DevilMayGrind wrote: Changing his power to a passive one (where the countdown tile would place it self like Switch's) would make this character more tolerable.
Marc Spector wrote: DevilMayGrind wrote: Changing his power to a passive one (where the countdown tile would place it self like Switch's) would make this character more tolerable. That is a fantastic and easily implementable change! I think that's what makes Cho so frustrating for me... such little tweaks to each move and he could actually be quite good. I'd even be fine with blue the way it is if they just removed the #-of-tiles condition on Hot Dog Stand.
From the list provided, I think it has to be Hot Dog Stand. It's the only ability that I can think of which has two "anti-spam" measures in place - stuns the user after casting and can only be cast with <7 blue tiles but adds blue tiles to the board. To me, that's indicative of poor design. There are plenty of other "bad" (or at least "suboptimal") abilities on that list, but they could all be "fixed" with a tweak to cost or power. Hot Dog Stand is a hot mess of unconnected effects and inadequate theming. So here's how I'd fix it. There are a few things to consider; appropriate character theming, the ability's effect, and the colour traits. The character of Totally Awesome Hulk is really quite new, I'm not reading his comic, so my understanding of the character is based on the few panels I can find via a Google search - plus his representation in MPQ. To me, he seems almost a little arrogant - he's smart and he ~knows~ he's smart, and being able to Hulk-out but retain his consciousness only kind of feeds that ego. Cho two other moves are a Green ability which gains power based on Blue AP in reserve and a Blue ability which generates Green AP and charges Blue tiles. There's some great synergy there between his brawn (green) and his brains (blue), but then the black ability feels kind of tacked on. I think keeping the ability in Black offers a great opportunity to represent that ego. Hot Dog Stand returns health - because that's what Hot Dogs do, of course - but the idea behind the ability isn't that Cho needs to eat to recover, bur rather he's so confident in his ability to win that he'll stop fighting to have a snack. So we keep the health gain, but I'm going to change the way the "drawback" is manifest and limitations.Hot Dog Stand - 5 AP Cho empties the stock of a nearby food vendor. Hulk is healed for 77 for each Blue tile on the board, then converts 3 Blue tiles to Black and ends the turn. Level Upgrades Level 2: Hulk heals himself for 90 health per Blue tile. Level 3: Hulk heals himself for 103 health per Blue tile. Level 4: Hulk heals himself for 129 health per Blue tile. Level 5: Hulk heals himself for 181 health per Blue tile. Max Level Level 3: 204 health per Blue tile Level 4: 255 health per Blue tile Level 5: 358 health per Blue tile I removed the stun, but this ability ends the turn. This will leave Cho on the receiving end of whatever the enemy is about to dish out. I think this adds a really neat strategic option to this ability as it lets you position your tank out front. I changed the heal to a per tile basis (the numbers I have provided come from dividing the old values by 6 - since the limitation was "less than 7") bur removed the limitation. So this means you could potentially just keep casting HDS each turn, however the ability also reduces the number of blue tiles in play. In this way, by giving into his ego, Cho starts to impact his other abilities. I think these changes make the ability somewhat more usable than its current incarnation, while still keeping some limitation on its use.
Mawtful wrote: I think keeping the ability in Black offers a great opportunity to represent that ego. Hot Dog Stand returns health - because that's what Hot Dogs do, of course - but the idea behind the ability isn't that Cho needs to eat to recover, bur rather he's so confident in his ability to win that he'll stop fighting to have a snack.SNIP I think both Green and Blue probably still need to be revisited as well, but if he had this ability, I'd roster him in a heartbeat.
Handoftheking26 wrote: From what my alliance says, my own experience, and now this forum....perhaps we need a Cho support group? It really is the biggest let down in the game to open an LT and get Cho. I mean it's bad enough when you pull Sue, Reed, or Quill....but wishing you could trade your LT for a 3* is pretty weak....
DevilMayGrind wrote: #stopbullyingcho2016
Blahahah wrote: He looks SO GOOD NOW
Crowl wrote: DevilMayGrind wrote: #stopbullyingcho2016 #willhappensecondsafterheisntcompleterubbish2016
Jaedenkaal wrote: Crowl wrote: DevilMayGrind wrote: #stopbullyingcho2016 #willhappensecondsafterheisntcompleterubbish2016 #yourmove2016 Also, Hot Dog Stand into Smite seems like a thing.
Ozark Boatswain wrote: Looking good, despite the green not changing much. I look forward to trying Chulk + 4Thor + IM40.
Quebbster wrote: Ozark Boatswain wrote: Looking good, despite the green not changing much. I look forward to trying Chulk + 4Thor + IM40. I look forward to running him with Rulk myself. Maybe Thor as the third...