Konman wrote: True Faith Censor is colorless.
Konman wrote: I wonder what % of cards this represents from the whole set. That's a lot of bugged cards and effects.
Buret0 wrote: Thing in the Ice cannot acquire vigilance, even after transforming.
Dodecapod wrote: 4. Fevered Visions - Either the card is bugged, or the text is misleading; the wording suggests the opponent will first draw a card, then take 4 damage if they have 4 or more cards in hand after the Visions draw, whereas the damage effect only occurs if they have more than 4 cards in hand after the Visions draw, or equivalently if they have 4 or more cards in hand before the Visions draw.
"David wrote: Moore"]Thanks everyone. I'm bringing this to the team's attention to make sure we have bugs listed in the database for any of these we may have missed.
Dodecapod wrote: 6. Geier Reach Bandit - If a transformed (night side) Bandit is in play with Mirrorpool on the board, playing a second Bandit will freeze the game; the first Bandit's ability triggers, the second Bandit gains +3/+3 and transforms, then Mirrorpool appears to lose its target and remains on the board, and no further action is possible except for quitting the game. This does not appear to happen when other werewolves are cast with a transformed (night side) Bandit already in play (though I haven't tested all of them exhaustively).
Reaganstorme wrote: @Dodecapod - Thanks for including those. But this one... Dodecapod wrote: 6. Geier Reach Bandit - If a transformed (night side) Bandit is in play with Mirrorpool on the board, playing a second Bandit will freeze the game; the first Bandit's ability triggers, the second Bandit gains +3/+3 and transforms, then Mirrorpool appears to lose its target and remains on the board, and no further action is possible except for quitting the game. This does not appear to happen when other werewolves are cast with a transformed (night side) Bandit already in play (though I haven't tested all of them exhaustively). I can't find this card on the D3 cards list, nor Decktester. Is it in the game? Looks like it should be a rare.
Plastic wrote: Reaganstorme wrote: @Dodecapod - Thanks for including those. But this one... Dodecapod wrote: 6. Geier Reach Bandit - If a transformed (night side) Bandit is in play with Mirrorpool on the board, playing a second Bandit will freeze the game; the first Bandit's ability triggers, the second Bandit gains +3/+3 and transforms, then Mirrorpool appears to lose its target and remains on the board, and no further action is possible except for quitting the game. This does not appear to happen when other werewolves are cast with a transformed (night side) Bandit already in play (though I haven't tested all of them exhaustively). I can't find this card on the D3 cards list, nor Decktester. Is it in the game? Looks like it should be a rare. It's a mythic in PQ. The reason it's not on decktester is because the card wasn't released in game when SoI was updated on the site. The site creator is currently taking a break, so some info might still be off (such as Inner Struggle) on there.
Dodecapod wrote: Yeah, I'm not sure about the reasoning behind the decision, or whether there was ever an announcement about it from the devs, but Geier Reach Bandit was added to SOI a while after the initial set release, and offered as a non-exclusive single from the vault when it was first introduced. Bandit is visible in-game using the "show all cards" filter under Inventory, but perhaps due to the unique way it was released (and to Meto5000 being away), the D3 and Decktester card lists seem to have never been updated to reflect the change. At any rate, here's what the card does in-game, along with its appearance in the SOI pack list of lootable cards: On an unrelated note, I had a chance to test Lambholt Pacifist and Thraben Gargoyle a little last night, and while it's possible I simply didn't encounter the situations that produce incorrect combat behavior, both cards seemed to function exactly as their texts indicate when I played them; Pacifist required a different creature to have 6+ power in order to be able to attack, even while it had 6+ power itself, and Gargoyle could attack normally even on day side, and lacked the red "X" over its power that used to be present prior to the last few patches.