Pylgrim wrote: Black seems super overcosted at 11 AP. Unless the placement of the tiles is not random? The description doesn't say random, could you please confirm, Chthulu?
Nicholas Hewitt wrote: Creating strike tiles is good. Double dipping on damage is good. Doing both at once is phenomenal, and the damage output on the transformed passive is actually quite amazing, especially when you consider how prominent strike tiles are in the top-used characters in the game. We all also saw how wrong we were on evaluating Black Bolt. The green isn't very good, but as others have pointed out, he will almost always have strikes on the field. However, at the end of the day, he's kind of just a middle of the road support character in an age where damage needs to be sky-high and he'll die to any reasonably covered 5*s first ability after match damage. He is a good partner for Phoenix/OML though, but really, don't we already have a surplus of those? He's a good unique design, but he just doesn't contribute enough to the current meta.
simonsez wrote: I think you guys are missing the point of black. It's meant to keep Bloodlust fueled. If you generate two red matches on average from casting black, you're spending 11 black AP for about 18k worth of Bloodlust damage. Plus AP drain. How is this a bad deal?
Tromb2ch2 wrote: Where are you getting 18k damage from? I'm guessing strike tiles? Also if you get to choose were the red tiles go then you can use it like that and would make this ability a little better but I'm not sure you can place them yet.
Polares wrote: I guess you are multiplying 3k x 6, so it needs 6 turns to do the 18k damage AND hope the AI doesn't match red tiles so it goes under 10 red AP on the board.
Polares wrote: So basically if you use Blade+IMHB you would never use Blade's black.