Character Re-balance Announced: Your top 3 for the 3-stars?

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  • ClydeFrog76
    ClydeFrog76 Posts: 1,350 Chairperson of the Boards
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    DTStump wrote:
    I picked Punisher, Psylocke and Sentry because they have useless powers. Psylocke has maybe the worst power in the tier and one of the worst in the game (blue), Punisher green is also mostly useless and Sentry... can Sentry get at least one ability with no self-damage? icon_e_sad.gif

    Punisher's green is easily his best power and is simply underpowered due to power creep since his release.

    Errr...Retribution?
  • Tee
    Tee Posts: 231 Tile Toppler
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    Vision is the worst designed 3* though, right? Where's Vision?

    All he needs is to guarantee that he tanks some colors while his CO'S are on the board.

    This needs to happen. As is, the character feels like a 'last ditch' effort kinda dude unless you organize your team specifically around him.


    I expect Kamala to get hit with a nerf bat on either the heal or her health if not a redesign on the character.

    And Hulk just needs something else. Using the character just for the Anger in PvE and the poor damage of the red feels very insulting to the king of smash.
  • Trilateralus
    Trilateralus Posts: 251 Mover and Shaker
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    DTStump wrote:
    I picked Punisher, Psylocke and Sentry because they have useless powers. Psylocke has maybe the worst power in the tier and one of the worst in the game (blue), Punisher green is also mostly useless and Sentry... can Sentry get at least one ability with no self-damage? icon_e_sad.gif

    Punisher's green is easily his best power and is simply underpowered due to power creep since his release.

    Errr...Retribution?

    Way too situational and I inevitably have someone with a better red.
  • DTStump
    DTStump Posts: 273 Mover and Shaker
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    DTStump wrote:
    I picked Punisher, Psylocke and Sentry because they have useless powers. Psylocke has maybe the worst power in the tier and one of the worst in the game (blue), Punisher green is also mostly useless and Sentry... can Sentry get at least one ability with no self-damage? icon_e_sad.gif

    Punisher's green is easily his best power and is simply underpowered due to power creep since his release.

    Errr...Retribution?

    Way too situational and I inevitably have someone with a better red.

    Retribution has an end-game use. You could use it against bosses like Ultron or Galactus. In fact, the only good thing about Punisher is being able to send him as a team-up for that purpose: boss battles.

    You could make an argument between black and green, but I'm more in favor of an AoE that can deal about 1k damage (and potentially spawn some attack.png ) than random tile destruction that often backfires and destroys my own special tiles (e.g. ones that were generated by Punisher himself) and deals a pathetic amount of damage.
  • Gmax101
    Gmax101 Posts: 182 Tile Toppler
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    I love the idea of Punisher, and his red is awesome... but his other powers are a little weak.

    Green has solid strike tiles and the low damage is irrelevant.... but why does it have to be random placement....? make it targeted and it is suddenly very strong.

    Black... the AoE damage is low, but the Attack tile is nice. Either up the AoE damage... or have the count down tile do some damage when it hits 0 as well as create the Attack tile...

    If he had targeting on Green and a damaging countdown tile on Black then I think he would be very very useful...

    as it is, when pooled with big AoE users he is a very tidy finisher icon_e_smile.gif

    And I think that has to be the goal... slight Buffs to make them useful rather than massive reworks should be fine... but also just tweaking damage numbers is rarely the right play.

    I think the IM40 maybe went too far, he is really tough to pass up even in a 4* rich roster.... but that was due to the yellow change, not damage

    I LOVE Quicksilver now... he is one of my favourite characters to use, so they did a great job of making him relevant and fun. This was a damage thing, but the functional shift from Crit tiles to locking tiles was great

    Vision, they tweaked his damage and yet didn't sort out the ridiculous limitations on his Red while his Light Density tile is out... seriously, why not any special tile at 5 covers??? He then becomes an interesting damage soaker with control elements when in Light mode, and a damage dealer in Heavy Mode. Though Heavy Mode is tough to make work due to the need to tank colours... so this was a case of close, but no cigar. If they had tweaked the function (Better tile removal and global damage, or even make the Blue Countdown do some damage as it ticks down, which then benefits from the "Heavy" boost) then he would have been interesting.

    Squirrel Girl - Lower Green AP cost slightly and get rid of the "End turn" on Yellow... she would be solid. She fills her niche well, but nobody ever uses the yellow power and green is awesome but slow and expensive

    Psylocke - Bewilder needs to be more effective (pick colour or do something akin to OBW aggressive recon and hit more colours as it goes up levels), and maybe a minor damage tweak...

    Sentry and Ragnarok... these guys do need a rework.

    Doc Ock - Reduce cost of blue, or let it remove countdown tiles or have some damage when there is nothing to remove. Green just needs to be re-worked... pick something and do it well...

    Spidey 3* - Just change yellow to something else, maybe something that does some damage and puts out Web Tiles.. and make purple be like Bullseye 2*

    Colossus - Reduce Black and Yellow cost... he's good but is too hard to get going... or let his yellow tile reduce his other power costs...

