**** Blade (Modern) ****

Blade (Modern) 
4 Star Rarity (Legendary) Wiki Link
At Max Level: HP: 13995 Tile Damage: 11/85/13/12/74/65/3.0x
AP
(PASSIVE) Blade resists his thirst for blood. If there are 10 or more Red tiles on the board, Blade steels his resolve and converts a random basic tile to a strength 37 Strike tile at the beginning of the turn. When Blade's team reaches 9 or more Red AP, this power transforms into The Bloodlust.
Level Upgrades
(PASSIVE) Blade can no longer resist his thirst for blood. Every turn, Blade consumes 1 Red AP and deals 380 damage to a random enemy. When Blade's team falls below 7 Red AP, this power transforms back into The Hunger.
Level 2: Deals 494 damage.
Level 3: Deals 684 damage
Level 4: Deals 950 damage.
Level 5: Deals 1520 damage.
Max Level
Tools of the Trade - 9
AP
Guns, blades, and fangs. Blade never leaves home without his tools. Blade attacks with his arsenal, dealing 315 damage to the enemy team. If Blade's team has 7 or more Red AP, Blade uses his fangs in the attack, healing himself for 241 health.
Level Upgrades
Supernatural Sense - 11
AP
Blade can sense the supernatural, and he doesn't much care for it. Blade destroys 4 AP from the enemy team's strongest color. If Blade's team has 7 or more Red AP, Blade also creates 2 Red tiles.
Level Upgrades

4 Star Rarity (Legendary) Wiki Link
At Max Level: HP: 13995 Tile Damage: 11/85/13/12/74/65/3.0x

(PASSIVE) Blade resists his thirst for blood. If there are 10 or more Red tiles on the board, Blade steels his resolve and converts a random basic tile to a strength 37 Strike tile at the beginning of the turn. When Blade's team reaches 9 or more Red AP, this power transforms into The Bloodlust.
Level Upgrades
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Level 2: Creates strength 56 Strike tiles.
Level 3: Creates strength 67 Strike tiles.
Level 4: Creates strength 93 Strike tiles.
Level 5: Creates 148 Strike tiles.
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Level 3: Creates strength 130 Strike tiles.
Level 4: Creates strength 180 Strike tiles.
Level 5: Creates strength 288 Strike tiles.
(PASSIVE) Blade can no longer resist his thirst for blood. Every turn, Blade consumes 1 Red AP and deals 380 damage to a random enemy. When Blade's team falls below 7 Red AP, this power transforms back into The Hunger.
Level 2: Deals 494 damage.
Level 3: Deals 684 damage
Level 4: Deals 950 damage.
Level 5: Deals 1520 damage.
Max Level
-
Level 3: Deals 1332 damage.
Level 4: Deals 1850 damage.
Level 5: Deals 2960 damage.
Tools of the Trade - 9

Guns, blades, and fangs. Blade never leaves home without his tools. Blade attacks with his arsenal, dealing 315 damage to the enemy team. If Blade's team has 7 or more Red AP, Blade uses his fangs in the attack, healing himself for 241 health.
Level Upgrades
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Level 2: Deals 441 team damage. Heals Blade for 362 health.
Level 3: Deals 567 team damage. Heals Blade for 458 health.
Level 4: Deals 819 team damage. Heals Blade for 651 health.
Level 5: Deals 1355 damage. Heals Blade for 1036 health.
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Level 3: Deals 1103 team damage. Heals Blade for 891 health.
Level 4: Deals 1594 team damage. Heals Blade for 1266 health.
Level 5: Deals 2636 team damage. Heals Blade for 2017 health.
Supernatural Sense - 11

