shteev wrote: Guys, guys, this is hilarious. Check out the paper MTG version: The designers of paper MTG *knew* that the card would be a problem if you started looping 2 copies of it, and they solved that problem, and the designers of MPQ just ignored their solution when they ported the card across You're probably wondering, how long ago did MTG come up with a solution to problems like this? 22 years. Has anyone at this company even played Magic?
Barrelrolla wrote: Yeah I play a bit of paper Magic, but I started waaay after the cards you've shown and I'm pretty casual, I know only the cards I've seen in a game That's why I was wondering how exactly does this card work. I remember reading Emrakul for the first time "gain control of target opponent for next turn" and I was like "they missed a word on this card, target what? creature, land?" and then I realized "target opponent" lol Paper magic has some broken cards
Feagul wrote: shteev wrote: 22 years. Has anyone at this company even played Magic? I'm also a paper player so it was jarring how obvious it was from that perspective. They extensively tested it, though.
shteev wrote: 22 years. Has anyone at this company even played Magic?
Feagul wrote: They extensively tested it, though.
shteev wrote: Feagul wrote: shteev wrote: 22 years. Has anyone at this company even played Magic? I'm also a paper player so it was jarring how obvious it was from that perspective. They extensively tested it, though. I've noticed a few times that the designers of this game have failed to learn the lessons of paper MTG. Templating, for example, the practice of ensuring that cards have very precise wording, and that each card which shares functionality with other cards carries exactly the same wording, was a practice adopted by WOTC in 1996 with the Alliances set.