Character Re-balance Announced: Your top 3 for the 3-stars?

Options
2

Comments

  • Quebbster
    Quebbster Posts: 8,070 Chairperson of the Boards
    Options
    Nellobee wrote:
    Buff:
    Psylocke, Spidey, Colossus.
    4*'s: IW, Mr. F, Cho.

    Nerf:
    KK, Cyc, IF
    Red Hulk, Jean Grey, Iceman

    Don't know enough about 5*, but no one uses SS even though he is older than OML, so he probably needs a buff. And everyone knows OML needs a nerf. Everyone.
    OML doesn't need a nerf. He may not even be a top 3 5*.
    Let's not start that discussion again...
  • Calnexin
    Calnexin Posts: 1,078 Chairperson of the Boards
    Options
    STOPTHIS wrote:
    I went with Spidey, Punisher, and Captain Marvel. Though I was tempted to with Psylocke and Colossus. But Punisher is so damn weak he buff across the board and Carol's red is useless. It needs to get rid of any special tile. And Spidey. Man, poor Spidey. He needs either a complete rework or to be made more like 1* Spidey.

    I'd also like to see some tweaking to Doc Ock too. His blue really should cost less.

    Carol's red is excellent if you're going into a fight knowing you have to deal with protect tiles. At 5 she takes out all of them. Against 2* Bullseye, 3* Magneto and Falcon, and several 4*s, it's a lifesaver. The damage is trivial but relatively cheap.

    Punisher was on my initial list (Psylocke and Sentry being my top two - O opted for Hulk instead). He feels like he's really supposed to get going combining strike and attack tiles, but I've never had the molotov do much and the strikes tend to get blown away when he uses his green again.
  • DaveR4470
    DaveR4470 Posts: 931 Critical Contributor
    Options
    Calnexin wrote:

    Carol's red is excellent if you're going into a fight knowing you have to deal with protect tiles. At 5 she takes out all of them. Against 2* Bullseye, 3* Magneto and Falcon, and several 4*s, it's a lifesaver. The damage is trivial but relatively cheap.

    The problem I have with Carol is not that her skillset is poor, it's that she doesn't play very well with other 3* tile control specialists. I'd like to consistently use Carol/Lazy Cap/miscellanous green/yellow damage person (e.g. Squirrel Girl) against strike/protect spamming nodes, but that gives you a poor choice between Carol's red (to remove a lot of protect with a little damage) vs Cap's red (removes one of anything and does a good deal of damage). She doesn't tank enough to make her passive super useful, either. (Too many red users you'd think of bringing with her will tank it away from her.)

    If I split 3*s into frequent/sometimes/never tiers of usage, Carol would be in the sometimes, because she has utility as is. But she could be better. But other 3* characters need help a lot more than Carol does.
  • DaveR4470
    DaveR4470 Posts: 931 Critical Contributor
    Options
    Thoughts on Spidey:

    I think the massive, massive problem with Spidey (and Venom, for that matter) right now is the whole web tile system. Tieing power strength to web tile presence just doesn't work. Either the web tiles need to be a passive every-turn addition (like Dr. Doom), or they need to SERIOUSLY upgrade the powers that use them, because they're so difficult to generate. If EACH web tile generates an additional 1000 points of healing (instead of requiring 3 for the bonus), Spidey's heal becomes a lot more valuable (and almost competitive with KK). Ditto for his stun -- each web tile should increase the stun duration by one turn, with a cap at 6 (which I think is the current maximum in-game stun, from Gorgon). And both his yellow and purple should generate web tiles like his blue does.

    Would that Spidey be a little overpowered? Probably. But better than the current one.
  • ErikPeter
    ErikPeter Posts: 719 Critical Contributor
    Options
    Though a damage buff would be good too, Psylocke just needs to add a passive to her blue: (Passive) When your team drains enemy AP, deal ~250 damage per AP stolen. That would turn her blue CD into a potential decent damage spike, and create crazy good synergy with Hood, Blade, and even OBW and Wasp.

    The two nerfs that I'm ok with would be Iceman, just making Whiteout do a little bit less damage since he's so good at accelerating himself, and IM40's Recharge power, which should make less Green. He's already insanely good because of the 12 Red and Blue, and the 9 Green he generates is just overkill. For 6 AP!