Blade can sense the supernatural, and he doesn't much care for it. Blade destroys 4 AP from the enemy team's strongest color. If Blade's team has 7 or more Red AP, Blade also creates 2 Red tiles.
Level Upgrades
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Level 2: Creates 3 Red tiles.
Level 3: Creates 4 Red tiles.
Level 4: Creates 5 Red tiles.
Level 5: Creates 6 Red tiles.
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Level 3: Creates 4 Red Tiles.
Level 4: Creates 5 Red tiles.
Level 5: Creates 6 Red tiles.
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Comments
Edit: Eh after using him in the Loaner node I am not impressed
I thought the same. I guess adding those red tiles is valued higher because of the mechanic of how his red works? Can you even imagine the destruction if he could place them? I don't think that's the case.
Red passive #2 is most similar to HT green without having to spend AP on the tile. Also a bit like a mini-Black Bolt. Looks good.
Green damage is somewhat low (879/AP with 3 enemies), but remember that there will likely be strong strike tiles on the board. Team attacks go great with strike tiles.
Black is mostly a red accelerator to power his other moves, but there are much better ones available -- IMHB (2), Cyclops (both), Phoenix. Also the AI will probably waste AP by using this with under the required red AP.
5/5/3 and never use black.
Iron Fist at 5 covers generates 7 random black or does X damage if over 12 AP for 5 purple AP.
Blade combines the cost of BOTH of She-Hulk's green and IF's purple and is weaker than both in every way.
Remind me why I would ever use his black ability?
*Sigh* ... so continues the trend of making sure a character has at least one garbage tier power out of its three available. I'm not angry. Just disappointed.
His green costs 9ap and does less than 3k damage. Even with the healing its quite weak.
Black is pathetic at its baseline, costing as mucb as surgical strike tk destory just 4ap. And as a tile shifter its also too pricey for just making 6 tiles.
Red is decent, though it wont proc as often as 3* blade. But bloodlust is a good passive.
Basically he needs lots of red to be abive trash tier, but i dont know that he ever gets great, and he doesnt fuel hinsepf very well. Pair with a strong red battery seems like the only option.
The green isn't very good, but as others have pointed out, he will almost always have strikes on the field. However, at the end of the day, he's kind of just a middle of the road support character in an age where damage needs to be sky-high and he'll die to any reasonably covered 5*s first ability after match damage.
He is a good partner for Phoenix/OML though, but really, don't we already have a surplus of those? He's a good unique design, but he just doesn't contribute enough to the current meta.
I was thinking he could be a decent partner for Phoenix/OML too, but then I realized, that the power that creates more red tiles is black, so it limits a lot its use (most of the time you will use OML's black), and he creates strike tiles that are probably worse than the ones from either PH or OML, so this limits the amount of times PH can fire her red. So, no, I don't think he is going to be a good partner for PH and OML anymore. Maybe if you have just PH.
I don't think he is very good. It is a bit like CapFalcon that has slightly worse abilities than his 3 counterpart. Red is probably his best color, green is okeish when the condition is met, and black is too expensive, just in 4 land, for the same cost IMHB gives you 9 AP and two very good strike tiles, IMHB blue also produces 7 red for much less, and also for much less KP destroys more AP and also gives you more AP. If we compare black to PH's red or IF purple the comparison is even worse...
He might be one of the worst 4s created lately... Just barely ok when buffed ( his numbers are not that good so they wont scale as high as the other recent releases ).
PS: What do you mean with BB, everybody said he was great from the beginning, people just complained about his yellow... We still complain about his yellow
As for blade, his design is fine, but i think the damage numbers and ap costs given to his powers makes him bad. He would be a relatively easy fix. +50% damage on his green power when not healing, and bump his healing value up slightly. Make black cost 7ap but it doesnt spawn tiles if you have 10+ red.
Now blade is 4* iron fist for red. He spawns red quickly which gets his passive going and lets him heal.
Iceman destroys 4 enemy red AP and converts 7 red tiles to blue for 8 AP at 5 covers.
Blade destroys 4 of a random color for 11 AP. That's it. Period... unless you meet the condition of having 7 red AP banked already. Then he generates 6 random red tiles. By this point, you're most likely already draining your own red AP from his red passive, and if the board is already red-starved, it's not going to do you much good.
Yes, this could easily end up being a gross under-evaluation of the ability/character. I don't think on the whole that he's poorly designed. His black though... cut it down to 7-8 AP tops, especially if you're going to tie in that red condition.
All this said though, he could be a pretty nice partner for Fistbuster at the 3-4* tier of play!
Assuming you're in Bloodlust mode, every turn is 3k. If you do get 2 red matches, you just got 6 extra turns of Bloodlust.
I'm coming around on him a bit. I can't see him being the star of a team, but his damage does seem like it will add up, help whittling down opponents.
I am going to start with the basic assumption that you are mainly bringing him for his red so you will want that at 5 to maximize bloodlust and his 3K per turn.
You are obviously not bringing him because of his green as the damage is pretty weak but at 3 covers the damage and heal are terrible... Black at 3 is also really bad as 4 tiles is not going to cause many cascades and will more than likely be way worse than the Fisk Defence (4 ap less), throw in the fact that the AP generation has a condition an the skill is way over priced! Both black and green are 5 covers or you literally wont even cast them..
I think 553 with the plan to bring someone with a good black is likely the best option or maybe you use him to support someone like Phoenix or IM46 and go 535.
I guess you are multiplying 3k x 6, so it needs 6 turns to do the 18k damage AND hope the AI doesn't match red tiles so it goes under 10 red AP on the board.
But If instead of using Blade's black you use IMHB's black for the same cost you get 9 turns and two very strong strike tiles to add on the damage. And he also can use blue to get some red on the board so the +10 it is met all the time. So basically if you use Blade+IMHB you would never use Blade's black.
Blade's red is nice, but black is very very meh. Green at least is cheap and can heal you a bit...
Yes, it's 11 AP for the Black power.
But you wouldn't use IMHB with him. The whole point of Blade is to NEVER use a red power. It'd be silly to waste a slot just to get an incrementally better battery. You're way better off adding a battery on a non-redundant color.