The new Soft Cap

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Comments

  • Dayv
    Dayv Posts: 4,449 Chairperson of the Boards
    Flattening boosted character increases makes a lot of sense. Imagine what the damage would have been for Doom's purple would have been for a level 266 Doom boosted at the old ratio to level 465! Probably something like 5000 points per trap!
  • Dayv
    Dayv Posts: 4,449 Chairperson of the Boards
    Gcunnrbear wrote:
    Especially when it's combined with having issues with passive abilities not triggering on some other covers. Boo.

    This is fixed now, as of R91.
  • TxMoose
    TxMoose Posts: 4,319 Chairperson of the Boards
    DayvBang wrote:
    Flattening boosted character increases makes a lot of sense. Imagine what the damage would have been for Doom's purple would have been for a level 266 Doom boosted at the old ratio to level 465! Probably something like 5000 points per trap!
    heck, we already deal with that in 4ddq and pve. if that eases those opponents up, fine, but we've been facing those crazy numbers for a while at 266 and even higher. hopefully this means the pve 395s hit slightly less hard too.