octal9 wrote: Took a bit of searching for me, but I found it - it was the OGW PvE event, with Inverter of Truth, Kozilek, etc: https://d3go.com/big-magic-puzzle-quest-1-5-update/
shteev wrote: Question 9 interests me greatly. 'From the selection below, which of these Magic: The Gathering TCG cards do you want to see next in MTGPQ? - Force of Will - Mental Misstep - Thoughtseize - Mishra's Workshop - Time Walk - Black Lotus' With the exception of Thoughtseize, the printing of each of these cards was a huge mistake in paper MTG, and the designers of the game will admit as much.
Creepy Survey wrote: What elements of paper MTG would you like to see in the PQ version?
shteev wrote: First Strike? What the heck was First Strike?
EDHdad wrote: BTW, if they are going to reprint classic Magic cards in Puzzle Quest, then please please please: Naturalize - 3-ish mana in Green: destroys a support. Disenchant - 3-ish mana in White: destroys a support Shatterstorm - low cost red spell that destroys all supports Vandalblast - red spell which destroys all supports you don't control. Epic Confrontation / Pit Fight / Hunt the Weak / Prey Upon : Green spells which have your creatures fight their creatures (this is green's main method of creature removal).
Steeme wrote: EDHdad wrote: BTW, if they are going to reprint classic Magic cards in Puzzle Quest, then please please please: Naturalize - 3-ish mana in Green: destroys a support. Disenchant - 3-ish mana in White: destroys a support Shatterstorm - low cost red spell that destroys all supports Vandalblast - red spell which destroys all supports you don't control. Epic Confrontation / Pit Fight / Hunt the Weak / Prey Upon : Green spells which have your creatures fight their creatures (this is green's main method of creature removal). Some of the supports in this game are hugely OP if you cannot remove them, so I agree that everyone should have access to some efficient type of support removal. For Liliana II, right now I have to **** my deck with Mockery of Nature (which costs 16 and a creature spot) just for support removal, because I don't have Anguished Unmaking and I need a way to remove a Hixus lockdown when the AI places its support in an impossible location. Not to mention we can't choose which supports get destroyed, so if there are multiples out there, then you are just throwing darts.
Stormbringer0 wrote: I have no problems with supports. I don't play support removal, because I never struggle with any OP support there is. Can you give me some card names?
alextfish wrote: But limited events (draft, league, Hearthstone's Arena, that kind of thing) are another way to even the playing field, and ensure that most people don't have the aggravating mythics. Something like that would be a great way to encourage people to use commons and uncommons.
Creepy Survey wrote: Any additional feedback?
Abenjes wrote: I picked thoughtseize as I'd love to be able to view an opponents hand as a mechanic and the above terrifies me.
tiuffw wrote: Abenjes wrote: I picked thoughtseize as I'd love to be able to view an opponents hand as a mechanic and the above terrifies me. The problem with implementing Thoughtseize is they wouldn't put any effort into how the AI plays it.. so a bigger gap would open up between human players and the AI, and that would result in even bigger draws for 1st place in events.