    OML definitely doesn't need a nerf. His main draw is his long-term tanking ability, and if you take that away he's pretty much a brick. People want to nerf Teen Jean? Really? Her only real strength is blocking Fistbuster/Winfinite from getting set up (and I still run Fistbuster against her and eat the stuns). These seem like more meta concerns, like, they're tough to face when you're climbing the ranks with a 3-star roster but in terms of power level I'd much rather face one than like, a powered-up X23 (who people say is bad) or Peggy Carter. Or 4Cyc? Ugh. He's a pain to fight but even he doesn't deserve a nerf.

    Anyways, topic wander. Of the 3's, besides Psylocke, Punisher's green Strikes should be bigger and better, and Sentry could be buffed but honestly I don't care if they do, he's lame anyway. I could get behind a rework of Spider-Man, again just give him a bit more Web Tile utility and he'd be great.

    yellowflag.pngWeb Bandages 6 yellowtile.png AP
    Creates 2 web tiles.
    Passive: When a web tile is matched, heals his team for 750 damage.

    blueflag.png All Tied Up 5 bluetile.png AP
    Deals 150 damage per Web tile on the board and stuns an enemy for 1-3 turns (as the current power). Then adds a Web tile to the board.

    purpleflag.png Spider Sense (PASSIVE)
    Spider-Man's senses tingle and he moves to protect himself. Creates a Purple Web tile whenever his team matches Purple tiles.
    Passive: Reduce damage done to Spider-Man by 150 for each Web tile on the board.


    I agree that Carol's one of the weaker 3's. Compared to Hulk's her deterrent power is pretty weak, and besides the utility of killing Protects she doesn't have much going for her. As said above a color shift from awesome colors like red/black to less exciting powers like yellow/blue could be all she needs.
  • Warbringa
    Warbringa Posts: 1,290 Chairperson of the Boards
    edited September 2016
    Options
    I hope the community read the devs thread on the re-balance. They are going to nerf certain characters as well, probably those at the top end of each tier like iceman, iron fist, and who knows maybe OML etc. It was a key part of their communication that I believe many players are over looking and then will be upset when it happens. Their goal is to try and make it so that you don't have nearly as dominate characters in each tier so it makes sense that you need to strengthen the really bad ones and reduce the strength of the best ones to achieve this goal. Just a heads up since most people think they are only going to strengthen weak characters.....their communication also basically says nerfs are coming as well.

    I voted for Spider Man, Sentry and Ragnarok.

    Spider-Man lacks any offense and quite frankly Falcon is the same color set but with better abilities for the same role as a support character. At least Falcon's tile improvement ability is pretty good and can add offense if he is boosting offensive tiles. A simple fix would be to just clone the 1* spider man into the 3* character.

    Sentry is just bad. He needs a complete re-work. His damage team abilities are useless for players but annoying enough when you face him since the AI doesn't really need to worry about team damage (same issue for Carnage imo).

    Ragnarok really just needs his green fixed. I think his blue and red are ok and have good synergy. If his blue was true healing that may also make him a lot better. His green is just awful though as so many other 3* have much better green abilities for much lower AP.

    Most of the other characters on the poll have one power that really needs addressed to some degree with some minor tweaking but are still useful in some way. For example, I think Punisher has a decent red and green power but his black really needs to do more damage and produce stronger tiles. Hulk's passive and green power is good but his red needs to be a lower in AP and do more damage for example closer to IMHB in idea (not in damage since he is a 4*). Beast's yellow healing should be true healing since he is a medic but his blue and green are already pretty good etc.

    One character that could use a little help as well is Doc Ock. His passive and blue board shuffle are ok but his green power is too weak and doesn't fit in with his tile destruction/manipulation angle. Perhaps an ability that stuns a random character for 1 turn for each enemy tile on the board (up to 8 of course lol) for 12 green or alternatively 6 green plus the number enemy tiles on the board (max 14 green?). This would make him a true counter against tile producers.
  • Calnexin
    Calnexin Posts: 1,078 Chairperson of the Boards
    Options
    DaveR4470 wrote:

    The problem I have with Carol is not that her skillset is poor, it's that she doesn't play very well with other 3* tile control specialists. I'd like to consistently use Carol/Lazy Cap/miscellanous green/yellow damage person (e.g. Squirrel Girl) against strike/protect spamming nodes, but that gives you a poor choice between Carol's red (to remove a lot of protect with a little damage) vs Cap's red

    I can't argue with that. Her red is situational. Just about any other red power in the 3* tier is better for damage, and Cap's red is way better if you're only dealing with a single strong tile, like Cage.

