Polares wrote: notamutant wrote: https://youtu.be/_wuQq1fjors My latest character analysis video for Black Widow. Her passive stun is useless for Spider-Man. The enemy is stunned on their turn, which means when it becomes your turn, they are no longer stunned. Really stupid design. They should've given it a two turn stun. One time BSS stunned me, and the random stun targeted the BSS that just stunned me, but missed because he was invisible. Pathetic. Her moves are too expensive and conditions both difficult to meet and annoying to keep track of if you want a quick match. The stun needs to be a mistake on Devs part, I really hope so, because like that I totally agree is useless :S KingDreadnaught wrote: 1. Purple. Her damage on Purple is lower than expected and erase ONLY 3 enemy special tiles (Let's called it Special except Invisible)... I would suggest to leave her AP Cost as 12 or even increase it to 15 BUT, the reducing cost should be included enemy Strikes, Protects, Attack Tiles down to minimum of 7. Up her based 450 LV damage to 10,000-12,000 wouldn't make her too powerful to cost 7. Look at Silver Surf, 7 Red for 18000 with charged tiles is quite the same. Cof, coff, coff, SS at 450 just does 8k dmg, 18k dmg must be at 550 So then 7 AP for 12k dmg + erase 3 special is way better than SS red, this is way it is just countdowns. It is still very good against GG or IM46, meh against any other 5.
notamutant wrote: https://youtu.be/_wuQq1fjors My latest character analysis video for Black Widow. Her passive stun is useless for Spider-Man. The enemy is stunned on their turn, which means when it becomes your turn, they are no longer stunned. Really stupid design. They should've given it a two turn stun. One time BSS stunned me, and the random stun targeted the BSS that just stunned me, but missed because he was invisible. Pathetic. Her moves are too expensive and conditions both difficult to meet and annoying to keep track of if you want a quick match.
KingDreadnaught wrote: 1. Purple. Her damage on Purple is lower than expected and erase ONLY 3 enemy special tiles (Let's called it Special except Invisible)... I would suggest to leave her AP Cost as 12 or even increase it to 15 BUT, the reducing cost should be included enemy Strikes, Protects, Attack Tiles down to minimum of 7. Up her based 450 LV damage to 10,000-12,000 wouldn't make her too powerful to cost 7. Look at Silver Surf, 7 Red for 18000 with charged tiles is quite the same.
Vhailorx wrote: The stun thing may be working as intended, IF the idea is not to give the player a whole turn offensively, but merely to act as a defensive power that makes stun attacks on anyone other than 5bw risky (because one of your characters is going to get stunned, and it's random). Not saying that's a particularly valuable feature, just that There is a plausible rationale for doing it this way.
Cthulhu wrote: Level 3: Deals 12321 damage and drains 2 random AP if ally below 20% and deal an extra 6384 damage. Level 4: Deals 12321 damage and drains 4 random AP if ally below 20% and deal an extra 8960 damage. Level 5: Deals 14114 damage and drains 4 random AP if ally is below 20% health, and deal an extra 8960 damage.[/color] [/list][/list]
KingDreadnaught wrote: That's right, my bad. However, it's still fair to me though. Haha.
BlackBoltRocks said: Her general best standalone build is 5/4/4; Red and Black get minimal gains going from 4 to 5 covers
BlackBoltRocks said: She has some synergy with Black Bolt (if you have him champed) because those two are only missing Blue, and Bolt can somewhat accelerate Widow if he creates R/B/P Charged tiles. But her powers are kinda expensive, which somewhat dooms her in this fast-paced environment. She can definitely pack a punch though; she just takes awhile to get there. Her general best standalone build is 5/4/4; Red and Black get minimal gains going from 4 to 5 covers