**** Howard the Duck (Howard, A Duck) ****

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Comments

  • ErikPeterErikPeter Posts: 710 Critical Contributor
    OK, So Howard is pretty interesting from a meta-mechanic view. His Purple is insanely strong, but only really at max. And he's a limited character, so presumably people are going to get through Duck Week with only a few covers (or more, I guess, depending on his special drop rates, but I think we can assume they'll be a lot lower than Devil Dino's were--and now I'm wishing I'd taken advantage of last week's sale, just in case).
    I could be wrong, maybe they'll give his covers away like crazy (apparently one is at least guaranteed just for doing the event), but I doubt it. So we get a character that can be very strong when maxed, but only to those players who are willing to level him with CP--so maybe you're lucky and have a 1/1/2 after the event, you will still need to spend 360 CP getting his purple to max. That's a huge commitment, (plus the 480 more CP you'd need to max him) and so only the top tier players will be able to field Howard effectively.

    Honestly I'm pretty much ok with that. A maxed Howard would be a trophy of insane commitment to the game, so he'd damn well better be usable. (And then they'd better give us a 5* that can shred the board to deal with those invisibility tiles.)
  • bpcontrabpcontra Age Unconfirmed Posts: 176
    Magneto 2*'s maxed red can clear the entire board...not overly expensive either....so...no need for a 5*
  • BlahahahBlahahah Age Unconfirmed Posts: 738
    bpcontra wrote:
    Magneto 2*'s maxed red can clear the entire board...not overly expensive either....so...no need for a 5*
    Thats his blue, and while it may not be expensive I think its a 4 or 5 turn countdown tile.
  • El SatannoEl Satanno Age Unconfirmed Posts: 1,005 Chairperson of the Boards
    Hey, say whatever you will, but at least the art is nice. Good looking cover, too.
  • neubratorneubrator Age Unconfirmed Posts: 20
    Anybody know if duck hunting will start or roll into the next season or are we getting a spring break sized gap?
  • SpecSpecterSpecSpecter Age Unconfirmed Posts: 182 Tile Toppler
    I thought I read somewhere that it was all going to start off about the 6th.
  • amusingfoo1amusingfoo1 Age Unconfirmed Posts: 597 Critical Contributor
    Blahahah wrote:
    bpcontra wrote:
    Magneto 2*'s maxed red can clear the entire board...not overly expensive either....so...no need for a 5*
    Thats his blue, and while it may not be expensive I think its a 4 or 5 turn countdown tile.

    13 AP at that level, so not cheap. And yes, four-turn countdown. Hope you have Iceman, cStorm, or mBW to stun Howard for that long.
  • Piro_plockPiro_plock Posts: 287 Mover and Shaker
    ErikPeter wrote:
    (And then they'd better give us a 5* that can shred the board to deal with those invisibility tiles.)
    4* JG purpleflag.png removes invisibility tiles (starting at 4 covers).
  • DAC169DAC169 Posts: 118 Tile Toppler
    Blahahah wrote:
    bpcontra wrote:
    Magneto 2*'s maxed red can clear the entire board...not overly expensive either....so...no need for a 5*
    Thats his blue, and while it may not be expensive I think its a 4 or 5 turn countdown tile.

    13 AP at that level, so not cheap. And yes, four-turn countdown. Hope you have Iceman, cStorm, or mBW to stun Howard for that long.
    problem there is that all those skills are blue, so that's 13 MNMags + either 6 bobby, 11 cStorm, or 9 mBW. unless you're using a team-up
  • XenoberyllXenoberyll Posts: 647 Critical Contributor
    Cthulhu wrote:
    Full stats will be up soon!

    Define "soon" icon_rolleyes.gif
  • CthulhuCthulhu ADMINISTRATORS Posts: 354 Site Admin
    I hope today!
  • CthulhuCthulhu ADMINISTRATORS Posts: 354 Site Admin
    hey all! I hope this one came out ok.

    Howard the Duck is awesome and he was a lot of fun to work on. I didn't start the process, but continued where Ice left off and it was great to have Joe and Chip to help with this character!
  • JathroJathro Posts: 323 Mover and Shaker
    Wow. Those are 4* numbers?
  • notamutantnotamutant Age Unconfirmed Posts: 855 Critical Contributor
    Damage is really underwhelming. ~3.6k plus board shake for 8 AP. I guess a bit better than XForce, but that doesn't mean much. 3 turn stun plus destroying enemy special tiles for 10 AP? I would rather just have 4 turn stun for 6 AP with extra damage potential of Iceman, and they share all 3 colors. Invisibility will make Howard last longer, but you won't get off multiple greens in one match because of him destroying them all after one use, and invisibility tiles will be easier to match away with all green tiles gone. 1.2k damage a turn is also not impressive.

    Interesting character, but the damage numbers are just too underwhelming to make the skills useful in the current uber 4 star and 5 star tier. Worth keeping only for this event and then throwing out since you will never get any covers for him again. If they left him in packs, it might be worth hanging on to him for when he is boosted. As he is not readily available long term, worthless.
  • ThanosThanos Posts: 582 Critical Contributor
    Seriously disappointing, please buff him before release. Are the purple numbers right at level 270?
  • XenoberyllXenoberyll Posts: 647 Critical Contributor
    Cthulhu wrote:
    hey all! I hope this one came out ok.

    Howard the Duck is awesome and he was a lot of fun to work on. I didn't start the process, but continued where Ice left off and it was great to have Joe and Chip to help with this character!

    One question: Max level still means lvl 270 for 4star characters, right?
    He could use a little buff i guess.
  • BlackBoltRocksBlackBoltRocks Posts: 2,287 Chairperson of the Boards
    The good thing is you only need a 0/0/1 Howard for his DDQ
  • XenoberyllXenoberyll Posts: 647 Critical Contributor
    The good thing is you only need a 0/0/1 Howard for his DDQ
    AOE opponents FTL! icon_razz.gif
  • GrumpySmurf1002GrumpySmurf1002 Age Unconfirmed Posts: 3,511 Chairperson of the Boards
    So his green is basically 3Magneto's red, but on a different color.

    His blue is the non-damage parts of Jean's blue and purple.

    His purple is some weird hybrid of IW yellow and Antman yellow.

    Overall, feels roughly as strong as Dino, which is about where he belongs as a limited release. Can't say I'm surprised.

    I am relieved that this doesn't appear to be true (from the Piecing Together Marvel article):
    Duck, Duck, Loose is the power that not only brings the humor, but it also brings the devastation. For 12 Purple AP, Howard creates invisibility tiles that deal damage every turn for each Duck, Duck, Loose tile on the board. With a Level 270 Howard and five Duck, Duck, Loose covers that’s five tiles that cause 1713 damage every turn per tile!

    More on Marvel.com: http://marvel.com/news/tv/25977/piecing ... z453APKR3D

    Potentially 8500 per turn would've been ridiculous
  • CthulhuCthulhu ADMINISTRATORS Posts: 354 Site Admin
    Xenoberyll wrote:
    Cthulhu wrote:
    hey all! I hope this one came out ok.

    Howard the Duck is awesome and he was a lot of fun to work on. I didn't start the process, but continued where Ice left off and it was great to have Joe and Chip to help with this character!

    One question: Max level still means lvl 270 for 4star characters, right?
    He could use a little buff i guess.

    yes 270 4 star numbers. I didn't mean per tile with the interview, it was a typo/grammer mistake sorry!
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