'd be watching Juggs throw down 200K headbutts in BoP ... in every .... single ... match. Over and over. TL;DR - 5*s are fine in BoP, at their 'normal' max; 4s enjoy an 'artificial' high; lower rarities were rebalanced out of the limelight.