The new Soft Cap
Comments
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Flattening boosted character increases makes a lot of sense. Imagine what the damage would have been for Doom's purple would have been for a level 266 Doom boosted at the old ratio to level 465! Probably something like 5000 points per trap!0
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Gcunnrbear wrote:Especially when it's combined with having issues with passive abilities not triggering on some other covers. Boo.
This is fixed now, as of R91.0 -
heck, we already deal with that in 4ddq and pve. if that eases those opponents up, fine, but we've been facing those crazy numbers for a while at 266 and even higher. hopefully this means the pve 395s hit slightly less hard too.DayvBang wrote:Flattening boosted character increases makes a lot of sense. Imagine what the damage would have been for Doom's purple would have been for a level 266 Doom boosted at the old ratio to level 465! Probably something like 5000 points per trap!0
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