uuddlrlr wrote: Match-4 activates the trap? Does that also apply if the trap is not one of the 4 gems matched, but it is in the same column/row that the Match-4 ?
Phantron wrote: I don't think they want to create a character that's just flat out powerful like the old Thor or Wolverine. Daredevil is a solid character with a very strong deterrent. Like mentioned, with maxed red he can basically one hit kill just about anybody on the same level. Sure, you can just not match red once he puts a red trap, but doing that severely limits your options for offense. Right now, only Daken and Wolverine 2* can effectvely deal with his red trap, and Wolverine likely needs a lot of red to start before he can overwrite enough red tiles. So, he's pretty much always going to be a painful matchup unless the opponent uses Daken. And that might be enough to encourage someone to not attack you in the first place. It's similar to how nobody really uses Hulk for offense (unless in conjunction with Patch) but you bring him anyway because most people don't want to mess with Hulk on defense.
DayvBang wrote: The trap tiles are interesting (albeit flawed), but the more I think about it the less they make sense for Daredevil. DD is an agile, silent brawler that you can't get the drop on. He should be the one avoiding traps, not placing them. Traps would make sense for other characters like Forge, Arcade, Kraven, or... The Trapper.
grifman wrote: Give him one direct attack for fall back. Have tiles destroyed by foes that clear rows or sections relocate to another tile. He needs to be more reliable, not based upon hoping something will happen that might not.
Demiurge_Will wrote: This is as intended. If tile transformation triggered traps, traps would be overpowered (for many powers, you have no control over where the tile transformation happens). If it didn't, but didn't transform the trap, you could use tile transformation powers where you selected the tile to transform to discover where traps are located. We also wanted things to be consistent with the general rule: the way to destroy a trap is to get rid of it with an ability.
turul wrote: It could return the AP / part of the AP. Or simply dont play Daredevil vs Daken
donnbobhardy wrote: turul wrote: It could return the AP / part of the AP. Or simply dont play Daredevil vs Daken Right. Just don't play Daredevil against ANYONE who places tiles of their own. That doesn't limit his usage at all. Isn't he already useless against all minion battles?
turul wrote: donnbobhardy wrote: turul wrote: It could return the AP / part of the AP. Or simply dont play Daredevil vs Daken Right. Just don't play Daredevil against ANYONE who places tiles of their own. That doesn't limit his usage at all. Isn't he already useless against all minion battles? Most other enemies produce these tiles at a far less rate...
Nonce Equitaur 2 wrote: When a trap is triggered, Daredevil's team should get all the AP from the match or cascade that triggered it.