**** Winter Soldier (Bucky Barnes) ****

Winter Soldier (Bucky Barnes) 
4 Star Rarity (Legendary) Wiki Link
At Max Level: HP: 15641 Tile Damage: 11/65/74/83/12/13/4.0x
AP
The Winter Soldier fires an expert sniper shot to take out the enemy’s weapons, giving Bucky a chance to strike again. Select a basic tile. Winter Soldier destroys that tile, dealing 176 damage and stealing 2 enemy AP of that color.
Level Upgrades
Detonator - 10
AP
The Winter Soldier sets a series of booby-trapped explosives. Creates a 3-turn Blue Countdown tile and 3 random Trap tiles. When the Countdown tile reaches 0, destroy all of Winter Soldier’s Trap tiles dealing 509 damage for each. If an enemy matches the trap tile away, create a strength 181 blue attack tile.
Level Upgrades
Moving Target- 12
AP
The Winter Soldier lobs a grenade towards his opponent and quickly draws his weapon, putting the grenade in his sights. Creates a 3-turn Red Countdown tile that deals 1195 damage. If you match it away, deal 1899 damage instead.
Level Upgrades

4 Star Rarity (Legendary) Wiki Link
At Max Level: HP: 15641 Tile Damage: 11/65/74/83/12/13/4.0x

The Winter Soldier fires an expert sniper shot to take out the enemy’s weapons, giving Bucky a chance to strike again. Select a basic tile. Winter Soldier destroys that tile, dealing 176 damage and stealing 2 enemy AP of that color.
Level Upgrades
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Level 2: Winter Soldier’s sniper shot deals 246 damage and steals 2 enemy AP of that color.
Level 3: Winter Soldier’s sniper shot deals 317 damage and steals 3 enemy AP of that color.
Level 4: Winter Soldier’s sniper shot deals 458 damage and steals 3 enemy AP of that color.
Level 5: Winter Soldier’s sniper shot deals 739 damage and steals 4 enemy AP of that color.
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Level 3: Winter Soldier’s sniper shot deals 617 damage and steals 3 enemy AP of that color.
Level 4: Winter Soldier’s sniper shot deals 892 damage and steals 3 enemy AP of that color.
Level 5: Winter Soldier’s sniper shot deals 1441 damage and steals 4 enemy AP of that color.
Detonator - 10

The Winter Soldier sets a series of booby-trapped explosives. Creates a 3-turn Blue Countdown tile and 3 random Trap tiles. When the Countdown tile reaches 0, destroy all of Winter Soldier’s Trap tiles dealing 509 damage for each. If an enemy matches the trap tile away, create a strength 181 blue attack tile.
Level Upgrades
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Level 2: Deals 703 damage per destroyed Trap tile or creates strength 255 Blue Attack tiles.
Level 3: Creates 3-turn Countdown tiles and 4 random Trap tiles, deals 703 damage per destroyed Trap tile or creates strength 340 Blue Attack tiles.
Level 4: Creates 2-turn Countdown tiles and 4 random Trap tiles, deals 833 damage per destroyed Trap tile or creates strength 470 Blue Attack tiles.
Level 5: Creates 2-turn Countdown tiles and 4 random Trap tiles, deals 1347 damage per destroyed Trap tile or creates strength 761 Blue Attack tiles.
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Level 3: Creates 3-turn Countdown tiles and 4 random Trap tiles, deals 1371 damage per destroyed Trap tile or creates strength 662 Blue Attack tiles.
Level 4: Creates 2-turn Countdown tiles and 4 random Trap tiles, deals 1623 damage per destroyed Trap tile or creates strength 915 Blue Attack tiles.
Level 5: Creates 2-turn Countdown tiles and 4 random Trap tiles, deals 2625 damage per destroyed Trap tile or creates strength 1480 Blue Attack tiles.
Moving Target- 12

The Winter Soldier lobs a grenade towards his opponent and quickly draws his weapon, putting the grenade in his sights. Creates a 3-turn Red Countdown tile that deals 1195 damage. If you match it away, deal 1899 damage instead.
Level Upgrades
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Level 2: Creates a 3-turn Red Countdown tile that deals 1673 damage. If you match it away, deals 2679 damage instead.
Level 3: Creates a 3-turn Red Countdown tile that deals 2151 damage. If you match it away, deals 3418 damage instead.
Level 4: Creates a 4-turn Red Countdown tile that deals 3107 damage. If you match it away, deals 4319 damage instead.
Level 5: Creates a 4-turn Red Countdown tile that deals 5019 damage. If you match it away, deals 7087 damage instead.
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Level 3: Creates a 3-turn Red Countdown tile that deals 4189 damage. If you match it away, deals 6656 damage instead.
Level 4: Creates a 4-turn Red Countdown tile that deals 6050 damage. If you match it away, deals 8550 damage instead.
Level 5: Creates a 4-turn Red Countdown tile that deals 9773 damage. If you match it away, deals 13800 damage instead.
1
Comments
- Can the player decide where the tile is placed or is it random?
- Is the CD tile always created on a basic blue tile or can it be created on any basic tile?
- If the enemy matches away one trap tile will the other traps still detonate when the CD timer reached zero?
- If the enemy matches away two trap tiles will you get two attack tiles?
Also, what happens if the enemy matches away the CD tile for his red ability? I assume nothing.
And on the flipside Detonator potentially creates insanely strong attack tiles.
I'm taking it directly from the build that was submitted. I will double check again though.
- Can the player decide where the tile is placed or is it random?
It's random, can't choose where it's placed
- Is the CD tile always created on a basic blue tile or can it be created on any basic tile?
Placed onto an existing tile, does not convert tiles to a blue CD
- If the enemy matches away one trap tile will the other traps still detonate when the CD timer reached zero?
Yes
- If the enemy matches away two trap tiles will you get two attack tiles?
While testing Juggernaut destroyed two with his headbutt attack and I got two attack tiles
Also, what happens if the enemy matches away the CD tile for his red ability? I assume nothing.
Trying! but the AI just doesn't want to get rid of the CD tile for me right now. Will update when I can
Was taken from a 270 max, not 370, confirmed with QA as well, this is what it is.
You are forgetting that one of those nukes is just as good if it gets matched as if it were to go off with crazy strong attack tiles, and the other can be matched by you for extra damage. Not really comparable.
You only get an attack tile if the enemy matches a trap tile. If the enemy matches away the blue CD tile then you just wasted 10 blue AP.
Same with his red ability--if you match the CD tile you get extra damage; if the enemy matches it you get squat.