**** Howard the Duck (Howard, A Duck) ****
Comments
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Magneto 2*'s maxed red can clear the entire board...not overly expensive either....so...no need for a 5*0
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Hey, say whatever you will, but at least the art is nice. Good looking cover, too.0
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Anybody know if duck hunting will start or roll into the next season or are we getting a spring break sized gap?0
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I thought I read somewhere that it was all going to start off about the 6th.0
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Blahahah wrote:bpcontra wrote:Magneto 2*'s maxed red can clear the entire board...not overly expensive either....so...no need for a 5*
13 AP at that level, so not cheap. And yes, four-turn countdown. Hope you have Iceman, cStorm, or mBW to stun Howard for that long.0 -
ErikPeter wrote:(And then they'd better give us a 5* that can shred the board to deal with those invisibility tiles.)0
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amusingfoo1 wrote:Blahahah wrote:bpcontra wrote:Magneto 2*'s maxed red can clear the entire board...not overly expensive either....so...no need for a 5*
13 AP at that level, so not cheap. And yes, four-turn countdown. Hope you have Iceman, cStorm, or mBW to stun Howard for that long.0 -
Cthulhu wrote:Full stats will be up soon!
Define "soon"0 -
I hope today!0
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hey all! I hope this one came out ok.
Howard the Duck is awesome and he was a lot of fun to work on. I didn't start the process, but continued where Ice left off and it was great to have Joe and Chip to help with this character!0 -
Wow. Those are 4* numbers?0
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Damage is really underwhelming. ~3.6k plus board shake for 8 AP. I guess a bit better than XForce, but that doesn't mean much. 3 turn stun plus destroying enemy special tiles for 10 AP? I would rather just have 4 turn stun for 6 AP with extra damage potential of Iceman, and they share all 3 colors. Invisibility will make Howard last longer, but you won't get off multiple greens in one match because of him destroying them all after one use, and invisibility tiles will be easier to match away with all green tiles gone. 1.2k damage a turn is also not impressive.
Interesting character, but the damage numbers are just too underwhelming to make the skills useful in the current uber 4 star and 5 star tier. Worth keeping only for this event and then throwing out since you will never get any covers for him again. If they left him in packs, it might be worth hanging on to him for when he is boosted. As he is not readily available long term, worthless.0 -
Seriously disappointing, please buff him before release. Are the purple numbers right at level 270?0
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Cthulhu wrote:hey all! I hope this one came out ok.
Howard the Duck is awesome and he was a lot of fun to work on. I didn't start the process, but continued where Ice left off and it was great to have Joe and Chip to help with this character!
One question: Max level still means lvl 270 for 4star characters, right?
He could use a little buff i guess.0 -
BlackBoltRocks wrote:The good thing is you only need a 0/0/1 Howard for his DDQ0
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So his green is basically 3Magneto's red, but on a different color.
His blue is the non-damage parts of Jean's blue and purple.
His purple is some weird hybrid of IW yellow and Antman yellow.
Overall, feels roughly as strong as Dino, which is about where he belongs as a limited release. Can't say I'm surprised.
I am relieved that this doesn't appear to be true (from the Piecing Together Marvel article):Duck, Duck, Loose is the power that not only brings the humor, but it also brings the devastation. For 12 Purple AP, Howard creates invisibility tiles that deal damage every turn for each Duck, Duck, Loose tile on the board. With a Level 270 Howard and five Duck, Duck, Loose covers that’s five tiles that cause 1713 damage every turn per tile!
More on Marvel.com: http://marvel.com/news/tv/25977/piecing ... z453APKR3D
Potentially 8500 per turn would've been ridiculous0 -
Xenoberyll wrote:Cthulhu wrote:hey all! I hope this one came out ok.
Howard the Duck is awesome and he was a lot of fun to work on. I didn't start the process, but continued where Ice left off and it was great to have Joe and Chip to help with this character!
One question: Max level still means lvl 270 for 4star characters, right?
He could use a little buff i guess.
yes 270 4 star numbers. I didn't mean per tile with the interview, it was a typo/grammer mistake sorry!0 -
I have nothing to add to this thread, I just really wanted to post some of these:
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GrumpySmurf1002 wrote:So his green is basically 3Magneto's red, but on a different color.
Polarizing Force - Red 8
Magneto hurls a massive metal object towards the heart of the enemy team, landing with tremendous force and causing them to scatter. Destroys all Team-Up tiles, dealing 27 damage per tile. Does not generate AP.
Level 2: Deals 43 damage per tile.
Level 3: Deals 49 damage per tile.
Level 4: Deals 59 damage per tile.
Level 5: Deals 81 damage per tile.
Max Level: 261 damage per tile
Versus Howard's green
Max Level
Level 3: Deals 83 damage for every green tile on the board, then destroys those tiles.
Level 4: Deals 153 damage for every green tile on the board, then destroys those tiles.
Level 5: Deals 288 damage for every green tile on the board, then destroys those tiles.
Are they seriously saying that a 4 star with 104 levels more than a 3 star should only do an extra 17 damage per tile (not likely to be more than 12 green tiles out, especially if you are collecting them to use the skill) for around 204 more damage total. And at least with Magneto, you can still collect more red AP while waiting for more team-up tiles to drop. With Howard, it will take forever to get that much green again AND have enough green on the board to make it worth using. And it will make his invisibility less useful. So it is actually worse than a 3 star skill that is the 3 stars second strongest move.0
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