Pongie wrote: If rubberbanding is in place I think it will be the opposite, whoever can clear 6 times the latest will top the leaderboard. Question is, does rubberbanding calculate against main score or just individual subs? If main score, would it not suck to be in the lead only for people below to be able to earn more points? If just sub, then it's entirely different. It's early but I still prefer this test over all previous ones. Play when you want and just ignore the placement
We also increased the amount of rewards that can be earned from a mission to match how many times a mission can be beaten for points. There won't be a time where you are gaining points for beating a mission but do not receive a reward.
Stax the Foyer wrote: If you have to use the phrase "the first 15 times they are beaten" at any point in the description of a game, something has gone terribly wrong.
"David wrote: Moore"]However, we saw that people were still playing according to a schedule and some players were grinding the Easy missions a lot.
No More Points Regeneration - In both versions of mission difficulty, the amount of points you can gain in a mission goes down the more you play them. Once a mission is worth less points, it takes some time for the points to regenerate back to the full amount. We have removed that system so that once a mission is worth less points, it will never be worth more points again. There is now a finite amount of times a mission can be played where you will gain points from beating it.
More Missions....and More Rewards! - Because there is a finite amount of times you can play a mission, we bumped up the amount of missions that can be played for Hard and Required Character missions to six (from four). We haven't changed the starting difficulty for any mission but we did raise the end difficulty for Hard missions (Required Character missions will end slightly harder than before). We also increased the amount of rewards that can be earned from a mission to match how many times a mission can be beaten for points. There won't be a time where you are gaining points for beating a mission but do not receive a reward.
• More missions (and more rewards!) o Each sub-chapter has a minimum of nine repeatable missions: Three Easy, three Hard and three Required Character missions. o In one-day sub-chapters, Easy missions increase in difficulty 4 times and are worth points the first 7 times they are beaten. Hard and Required Character missions increase in difficulty 6 times and are worth points the first 9 times they are beaten. o In two-day sub-chapters, Easy missions increase in difficulty 8 times and are worth points the first 11 times they are beaten. Hard and Required Character missions increase in difficulty 12 times and are worth points the first 15 times they are beaten. o Each mission has rewards equal to the amount of times they can be beaten for points.
Malcrof wrote: When the preview is up, we will all get to see progressions, placements, everything. All this rage, and no-one even knows what the event looks like yet. For all we know, it may end up being the best test yet. It appears either way that this is going to be a very lucrative event.