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MtGPQ Bugs & Technical Issues
Converge Cards and Pyromancer's goggles
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EDUSAN
Posts:
197
Tile Toppler
May 2016
edited May 2016
in
MtGPQ Bugs & Technical Issues
as if playing pyromancers goggles in a deck wasnt hard enough, if i activate them and i fetch a card with converge it will get filled with 0 mana converged so at least the card i had (painful truths) did 0 damage and made me draw 0 cards
kinda sucky how that interaction between cards works.
From a logical point of view i can understand it, but considering that pyromancers goggles is one of the most expensive cards and its activation should be powerful maybe there is a chance that the card gets fetched with 5 converged mana?
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EDUSAN
Posts:
197
Tile Toppler
May 2016
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to add to this "bug"
the cards with awaken that are fetched with pyromancer's goggles dont have their awaken cost filled.
Is better than a 0 mana converged card because at least IT DOES something. But definetely something has to be done about this
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BlackSheep101
Posts:
2,025
Chairperson of the Boards
May 2016
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This is fairly standard for MtG. When something replaces the casting cost of a spell with a variable in the cost, that variable is zero.
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Plastic
Posts:
762
Critical Contributor
May 2016
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I'm with blacksheep on the converge part. The awaken cost is probably something that needs to be addressed though.
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majincob
Posts:
732
Critical Contributor
May 2016
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The goggles are such a build around card you just well... build around it's limitations. If a spell would miss if cast by it, don't put it in your deck. The card behaves as I would expect, being an avid long time player of paper magic.
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