    I don't see much use out of her yellow. I've gotten pounded by it when she's on defense. Any strike tile-based offense (or the inclusion of 5* characters) means she's gaining enough AP to hit you for enough damage each turn that you need to consider using health packs. The only ways to shut that down are to bring a stun to the party or save up enough to finish her in one fell swoop. She's a decent deterrent against certain kinds of teams. She probably deserves a look during the rebalance, but I wouldn't consider her one of the top three.
  • Warbringa
    Warbringa Posts: 1,290 Chairperson of the Boards
    edited September 2016
    Options
    DaveR4470 wrote:

    The problem I have with Carol is not that her skillset is poor, it's that she doesn't play very well with other 3* tile control specialists. I'd like to consistently use Carol/Lazy Cap/miscellanous green/yellow damage person (e.g. Squirrel Girl) against strike/protect spamming nodes, but that gives you a poor choice between Carol's red (to remove a lot of protect with a little damage) vs Cap's red



    I find her yellow to be really good as a feeder for red and black. I use her red very limited but her real use is to soak damage and feed red and black sort of like Hulk. If you are using her for her red then yeah she is not good but I think her black and yellow are pretty good. I consider her better in the AP feeder roll vs. tile control. Plus shouldn't her yellow really help feed Cap's red if that is what you are looking for since his red is much better damage and has the potential to return most of its AP? Beside the best tile control strategy is to simply steal them. Characters like Loki, Moonstone, Ant-Man, She-Hulk are best for tile control and I would say Doc Ock, 3* Falcon, and Bullseye are better than Cap or Marvel as tile control candidates. Cap is only really good for tile control if paired with IM40 for the abundant AP in which case yes you can start throwing a ridiculous number of shields out at that point. Pair her with Cap and IM40 and you should be having a red shield party.
  • firethorne
    firethorne Posts: 1,505 Chairperson of the Boards
    Options
    I voted Sentry, Spidey, and Punisher. In theory, Rags should be ahead of at least one of those, but due to the amount that we have to fight Dark Avengers in PvE, I'd rather him remain a mediocre charterer on my roster that I never use instead of a badass that I have to fight 20 times a day in some events.
  • FaustianDeal
    FaustianDeal Posts: 760 Critical Contributor
    Options
    There are few broad categories of characters/powers in 3* land that could use a little help:

    The 'Balanced' character the meta left behind. (Punisher, Psylocke)
    I considered punisher and psylocke to be very well balanced characters when they were released. The both have cheap powers that don't do over-sized damage. But the meta evolved and power-creep is real. These guys were solid (not great) when they launched, but they have not aged well.

    Failed to Launch (Colossus, Quicksilver)
    Never really got off the ground or gained acceptance. They started out in the bottom half of the meta, but never fell low enough to ever garner enough attention for a proper 2nd look. Quicksilver landed here because of his pre-launch tweaks.

    The Over-Nerfed (Rags, Sentry, Spider-Man)
    All former top tier characters laid low by nerf. Let's give these guys some improvement to restore some former glory. One is a marvel flagship character after all.

    The Little Tanks That Couldn't (Captain Marvel, Hulk, Gamora, Vision, Bullseye)
    These characters all have one or more powers that depend heavily on their ability to get out front and do some damage. This requirement shortens their usable life as players transition beyond the 3* tier. Colossus yellow, and Deadpool black give those characters the ability to continue to tank long after their match damage has been far exceeded by our growing 4s. Let's figure out a way to give these tanks some renewed life for the players that are somewhere in the transition phase to 4* land (or maybe even allow them to be viable for a 4* player if they catch the weekly buff).
  • broll
    broll Posts: 4,732 Chairperson of the Boards
    Options
    Other: Doc Ock
  • optimus2861
    optimus2861 Posts: 1,232 Chairperson of the Boards
    Options
    I voted Spidey, Psylocke, Punisher.