    Hulk - Better red please

    Gamora - the black is too situational, the green too weak and the red not damaging enough... Maybe if she got some burst healing while there are strike tiles on the field as a passive element of the black would make her more interesting as a tank...

    Dr Doom - Summon Daemons is a bit weak and the fact that trap tiles get over written is a pain.

    Daredevil - Stop trap tiles being overwritten, give purple something to do when there are no enemy tiles out there...

    Storm - make here unrestricted like the 2*, her Yellow maybe needs a bit of a kick

    Mystique - I just think her blue is a bit over-costed, if cheaper it would speed things up.... maybe the purple needs a better stun....
  • Ctenko
    Ctenko Posts: 218 Tile Toppler
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    Calnexin wrote:
    DaveR4470 wrote:

    The problem I have with Carol is not that her skillset is poor, it's that she doesn't play very well with other 3* tile control specialists. I'd like to consistently use Carol/Lazy Cap/miscellanous green/yellow damage person (e.g. Squirrel Girl) against strike/protect spamming nodes, but that gives you a poor choice between Carol's red (to remove a lot of protect with a little damage) vs Cap's red

    I can't argue with that. Her red is situational. Just about any other red power in the 3* tier is better for damage, and Cap's red is way better if you're only dealing with a single strong tile, like Cage.

    I don't see much use out of her yellow. I've gotten pounded by it when she's on defense. Any strike tile-based offense (or the inclusion of 5* characters) means she's gaining enough AP to hit you for enough damage each turn that you need to consider using health packs. The only ways to shut that down are to bring a stun to the party or save up enough to finish her in one fell swoop. She's a decent deterrent against certain kinds of teams. She probably deserves a look during the rebalance, but I wouldn't consider her one of the top three.

    I get great results out of her yellow, and she actually makes Civil War Tony a virtual pushover after round 5. I'll detail it finally but the team I use for fighting IM46 is such.

    Thing At least one red
    Carol 5 yellow
    Rider 4-5 black

    Now I have a solid set of these people, but you can do it better. As it sits, my rider has virtually no levels. So Carol tanks black for him. Thing tanks the others. Let Tony pound the hell out of you, and get carol to take four hits. Since ANY match will trigger her passive for 5 red and 3 black, this is not hard. She'll do something every time you match black. Watch the damage clock on penance. When Tony hits critical mass. (OHKO) Look at your team.

    Do you have Thing still? Throw a red at each bot. Now stare at Tony.
    Do you only have Carol. Well I hope you made 2 more black matches, or got some fours. Because you need thirty black. Use carol to stun both bots. Stare at Tony.
    Only have the Rider? Team up for One star Widow Blue(5) . Or one star Venom Purple(5). Or carry Spidey T-UP's. Or literally ANY stuns.

    I've lost only one match against Tony ever. And that was an AI super cascade on turn 2 that wiped everyone. It costs two health packs each time. But that's a pretty cheap price for beating him.

    That said though. She still isn't great. She's just really useful Utility in the 4star transition. But that yellow is her standout power.
  • Trilateralus
    Trilateralus Posts: 251 Mover and Shaker
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    DTStump wrote:

    Way too situational and I inevitably have someone with a better red.

    Retribution has an end-game use. You could use it against bosses like Ultron or Galactus. In fact, the only good thing about Punisher is being able to send him as a team-up for that purpose: boss battles.

    You could make an argument between black and green, but I'm more in favor of an AoE that can deal about 1k damage (and potentially spawn some attack.png ) than random tile destruction that often backfires and destroys my own special tiles (e.g. ones that were generated by Punisher himself) and deals a pathetic amount of damage.[/quote]

    I won't deny retribution can be incredibly useful in the right situation but no characters worth should be dependant on power being valuable as a team up. Bring green and black in line with the power creep since Punisher's release and he's a viable character again. Personally I would like to see green be targetable as it can be frustrating as is.
  • mckauhu
    mckauhu Posts: 740 Critical Contributor
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    Spidey really?? One of the best or THE best support character. Does NOT need a buff! Sentry and Psylocke does aswell Rags. But Punisher? No way. His retribution is already awesome enough.
  • optimus2861
    optimus2861 Posts: 1,232 Chairperson of the Boards
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    mckauhu wrote:
    Spidey really?? One of the best or THE best support character. Does NOT need a buff!
    Spidey is one of, if not the, marquee characters of the Marvel Universe. He's stood toe-to-toe with the likes of Juggernaut & Firelord and come out victorious. He should be more than a fricking support character. icon_razz.gif
  • TLCstormz
    TLCstormz Posts: 1,668
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    I voted for Storm, Spider-Man and Psylocke, because I very much want to actually USE THEM!!!!! Selfish I know, but still very realistic.

    For instance, the ones that TRULY NEED the most help are Rags, Sentry, and then Spider-Man or Psylocke. But, even though Sentry and Rags need more love, I would NEVER actually play with them. NOT to mention the fact that they haven't been in a comic storyline FOR LIKE A DECADE! lol.