Trilateralus wrote: DTStump wrote: I picked Punisher, Psylocke and Sentry because they have useless powers. Psylocke has maybe the worst power in the tier and one of the worst in the game (blue), Punisher green is also mostly useless and Sentry... can Sentry get at least one ability with no self-damage? Punisher's green is easily his best power and is simply underpowered due to power creep since his release.
DTStump wrote: I picked Punisher, Psylocke and Sentry because they have useless powers. Psylocke has maybe the worst power in the tier and one of the worst in the game (blue), Punisher green is also mostly useless and Sentry... can Sentry get at least one ability with no self-damage?
carrion pigeons wrote: Vision is the worst designed 3* though, right? Where's Vision? All he needs is to guarantee that he tanks some colors while his CO'S are on the board.
ClydeFrog76 wrote: Trilateralus wrote: DTStump wrote: I picked Punisher, Psylocke and Sentry because they have useless powers. Psylocke has maybe the worst power in the tier and one of the worst in the game (blue), Punisher green is also mostly useless and Sentry... can Sentry get at least one ability with no self-damage? Punisher's green is easily his best power and is simply underpowered due to power creep since his release. Errr...Retribution?
Trilateralus wrote: ClydeFrog76 wrote: Trilateralus wrote: DTStump wrote: I picked Punisher, Psylocke and Sentry because they have useless powers. Psylocke has maybe the worst power in the tier and one of the worst in the game (blue), Punisher green is also mostly useless and Sentry... can Sentry get at least one ability with no self-damage? Punisher's green is easily his best power and is simply underpowered due to power creep since his release. Errr...Retribution? Way too situational and I inevitably have someone with a better red.
Calnexin wrote: DaveR4470 wrote: The problem I have with Carol is not that her skillset is poor, it's that she doesn't play very well with other 3* tile control specialists. I'd like to consistently use Carol/Lazy Cap/miscellanous green/yellow damage person (e.g. Squirrel Girl) against strike/protect spamming nodes, but that gives you a poor choice between Carol's red (to remove a lot of protect with a little damage) vs Cap's red I can't argue with that. Her red is situational. Just about any other red power in the 3* tier is better for damage, and Cap's red is way better if you're only dealing with a single strong tile, like Cage. I don't see much use out of her yellow. I've gotten pounded by it when she's on defense. Any strike tile-based offense (or the inclusion of 5* characters) means she's gaining enough AP to hit you for enough damage each turn that you need to consider using health packs. The only ways to shut that down are to bring a stun to the party or save up enough to finish her in one fell swoop. She's a decent deterrent against certain kinds of teams. She probably deserves a look during the rebalance, but I wouldn't consider her one of the top three.
DaveR4470 wrote: The problem I have with Carol is not that her skillset is poor, it's that she doesn't play very well with other 3* tile control specialists. I'd like to consistently use Carol/Lazy Cap/miscellanous green/yellow damage person (e.g. Squirrel Girl) against strike/protect spamming nodes, but that gives you a poor choice between Carol's red (to remove a lot of protect with a little damage) vs Cap's red
DTStump wrote: Way too situational and I inevitably have someone with a better red.
mckauhu wrote: Spidey really?? One of the best or THE best support character. Does NOT need a buff!