GEFPenst wrote: Another bit of info - Moonstone's purple doesn't move trap tile.
pandaberry6 wrote: That was my first thought of how to use him too. I will go test it out in prologue - oscorp. Getting excited for oscorp heroic mode! It sounds like the debs are going to give away lots of boosts and iso to make up for the leveling issues in thick as thieves and the boost price increase.
beezer37_84 wrote: I like it, and thematically speaking it makes sense. If someone else sets up something in that location they would have to disable the trap first.
Demiurge_Will wrote: This is as intended. If tile transformation triggered traps, traps would be overpowered (for many powers, you have no control over where the tile transformation happens). If it didn't, but didn't transform the trap, you could use tile transformation powers where you selected the tile to transform to discover where traps are located. We also wanted things to be consistent with the general rule: the way to destroy a trap is to get rid of it with an ability.
grifman wrote: Give him one direct attack for fall back. Have tiles destroyed by foes that clear rows or sections relocate to another tile. He needs to be more reliable, not based upon hoping something will happen that might not.
Dragon_Nexus wrote: beezer37_84 wrote: I like it, and thematically speaking it makes sense. If someone else sets up something in that location they would have to disable the trap first. Well since the trap's hidden, how would they know where it is to disable it? =P
pasa_ wrote: Daken finished a defusing course and applied it in his rage?
Veracity wrote: Another very minor point: Payback Mission doesn't work on traps. Would usually hardly matter, but given the handful of people with a pronounced propensity for self-harm currently trying to wear down 230 Yelenas with no tank and no spank, someone might care.