**** Howard the Duck (Howard, A Duck) ****

Howard The Duck (Howard, A Duck) 
4 Star Rarity (Legendary) Wiki Link
At Max Level: HP: 13034 Tile Damage: 12/11/74/65/83/13/3.0x
AP
Oh, I’m sorry, you’re messing with a MASTER OF QUACK-FU? Then prepare to explain the webbed foot prints on your face to everyone in your office on Monday! Deals 9 damage for each Green tile on the board, then destroys those tiles (Does not generate AP).
Level Upgrades
Bill of Rights - 10
AP
Howard has GRIEVANCES and RIGHTS and he lets his opponents know allllll about them! Waugh! So much so that they eventually fall asleep, knocked-out by his never-ending yak attack. Converts up to 2 random enemy Strike, Protect or Attack tiles to basic tiles, and stuns the target for 1 turn.
Level Upgrades
Duck, Duck, Loose! - 12
AP
When Howard gathers local ducks to the scene, it’s almost impossible to find him! Is he the one with the longer bill? the one with the green head? The one with the suit and tie? Creates 3 invisibility tiles targeting Howard. At the start of your turn, deal 28 damage for each Duck, Duck, Loose! tile on the board.
Level Upgrades
Level 3: Creates 4 invisibility tiles and deals 65 damage for each Duck, Duck, Loose! tile on the board.
Level 4: Creates 4 invisibility tiles and deals 115 damage for each Duck, Duck, Loose! tile on the board.
Level 5: Creates 5 invisibility tiles and deals 166 damage for each Duck, Duck, Loose! tile on the board.
Max Level
Level 4: Creates 4 invisibility tiles and deals 221 damage for each Duck, Duck, Loose! tile on the board.
Level 5: Creates 5 invisibility tiles and deals 320 damage for each Duck, Duck, Loose! tile on the board.

4 Star Rarity (Legendary) Wiki Link
At Max Level: HP: 13034 Tile Damage: 12/11/74/65/83/13/3.0x

Oh, I’m sorry, you’re messing with a MASTER OF QUACK-FU? Then prepare to explain the webbed foot prints on your face to everyone in your office on Monday! Deals 9 damage for each Green tile on the board, then destroys those tiles (Does not generate AP).
Level Upgrades
-
Level 2: Deals 23 damage for every green tile on the board, then destroys those tiles.
Level 3: Deals 41 damage for every green tile on the board, then destroys those tiles.
Level 4: Deals 77 damage for every green tile on the board, then destroys those tiles.
Level 5: Deals 144 damage for every green tile on the board, then destroys those tiles.
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Level 3: Deals 83 damage for every green tile on the board, then destroys those tiles.
Level 4: Deals 153 damage for every green tile on the board, then destroys those tiles.
Level 5: Deals 288 damage for every green tile on the board, then destroys those tiles.
Bill of Rights - 10

Howard has GRIEVANCES and RIGHTS and he lets his opponents know allllll about them! Waugh! So much so that they eventually fall asleep, knocked-out by his never-ending yak attack. Converts up to 2 random enemy Strike, Protect or Attack tiles to basic tiles, and stuns the target for 1 turn.
Level Upgrades
-
Level 2: Converts 3 random enemy Strike, Protect or Attack tiles to basic tiles and stuns for 1 turn.
Level 3: Converts 3 random enemy Strike, Protect or Attack tiles and stuns target for 2 turns.
Level 4: Converts 3 random enemy Strike, Protect, Attack, invisibility, or countdown tiles and stuns target for 2 turns.
Level 5: Converts 5 random enemy Strike, Protect, Attack, invisibility, or countdown tiles and stuns target for 3 turns.
-
Level 3: Converts 3 random enemy Strike, Protect or Attack tiles and stuns target for 2 turns.
Level 4: Converts 3 random enemy Strike, Protect, Attack, invisibility, or countdown tiles and stuns target for 2 turns.
Level 5: Converts 5 random enemy Strike, Protect or Attack tiles and stuns target for 3 turns.
Duck, Duck, Loose! - 12

When Howard gathers local ducks to the scene, it’s almost impossible to find him! Is he the one with the longer bill? the one with the green head? The one with the suit and tie? Creates 3 invisibility tiles targeting Howard. At the start of your turn, deal 28 damage for each Duck, Duck, Loose! tile on the board.
Level Upgrades
-
Level 2: Creates 3 invisibility tiles and deals 61 damage for each
Level 3: Creates 4 invisibility tiles and deals 65 damage for each Duck, Duck, Loose! tile on the board.
Level 4: Creates 4 invisibility tiles and deals 115 damage for each Duck, Duck, Loose! tile on the board.
Level 5: Creates 5 invisibility tiles and deals 166 damage for each Duck, Duck, Loose! tile on the board.
Max Level
-
Level 3: Creates 4 invisibility tiles and deals 125 damage for each
Level 4: Creates 4 invisibility tiles and deals 221 damage for each Duck, Duck, Loose! tile on the board.
Level 5: Creates 5 invisibility tiles and deals 320 damage for each Duck, Duck, Loose! tile on the board.
0
Comments
Unless it is an April Fool's prank this would be Howard the Duck. His blue matches up with the blue skill Bill of Rights shown in his character picture.
Easy pickings for 2* rosters
Also, why is the Blue power not named See Them Driven Before You?
Also, Red Sonja has crossed paths with Spiderman and Elektra if I am remembering things correctly.
::checks the date::
Nope...
Must be a joke, right?
...
Right?!?
1. Bagman is in the game.
2. Devil Dinosaur is only available once per year. (I don't consider him entirely in-viable. Red and Green are decent for cost)
3. Squirrel Girl is actually viable (and seriously, use her to one-shot Carnage with her purple. It feels soooooo good).
4. Bagman exists as a character and is in the game.
5. Totally Awesome Hulk was deemed so special by developers that he got his own release event, and is voted below Invisible Woman as the absolute worst Legendary.
6. Bagman exists because his black suit was trying to control him and made him more aggressive than he could handle. Then he put another black suit on and became Epic power. And Bagman still exists.
7. They think the PVE changes they're testing are fun.
8. Did you know you can get a critical boost reward by completing PVE missions!?
9. Matchmaking against maxed out, boosted Legendaries when you have nothing vaguely that good. (sorry, is that one just my problem?)
10. Actually, I did take out Champion Hulkbuster and Jean Grey with Black Widow (180) and Black Panther (174) during Let's Be Frank. Okay, they weren't boosted, but maybe it's possible to lean on those rares a little more. So, ignore 9 and 10 I guess?