    Spidey: needs an offensive ability akin to his 1* counterpart's redflag.png or purpleflag.png . Although I do like that 6-yellow hypothetical above.

    Psylocke & Punisher: Just need to deal more damage. Even when boosted they just can't get the job done (Pun's red is worth using though). Psylocke's blue needs a rework too. A quick lazy revamp makes it behave like Blade's black, stealing X AP every turn it's on the board.
  • TxMoose
    TxMoose Posts: 4,319 Chairperson of the Boards
    Options
    spidey because he's very weak. give him some offense. something. anything.

    sentry and hulk because they are supposed to be super badazzes and in-game they are very very underwhelming
  • Cousin Simpson
    Cousin Simpson Posts: 1,086 Chairperson of the Boards
    Options
    I only voted for Spidey, because he's my last remaining 3* to champion.
  • Norksman
    Options
    I voted for Psylocke, Ragnarok and Spiderman, though I think Doc Ock should be on the list in place of Spiderman.

    Psylocke - remove the 3 strike limit from her red and she'd be strong enough to use imo. An increase on her damage numbers would be welcome.
    Ragnarok - I don't know what the solution is for him. He is just so niche at the moment, maybe due to the fact that there's no awesome blue user? It's also a slippery slope as others have mentioned due to his regular appearance in PvE, especially with a goon or two.
    Spiderman - He's ok, but lack of web tiles is a real issue.
    Doc Ock - His Blue is good, but situational and his green is a train wreck.
  • cardoor
    cardoor Posts: 185 Tile Toppler
    Options
    Doctorpus (Carol and Beast should not be on the list IMO)
  • Trilateralus
    Trilateralus Posts: 251 Mover and Shaker
    Options
    tiomono wrote:
    I only voted for spidey and hulk. Spidey for obvious reasons, and hulk because of that abysmal red.

    I feel beast has no place on this list. He gets out of hand and snowballs with little effort. If he is paired with SW you almost always have a blue special tile on the board for boosting his green and yellow. Even on his own though his blue is dirt cheap and pretty good.

    Hulk's black is also terrible due to the fact that it gets worse the higher you level him. Every move that is triggered by damage in this way is inherently flawed. As one of my favourite marvel heroes Hulk's uselessness in MPQ is infuriating.
  • Trilateralus
    Trilateralus Posts: 251 Mover and Shaker
    Options
    DTStump wrote:
    I picked Punisher, Psylocke and Sentry because they have useless powers. Psylocke has maybe the worst power in the tier and one of the worst in the game (blue), Punisher green is also mostly useless and Sentry... can Sentry get at least one ability with no self-damage? icon_e_sad.gif

    Punisher's green is easily his best power and is simply underpowered due to power creep since his release.
  • Tiger_Wong
    Tiger_Wong Posts: 1,018 Chairperson of the Boards
    Options
    Went with psylocke, DD, and hulk.

    Psylocke doesn't do enough damage and her red strikes have a 3 strike limit. The blue is just a mess.

    Dad's purple should target invisibility and countdowns and do more damage.

    Hulk's red has a weird drawback.

    If doc ock was there, I'd vote for him.
  • bpcontra
    Options
    Voted Squirrel Girl (hear me out), Psylocke, and Gamora (again...hear me out).

    I think Spidey is actually very good as a support character with anyone who generates/uses pink, which in the 3* tier means Iron Fist, Switch, KK, and GSBW...all of whom are very good 3* characters, thus making all of them last much longer.

    Squirrel Girl's green is an absolute beast if you can get it off but its simply too expensive to be useful at 13 green. Make it 10 and watch her soar. Her pink is great against Carnage, Blade, Daken, and a few others. If you simply make her yellow not lose a turn and remove the bonus for a high health opponent, I think she would be extemely useful.

    Psylocke for many reasons mentioned.

    Gamora is interesting because of her quick red ability but it should be a little stronger. Her Black should have a set number of attack tiles rather than based on how many tiles she has on the board. She is a hybrid attack/support character who wont typically beast a ton of tiles so her Black isnt as good as it should be. Her green could use a damage buff.

    I know Im in the minority, but I love squirrel girl....would love to see her buffed to make her a little faster.